| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2009 Google Inc. All rights reserved. | 3 * Copyright (C) 2009 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "platform/PlatformThreadData.h" | 30 #include "platform/PlatformThreadData.h" |
| 31 #include "platform/SharedTimer.h" | 31 #include "platform/SharedTimer.h" |
| 32 #include "platform/Timer.h" | 32 #include "platform/Timer.h" |
| 33 #include "platform/TraceEvent.h" | 33 #include "platform/TraceEvent.h" |
| 34 #include "platform/scheduler/Scheduler.h" | 34 #include "platform/scheduler/Scheduler.h" |
| 35 #include "wtf/CurrentTime.h" | 35 #include "wtf/CurrentTime.h" |
| 36 #include "wtf/MainThread.h" | 36 #include "wtf/MainThread.h" |
| 37 | 37 |
| 38 using namespace std; | 38 using namespace std; |
| 39 | 39 |
| 40 namespace WebCore { | 40 namespace blink { |
| 41 | 41 |
| 42 // Fire timers for this length of time, and then quit to let the run loop proces
s user input events. | 42 // Fire timers for this length of time, and then quit to let the run loop proces
s user input events. |
| 43 // 100ms is about a perceptable delay in UI, so use a half of that as a threshol
d. | 43 // 100ms is about a perceptable delay in UI, so use a half of that as a threshol
d. |
| 44 // This is to prevent UI freeze when there are too many timers or machine perfor
mance is low. | 44 // This is to prevent UI freeze when there are too many timers or machine perfor
mance is low. |
| 45 static const double maxDurationOfFiringTimers = 0.050; | 45 static const double maxDurationOfFiringTimers = 0.050; |
| 46 | 46 |
| 47 // Timers are created, started and fired on the same thread, and each thread has
its own ThreadTimers | 47 // Timers are created, started and fired on the same thread, and each thread has
its own ThreadTimers |
| 48 // copy to keep the heap and a set of currently firing timers. | 48 // copy to keep the heap and a set of currently firing timers. |
| 49 | 49 |
| 50 static MainThreadSharedTimer* mainThreadSharedTimer() | 50 static MainThreadSharedTimer* mainThreadSharedTimer() |
| (...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 148 updateSharedTimer(); | 148 updateSharedTimer(); |
| 149 } | 149 } |
| 150 | 150 |
| 151 void ThreadTimers::fireTimersInNestedEventLoop() | 151 void ThreadTimers::fireTimersInNestedEventLoop() |
| 152 { | 152 { |
| 153 // Reset the reentrancy guard so the timers can fire again. | 153 // Reset the reentrancy guard so the timers can fire again. |
| 154 m_firingTimers = false; | 154 m_firingTimers = false; |
| 155 updateSharedTimer(); | 155 updateSharedTimer(); |
| 156 } | 156 } |
| 157 | 157 |
| 158 } // namespace WebCore | 158 } // namespace blink |
| 159 | 159 |
| OLD | NEW |