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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #include "config.h" | 25 #include "config.h" |
| 26 | 26 |
| 27 #include "platform/animation/UnitBezier.h" | 27 #include "platform/animation/UnitBezier.h" |
| 28 | 28 |
| 29 #include <gtest/gtest.h> | 29 #include <gtest/gtest.h> |
| 30 | 30 |
| 31 using namespace WebCore; | 31 using namespace blink; |
| 32 | 32 |
| 33 namespace { | 33 namespace { |
| 34 | 34 |
| 35 TEST(UnitBezierTest, BasicUse) | 35 TEST(UnitBezierTest, BasicUse) |
| 36 { | 36 { |
| 37 UnitBezier bezier(0.5, 1.0, 0.5, 1.0); | 37 UnitBezier bezier(0.5, 1.0, 0.5, 1.0); |
| 38 EXPECT_EQ(0.875, bezier.solve(0.5, 0.005)); | 38 EXPECT_EQ(0.875, bezier.solve(0.5, 0.005)); |
| 39 } | 39 } |
| 40 | 40 |
| 41 TEST(UnitBezierTest, Overshoot) | 41 TEST(UnitBezierTest, Overshoot) |
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| 86 } | 86 } |
| 87 | 87 |
| 88 TEST(UnitBezierTest, InputOutOfRangeDistinctEndpoints) | 88 TEST(UnitBezierTest, InputOutOfRangeDistinctEndpoints) |
| 89 { | 89 { |
| 90 UnitBezier bezier(0.1, 0.2, 0.8, 0.8); | 90 UnitBezier bezier(0.1, 0.2, 0.8, 0.8); |
| 91 EXPECT_EQ(-2.0, bezier.solve(-1.0, 0.005)); | 91 EXPECT_EQ(-2.0, bezier.solve(-1.0, 0.005)); |
| 92 EXPECT_EQ(2.0, bezier.solve(2.0, 0.005)); | 92 EXPECT_EQ(2.0, bezier.solve(2.0, 0.005)); |
| 93 } | 93 } |
| 94 | 94 |
| 95 } // namespace | 95 } // namespace |
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