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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 399623004: Add new ASTC pixel config (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 #include "GrGLContext.h" 10 #include "GrGLContext.h"
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556 fLATCAlias = alias; 556 fLATCAlias = alias;
557 557
558 // Check for R11_EAC 558 // Check for R11_EAC
559 if (kGL_GrGLStandard == standard) { 559 if (kGL_GrGLStandard == standard) {
560 fConfigTextureSupport[kR11_EAC_GrPixelConfig] = 560 fConfigTextureSupport[kR11_EAC_GrPixelConfig] =
561 version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compa tibility"); 561 version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compa tibility");
562 } else { 562 } else {
563 fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0); 563 fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
564 } 564 }
565 565
566 // Check for ASTC
567 fConfigTextureSupport[kASTC_12x12_GrPixelConfig] =
568 ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
569 ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
570 ctxInfo.hasExtension("GL_OES_texture_compression_astc");
571
566 // Check for floating point texture support 572 // Check for floating point texture support
567 // NOTE: We disallow floating point textures on ES devices if linear 573 // NOTE: We disallow floating point textures on ES devices if linear
568 // filtering modes are not supported. This is for simplicity, but a more 574 // filtering modes are not supported. This is for simplicity, but a more
569 // granular approach is possible. Coincidentally, floating point textures b ecame part of 575 // granular approach is possible. Coincidentally, floating point textures b ecame part of
570 // the standard in ES3.1 / OGL 3.1, hence the shorthand 576 // the standard in ES3.1 / OGL 3.1, hence the shorthand
571 bool hasFPTextures = version >= GR_GL_VER(3, 1); 577 bool hasFPTextures = version >= GR_GL_VER(3, 1);
572 if (!hasFPTextures) { 578 if (!hasFPTextures) {
573 hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") || 579 hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
574 (ctxInfo.hasExtension("OES_texture_float_linear") && 580 (ctxInfo.hasExtension("OES_texture_float_linear") &&
575 ctxInfo.hasExtension("GL_OES_texture_float")); 581 ctxInfo.hasExtension("GL_OES_texture_float"));
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827 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 833 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
828 r.appendf("Fragment coord conventions support: %s\n", 834 r.appendf("Fragment coord conventions support: %s\n",
829 (fFragCoordsConventionSupport ? "YES": "NO")); 835 (fFragCoordsConventionSupport ? "YES": "NO"));
830 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 836 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
831 r.appendf("Use non-VBO for dynamic data: %s\n", 837 r.appendf("Use non-VBO for dynamic data: %s\n",
832 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 838 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
833 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 839 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
834 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); 840 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
835 return r; 841 return r;
836 } 842 }
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