| Index: ui/ozone/public/surface_factory_ozone.h
|
| diff --git a/ui/ozone/public/surface_factory_ozone.h b/ui/ozone/public/surface_factory_ozone.h
|
| index fc570837caa7a2cad59dbb91d2a188d1b0483c72..08b977459b202f92cf470fe491f46ca144e72bbf 100644
|
| --- a/ui/ozone/public/surface_factory_ozone.h
|
| +++ b/ui/ozone/public/surface_factory_ozone.h
|
| @@ -58,13 +58,6 @@ class SurfaceOzoneEGL;
|
| // modes (See comments bellow for descriptions).
|
| class OZONE_BASE_EXPORT SurfaceFactoryOzone {
|
| public:
|
| - // Describes the state of the hardware after initialization.
|
| - enum HardwareState {
|
| - UNINITIALIZED,
|
| - INITIALIZED,
|
| - FAILED,
|
| - };
|
| -
|
| // Describes overlay buffer format.
|
| // TODO: this is a placeholder for now and will be populated with more
|
| // formats once we know what sorts of content, video, etc. we can support.
|
| @@ -85,14 +78,6 @@ class OZONE_BASE_EXPORT SurfaceFactoryOzone {
|
| // Returns the singleton instance.
|
| static SurfaceFactoryOzone* GetInstance();
|
|
|
| - // Configures the display hardware. Must be called from within the GPU
|
| - // process before the sandbox has been activated.
|
| - virtual HardwareState InitializeHardware() = 0;
|
| -
|
| - // Cleans up display hardware state. Call this from within the GPU process.
|
| - // This method must be safe to run inside of the sandbox.
|
| - virtual void ShutdownHardware() = 0;
|
| -
|
| // Returns native platform display handle. This is used to obtain the EGL
|
| // display connection for the native display.
|
| virtual intptr_t GetNativeDisplay();
|
|
|