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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBlitter_DEFINED | 10 #ifndef SkBlitter_DEFINED |
11 #define SkBlitter_DEFINED | 11 #define SkBlitter_DEFINED |
12 | 12 |
13 #include "SkBitmap.h" | 13 #include "SkBitmap.h" |
14 #include "SkBitmapProcShader.h" | 14 #include "SkBitmapProcShader.h" |
15 #include "SkMask.h" | 15 #include "SkMask.h" |
16 #include "SkMatrix.h" | 16 #include "SkMatrix.h" |
17 #include "SkPaint.h" | 17 #include "SkPaint.h" |
18 #include "SkRefCnt.h" | 18 #include "SkRefCnt.h" |
19 #include "SkRegion.h" | 19 #include "SkRegion.h" |
20 #include "SkShader.h" | 20 #include "SkShader.h" |
21 #include "SkSmallAllocator.h" | 21 #include "SkSmallAllocator.h" |
22 | 22 |
23 /** SkBlitter and its subclasses are responsible for actually writing pixels | 23 /** SkBlitter and its subclasses are responsible for actually writing pixels |
24 into memory. Besides efficiency, they handle clipping and antialiasing. | 24 into memory. Besides efficiency, they handle clipping and antialiasing. |
25 */ | 25 */ |
26 class SkBlitter { | 26 class SkBlitter { |
27 public: | 27 public: |
robertphillips
2014/07/21 16:07:19
I don't think you need the 'fBlitMemory(0)' anymor
krajcevski
2014/07/21 16:42:08
Done.
I stopped reading at the explicit declarati
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28 SkBlitter() : fBlitMemory(0) { } | |
28 virtual ~SkBlitter(); | 29 virtual ~SkBlitter(); |
29 | 30 |
30 /// Blit a horizontal run of one or more pixels. | 31 /// Blit a horizontal run of one or more pixels. |
31 virtual void blitH(int x, int y, int width); | 32 virtual void blitH(int x, int y, int width); |
32 /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse* | 33 /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse* |
33 /// zero-terminated run-length encoding of spans of constant alpha values. | 34 /// zero-terminated run-length encoding of spans of constant alpha values. |
34 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], | 35 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], |
35 const int16_t runs[]); | 36 const int16_t runs[]); |
36 | 37 |
37 /// Blit a vertical run of pixels with a constant alpha value. | 38 /// Blit a vertical run of pixels with a constant alpha value. |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
69 virtual SkShader::Context* getShaderContext() const; | 70 virtual SkShader::Context* getShaderContext() const; |
70 | 71 |
71 /** | 72 /** |
72 * Special methods for blitters that can blit more than one row at a time. | 73 * Special methods for blitters that can blit more than one row at a time. |
73 * This function returns the number of rows that this blitter could optimall y | 74 * This function returns the number of rows that this blitter could optimall y |
74 * process at a time. It is still required to support blitting one scanline | 75 * process at a time. It is still required to support blitting one scanline |
75 * at a time. | 76 * at a time. |
76 */ | 77 */ |
77 virtual int requestRowsPreserved() const { return 1; } | 78 virtual int requestRowsPreserved() const { return 1; } |
78 | 79 |
80 /** | |
81 * This function allocates memory for the blitter that the blitter then owns . | |
82 * The memory can be used by the calling function at will, but it will be | |
83 * released when the blitter's destructor is called. This function returns | |
84 * NULL if no persistent memory is needed by the blitter. | |
85 */ | |
86 virtual void* allocBlitMemory(size_t sz) { | |
87 return fBlitMemory.reset(sz, SkAutoMalloc::kReuse_OnShrink); | |
88 } | |
89 | |
79 ///@name non-virtual helpers | 90 ///@name non-virtual helpers |
80 void blitMaskRegion(const SkMask& mask, const SkRegion& clip); | 91 void blitMaskRegion(const SkMask& mask, const SkRegion& clip); |
81 void blitRectRegion(const SkIRect& rect, const SkRegion& clip); | 92 void blitRectRegion(const SkIRect& rect, const SkRegion& clip); |
82 void blitRegion(const SkRegion& clip); | 93 void blitRegion(const SkRegion& clip); |
83 ///@} | 94 ///@} |
84 | 95 |
85 /** @name Factories | 96 /** @name Factories |
86 Return the correct blitter to use given the specified context. | 97 Return the correct blitter to use given the specified context. |
87 */ | 98 */ |
88 static SkBlitter* Choose(const SkBitmap& device, | 99 static SkBlitter* Choose(const SkBitmap& device, |
89 const SkMatrix& matrix, | 100 const SkMatrix& matrix, |
90 const SkPaint& paint, | 101 const SkPaint& paint, |
91 SkTBlitterAllocator*, | 102 SkTBlitterAllocator*, |
92 bool drawCoverage = false); | 103 bool drawCoverage = false); |
93 | 104 |
94 static SkBlitter* ChooseSprite(const SkBitmap& device, | 105 static SkBlitter* ChooseSprite(const SkBitmap& device, |
95 const SkPaint&, | 106 const SkPaint&, |
96 const SkBitmap& src, | 107 const SkBitmap& src, |
97 int left, int top, | 108 int left, int top, |
98 SkTBlitterAllocator*); | 109 SkTBlitterAllocator*); |
99 ///@} | 110 ///@} |
100 | 111 |
112 protected: | |
113 | |
114 SkAutoMalloc fBlitMemory; | |
115 | |
101 private: | 116 private: |
102 }; | 117 }; |
103 | 118 |
104 /** This blitter silently never draws anything. | 119 /** This blitter silently never draws anything. |
