| Index: ui/ozone/platform/dri/buffer_data.cc
|
| diff --git a/ui/ozone/platform/dri/buffer_data.cc b/ui/ozone/platform/dri/buffer_data.cc
|
| deleted file mode 100644
|
| index a2ea1b38cc2397b3b42905e8726430321905aeb5..0000000000000000000000000000000000000000
|
| --- a/ui/ozone/platform/dri/buffer_data.cc
|
| +++ /dev/null
|
| @@ -1,71 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/ozone/platform/dri/buffer_data.h"
|
| -
|
| -#include <gbm.h>
|
| -
|
| -#include "base/logging.h"
|
| -#include "ui/ozone/platform/dri/dri_wrapper.h"
|
| -
|
| -namespace ui {
|
| -
|
| -// Pixel configuration for the current buffer format.
|
| -// TODO(dnicoara) These will need to change once we query the hardware for
|
| -// supported configurations.
|
| -const uint8_t kColorDepth = 24;
|
| -const uint8_t kPixelDepth = 32;
|
| -
|
| -BufferData::BufferData(DriWrapper* dri, gbm_bo* buffer)
|
| - : dri_(dri),
|
| - handle_(gbm_bo_get_handle(buffer).u32),
|
| - framebuffer_(0) {
|
| - // Register the buffer with the controller. This will allow us to scan out the
|
| - // buffer once we're done drawing into it. If we can't register the buffer
|
| - // then there's no point in having BufferData associated with it.
|
| - if (!dri_->AddFramebuffer(gbm_bo_get_width(buffer),
|
| - gbm_bo_get_height(buffer),
|
| - kColorDepth,
|
| - kPixelDepth,
|
| - gbm_bo_get_stride(buffer),
|
| - handle_,
|
| - &framebuffer_)) {
|
| - LOG(ERROR) << "Failed to register buffer";
|
| - }
|
| -}
|
| -
|
| -BufferData::~BufferData() {
|
| - if (framebuffer_)
|
| - dri_->RemoveFramebuffer(framebuffer_);
|
| -}
|
| -
|
| -// static
|
| -BufferData* BufferData::CreateData(DriWrapper* dri,
|
| - gbm_bo* buffer) {
|
| - BufferData* data = new BufferData(dri, buffer);
|
| - if (!data->framebuffer()) {
|
| - delete data;
|
| - return NULL;
|
| - }
|
| -
|
| - // GBM can destroy the buffers at any time as long as they aren't locked. This
|
| - // sets a callback such that we can clean up all our state when GBM destroys
|
| - // the buffer.
|
| - gbm_bo_set_user_data(buffer, data, BufferData::Destroy);
|
| -
|
| - return data;
|
| -}
|
| -
|
| -// static
|
| -void BufferData::Destroy(gbm_bo* buffer, void* data) {
|
| - BufferData* bd = static_cast<BufferData*>(data);
|
| - delete bd;
|
| -}
|
| -
|
| -// static
|
| -BufferData* BufferData::GetData(gbm_bo* buffer) {
|
| - return static_cast<BufferData*>(gbm_bo_get_user_data(buffer));
|
| -}
|
| -
|
| -} // namespace ui
|
|
|