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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AudioProcessor_h | 31 #ifndef AudioProcessor_h |
32 #define AudioProcessor_h | 32 #define AudioProcessor_h |
33 | 33 |
34 #include "platform/PlatformExport.h" | 34 #include "platform/PlatformExport.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace blink { |
37 | 37 |
38 class AudioBus; | 38 class AudioBus; |
39 | 39 |
40 // AudioProcessor is an abstract base class representing an audio signal process
ing object with a single input and a single output, | 40 // AudioProcessor is an abstract base class representing an audio signal process
ing object with a single input and a single output, |
41 // where the number of input channels equals the number of output channels. It
can be used as one part of a complex DSP algorithm, | 41 // where the number of input channels equals the number of output channels. It
can be used as one part of a complex DSP algorithm, |
42 // or as the processor for a basic (one input - one output) AudioNode. | 42 // or as the processor for a basic (one input - one output) AudioNode. |
43 | 43 |
44 class PLATFORM_EXPORT AudioProcessor { | 44 class PLATFORM_EXPORT AudioProcessor { |
45 public: | 45 public: |
46 AudioProcessor(float sampleRate, unsigned numberOfChannels) | 46 AudioProcessor(float sampleRate, unsigned numberOfChannels) |
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71 | 71 |
72 virtual double tailTime() const = 0; | 72 virtual double tailTime() const = 0; |
73 virtual double latencyTime() const = 0; | 73 virtual double latencyTime() const = 0; |
74 | 74 |
75 protected: | 75 protected: |
76 bool m_initialized; | 76 bool m_initialized; |
77 unsigned m_numberOfChannels; | 77 unsigned m_numberOfChannels; |
78 float m_sampleRate; | 78 float m_sampleRate; |
79 }; | 79 }; |
80 | 80 |
81 } // namespace WebCore | 81 } // namespace blink |
82 | 82 |
83 #endif // AudioProcessor_h | 83 #endif // AudioProcessor_h |
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