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Side by Side Diff: pkg/barback/lib/src/utils/pool.dart

Issue 399963004: Move pub/barback's Pool class into its own package. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 5 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 library barback.utils.pool;
6
7 import 'dart:async';
8 import 'dart:collection';
9
10 import 'package:stack_trace/stack_trace.dart';
11
12 import '../utils.dart';
13
14 // TODO(nweiz): put this somewhere that it can be shared between packages.
15 /// Manages an abstract pool of resources with a limit on how many may be in use
16 /// at once.
17 ///
18 /// When a resource is needed, the user should call [request]. When the returned
19 /// future completes with a [PoolResource], the resource may be allocated. Once
20 /// the resource has been released, the user should call [PoolResource.release].
21 /// The pool will ensure that only a certain number of [PoolResource]s may be
22 /// allocated at once.
23 class Pool {
24 /// Completers for requests beyond the first [_maxAllocatedResources].
25 ///
26 /// When an item is released, the next element of [_requestedResources] will
27 /// be completed.
28 final _requestedResources = new Queue<Completer<PoolResource>>();
29
30 /// The maximum number of resources that may be allocated at once.
31 final int _maxAllocatedResources;
32
33 /// The number of resources that are currently allocated.
34 int _allocatedResources = 0;
35
36 /// The timeout timer.
37 ///
38 /// If [_timeout] isn't null, this timer is set as soon as the resource limit
39 /// is reached and is reset every time an resource is released or a new
40 /// resource is requested. If it fires, that indicates that the caller became
41 /// deadlocked, likely due to files waiting for additional files to be read
42 /// before they could be closed.
43 Timer _timer;
44
45 /// The amount of time to wait before timing out the pending resources.
46 Duration _timeout;
47
48 /// Creates a new pool with the given limit on how many resources may be
49 /// allocated at once.
50 ///
51 /// If [timeout] is passed, then if that much time passes without any activity
52 /// all pending [request] futures will throw an exception. This is indented
53 /// to avoid deadlocks.
54 Pool(this._maxAllocatedResources, {Duration timeout})
55 : _timeout = timeout;
56
57 /// Request a [PoolResource].
58 ///
59 /// If the maximum number of resources is already allocated, this will delay
60 /// until one of them is released.
61 Future<PoolResource> request() {
62 if (_allocatedResources < _maxAllocatedResources) {
63 _allocatedResources++;
64 return new Future.value(new PoolResource._(this));
65 } else {
66 var completer = new Completer<PoolResource>();
67 _requestedResources.add(completer);
68 _resetTimer();
69 return completer.future;
70 }
71 }
72
73 /// Requests a resource for the duration of [callback], which may return a
74 /// Future.
75 ///
76 /// The return value of [callback] is piped to the returned Future.
77 Future withResource(callback()) {
78 return request().then((resource) =>
79 syncFuture(callback).whenComplete(resource.release));
80 }
81
82 /// If there are any pending requests, this will fire the oldest one.
83 void _onResourceReleased() {
84 if (_requestedResources.isEmpty) {
85 _allocatedResources--;
86 if (_timer != null) {
87 _timer.cancel();
88 _timer = null;
89 }
90 return;
91 }
92
93 _resetTimer();
94 var pending = _requestedResources.removeFirst();
95 pending.complete(new PoolResource._(this));
96 }
97
98 /// A resource has been requested, allocated, or released.
99 void _resetTimer() {
100 if (_timer != null) _timer.cancel();
101 if (_timeout == null) {
102 _timer = null;
103 } else {
104 _timer = new Timer(_timeout, _onTimeout);
105 }
106 }
107
108 /// Handles [_timer] timing out by causing all pending resource completers to
109 /// emit exceptions.
110 void _onTimeout() {
111 for (var completer in _requestedResources) {
112 completer.completeError("Pool deadlock: all resources have been "
113 "allocated for too long.", new Chain.current());
114 }
115 _requestedResources.clear();
116 _timer = null;
117 }
118 }
119
120 /// A member of a [Pool].
121 ///
122 /// A [PoolResource] is a token that indicates that a resource is allocated.
123 /// When the associated resource is released, the user should call [release].
124 class PoolResource {
125 final Pool _pool;
126
127 /// Whether [this] has been released yet.
128 bool _released = false;
129
130 PoolResource._(this._pool);
131
132 /// Tells the parent [Pool] that the resource associated with this resource is
133 /// no longer allocated, and that a new [PoolResource] may be allocated.
134 void release() {
135 if (_released) {
136 throw new StateError("A PoolResource may only be released once.");
137 }
138 _released = true;
139 _pool._onResourceReleased();
140 }
141 }
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