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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 #ifndef AnimationValue_h | 27 #ifndef AnimationValue_h |
| 28 #define AnimationValue_h | 28 #define AnimationValue_h |
| 29 | 29 |
| 30 #include "platform/animation/TimingFunction.h" | 30 #include "platform/animation/TimingFunction.h" |
| 31 #include "platform/graphics/filters/FilterOperations.h" | 31 #include "platform/graphics/filters/FilterOperations.h" |
| 32 #include "platform/transforms/TransformOperations.h" | 32 #include "platform/transforms/TransformOperations.h" |
| 33 | 33 |
| 34 #include "wtf/PassRefPtr.h" | 34 #include "wtf/PassRefPtr.h" |
| 35 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace blink { |
| 38 | 38 |
| 39 // Base class for animation values (also used for transitions). Here to | 39 // Base class for animation values (also used for transitions). Here to |
| 40 // represent values for properties being animated via the GraphicsLayer, | 40 // represent values for properties being animated via the GraphicsLayer, |
| 41 // without pulling in style-related data from outside of the platform directory. | 41 // without pulling in style-related data from outside of the platform directory. |
| 42 class AnimationValue { | 42 class AnimationValue { |
| 43 WTF_MAKE_FAST_ALLOCATED; | 43 WTF_MAKE_FAST_ALLOCATED; |
| 44 public: | 44 public: |
| 45 explicit AnimationValue(double keyTime, PassRefPtr<TimingFunction> timingFun
ction = nullptr) | 45 explicit AnimationValue(double keyTime, PassRefPtr<TimingFunction> timingFun
ction = nullptr) |
| 46 : m_keyTime(keyTime) | 46 : m_keyTime(keyTime) |
| 47 , m_timingFunction(timingFunction) | 47 , m_timingFunction(timingFunction) |
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| 102 m_value = *value; | 102 m_value = *value; |
| 103 } | 103 } |
| 104 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FilterAnimationValue(*this)); } | 104 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FilterAnimationValue(*this)); } |
| 105 | 105 |
| 106 const FilterOperations* value() const { return &m_value; } | 106 const FilterOperations* value() const { return &m_value; } |
| 107 | 107 |
| 108 private: | 108 private: |
| 109 FilterOperations m_value; | 109 FilterOperations m_value; |
| 110 }; | 110 }; |
| 111 | 111 |
| 112 } // namespace WebCore | 112 } // namespace blink |
| 113 | 113 |
| 114 #endif // AnimationValue_h | 114 #endif // AnimationValue_h |
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