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Side by Side Diff: Source/platform/audio/AudioDSPKernelProcessor.h

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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31 #ifndef AudioDSPKernelProcessor_h 31 #ifndef AudioDSPKernelProcessor_h
32 #define AudioDSPKernelProcessor_h 32 #define AudioDSPKernelProcessor_h
33 33
34 #include "platform/audio/AudioBus.h" 34 #include "platform/audio/AudioBus.h"
35 #include "platform/audio/AudioProcessor.h" 35 #include "platform/audio/AudioProcessor.h"
36 #include "wtf/OwnPtr.h" 36 #include "wtf/OwnPtr.h"
37 #include "wtf/PassOwnPtr.h" 37 #include "wtf/PassOwnPtr.h"
38 #include "wtf/ThreadingPrimitives.h" 38 #include "wtf/ThreadingPrimitives.h"
39 #include "wtf/Vector.h" 39 #include "wtf/Vector.h"
40 40
41 namespace WebCore { 41 namespace blink {
42 42
43 class AudioBus; 43 class AudioBus;
44 class AudioDSPKernel; 44 class AudioDSPKernel;
45 class AudioProcessor; 45 class AudioProcessor;
46 46
47 // AudioDSPKernelProcessor processes one input -> one output (N channels each) 47 // AudioDSPKernelProcessor processes one input -> one output (N channels each)
48 // It uses one AudioDSPKernel object per channel to do the processing, thus ther e is no cross-channel processing. 48 // It uses one AudioDSPKernel object per channel to do the processing, thus ther e is no cross-channel processing.
49 // Despite this limitation it turns out to be a very common and useful type of p rocessor. 49 // Despite this limitation it turns out to be a very common and useful type of p rocessor.
50 50
51 class PLATFORM_EXPORT AudioDSPKernelProcessor : public AudioProcessor { 51 class PLATFORM_EXPORT AudioDSPKernelProcessor : public AudioProcessor {
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67 67
68 virtual double tailTime() const OVERRIDE; 68 virtual double tailTime() const OVERRIDE;
69 virtual double latencyTime() const OVERRIDE; 69 virtual double latencyTime() const OVERRIDE;
70 70
71 protected: 71 protected:
72 Vector<OwnPtr<AudioDSPKernel> > m_kernels; 72 Vector<OwnPtr<AudioDSPKernel> > m_kernels;
73 mutable Mutex m_processLock; 73 mutable Mutex m_processLock;
74 bool m_hasJustReset; 74 bool m_hasJustReset;
75 }; 75 };
76 76
77 } // namespace WebCore 77 } // namespace blink
78 78
79 #endif // AudioDSPKernelProcessor_h 79 #endif // AudioDSPKernelProcessor_h
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