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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #ifndef WebFloatPoint3D_h | 6 #ifndef WebFloatPoint3D_h |
7 #define WebFloatPoint3D_h | 7 #define WebFloatPoint3D_h |
8 | 8 |
9 #include "WebCommon.h" | 9 #include "WebCommon.h" |
10 | 10 |
11 #if INSIDE_BLINK | 11 #if INSIDE_BLINK |
12 #include "platform/geometry/FloatPoint3D.h" | 12 #include "platform/geometry/FloatPoint3D.h" |
13 #else | 13 #else |
14 #include <ui/gfx/point3_f.h> | 14 #include <ui/gfx/geometry/point3_f.h> |
15 #endif | 15 #endif |
16 | 16 |
17 namespace blink { | 17 namespace blink { |
18 | 18 |
19 struct WebFloatPoint3D { | 19 struct WebFloatPoint3D { |
20 float x; | 20 float x; |
21 float y; | 21 float y; |
22 float z; | 22 float z; |
23 | 23 |
24 WebFloatPoint3D() | 24 WebFloatPoint3D() |
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84 } | 84 } |
85 | 85 |
86 inline bool operator!=(const WebFloatPoint3D& a, const WebFloatPoint3D& b) | 86 inline bool operator!=(const WebFloatPoint3D& a, const WebFloatPoint3D& b) |
87 { | 87 { |
88 return !(a == b); | 88 return !(a == b); |
89 } | 89 } |
90 | 90 |
91 } // namespace blink | 91 } // namespace blink |
92 | 92 |
93 #endif | 93 #endif |
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