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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef AudioProcessor_h | 31 #ifndef AudioProcessor_h |
| 32 #define AudioProcessor_h | 32 #define AudioProcessor_h |
| 33 | 33 |
| 34 #include "platform/PlatformExport.h" | 34 #include "platform/PlatformExport.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace blink { |
| 37 | 37 |
| 38 class AudioBus; | 38 class AudioBus; |
| 39 | 39 |
| 40 // AudioProcessor is an abstract base class representing an audio signal process
ing object with a single input and a single output, | 40 // AudioProcessor is an abstract base class representing an audio signal process
ing object with a single input and a single output, |
| 41 // where the number of input channels equals the number of output channels. It
can be used as one part of a complex DSP algorithm, | 41 // where the number of input channels equals the number of output channels. It
can be used as one part of a complex DSP algorithm, |
| 42 // or as the processor for a basic (one input - one output) AudioNode. | 42 // or as the processor for a basic (one input - one output) AudioNode. |
| 43 | 43 |
| 44 class PLATFORM_EXPORT AudioProcessor { | 44 class PLATFORM_EXPORT AudioProcessor { |
| 45 public: | 45 public: |
| 46 AudioProcessor(float sampleRate, unsigned numberOfChannels) | 46 AudioProcessor(float sampleRate, unsigned numberOfChannels) |
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| 71 | 71 |
| 72 virtual double tailTime() const = 0; | 72 virtual double tailTime() const = 0; |
| 73 virtual double latencyTime() const = 0; | 73 virtual double latencyTime() const = 0; |
| 74 | 74 |
| 75 protected: | 75 protected: |
| 76 bool m_initialized; | 76 bool m_initialized; |
| 77 unsigned m_numberOfChannels; | 77 unsigned m_numberOfChannels; |
| 78 float m_sampleRate; | 78 float m_sampleRate; |
| 79 }; | 79 }; |
| 80 | 80 |
| 81 } // namespace WebCore | 81 } // namespace blink |
| 82 | 82 |
| 83 #endif // AudioProcessor_h | 83 #endif // AudioProcessor_h |
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