105 */ | 120 */ |
106 class SkNullBlitter : public SkBlitter { | 121 class SkNullBlitter : public SkBlitter { |
107 public: | 122 public: |
108 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 123 virtual void blitH(int x, int y, int width) SK_OVERRIDE; |
109 virtual void blitAntiH(int x, int y, const SkAlpha[], | 124 virtual void blitAntiH(int x, int y, const SkAlpha[], |
110 const int16_t runs[]) SK_OVERRIDE; | 125 const int16_t runs[]) SK_OVERRIDE; |
(...skipping 19 matching lines...) Expand all Loading... | |
130 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 145 virtual void blitH(int x, int y, int width) SK_OVERRIDE; |
131 virtual void blitAntiH(int x, int y, const SkAlpha[], | 146 virtual void blitAntiH(int x, int y, const SkAlpha[], |
132 const int16_t runs[]) SK_OVERRIDE; | 147 const int16_t runs[]) SK_OVERRIDE; |
133 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 148 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; |
134 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 149 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; |
135 virtual void blitAntiRect(int x, int y, int width, int height, | 150 virtual void blitAntiRect(int x, int y, int width, int height, |
136 SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE; | 151 SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE; |
137 virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE; | 152 virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE; |
138 virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE; | 153 virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE; |
139 | 154 |
155 virtual void* allocBlitMemory(size_t sz) SK_OVERRIDE { | |
156 return fBlitter->allocBlitMemory(sz); | |
157 } | |
158 | |
140 private: | 159 private: |
141 SkBlitter* fBlitter; | 160 SkBlitter* fBlitter; |
142 SkIRect fClipRect; | 161 SkIRect fClipRect; |
143 }; | 162 }; |
144 | 163 |
145 /** Wraps another (real) blitter, and ensures that the real blitter is only | 164 /** Wraps another (real) blitter, and ensures that the real blitter is only |
146 called with coordinates that have been clipped by the specified clipRgn. | 165 called with coordinates that have been clipped by the specified clipRgn. |
147 This means the caller need not perform the clipping ahead of time. | 166 This means the caller need not perform the clipping ahead of time. |
148 */ | 167 */ |
149 class SkRgnClipBlitter : public SkBlitter { | 168 class SkRgnClipBlitter : public SkBlitter { |
150 public: | 169 public: |
151 void init(SkBlitter* blitter, const SkRegion* clipRgn) { | 170 void init(SkBlitter* blitter, const SkRegion* clipRgn) { |
152 SkASSERT(clipRgn && !clipRgn->isEmpty()); | 171 SkASSERT(clipRgn && !clipRgn->isEmpty()); |
153 fBlitter = blitter; | 172 fBlitter = blitter; |
154 fRgn = clipRgn; | 173 fRgn = clipRgn; |
155 } | 174 } |
156 | 175 |
157 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 176 virtual void blitH(int x, int y, int width) SK_OVERRIDE; |
158 virtual void blitAntiH(int x, int y, const SkAlpha[], | 177 virtual void blitAntiH(int x, int y, const SkAlpha[], |
159 const int16_t runs[]) SK_OVERRIDE; | 178 const int16_t runs[]) SK_OVERRIDE; |
160 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 179 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; |
161 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 180 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; |
162 virtual void blitAntiRect(int x, int y, int width, int height, | 181 virtual void blitAntiRect(int x, int y, int width, int height, |
163 SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE; | 182 SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE; |
164 virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE; | 183 virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE; |
165 virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE; | 184 virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE; |
166 | 185 |
186 virtual void* allocBlitMemory(size_t sz) SK_OVERRIDE { | |
187 return fBlitter->allocBlitMemory(sz); | |
188 } | |
189 | |
167 private: | 190 private: |
168 SkBlitter* fBlitter; | 191 SkBlitter* fBlitter; |
169 const SkRegion* fRgn; | 192 const SkRegion* fRgn; |
170 }; | 193 }; |
171 | 194 |
172 /** Factory to set up the appropriate most-efficient wrapper blitter | 195 /** Factory to set up the appropriate most-efficient wrapper blitter |
173 to apply a clip. Returns a pointer to a member, so lifetime must | 196 to apply a clip. Returns a pointer to a member, so lifetime must |
174 be managed carefully. | 197 be managed carefully. |
175 */ | 198 */ |
176 class SkBlitterClipper { | 199 class SkBlitterClipper { |
177 public: | 200 public: |
178 SkBlitter* apply(SkBlitter* blitter, const SkRegion* clip, | 201 SkBlitter* apply(SkBlitter* blitter, const SkRegion* clip, |
179 const SkIRect* bounds = NULL); | 202 const SkIRect* bounds = NULL); |
180 | 203 |
181 private: | 204 private: |
182 SkNullBlitter fNullBlitter; | 205 SkNullBlitter fNullBlitter; |
183 SkRectClipBlitter fRectBlitter; | 206 SkRectClipBlitter fRectBlitter; |
184 SkRgnClipBlitter fRgnBlitter; | 207 SkRgnClipBlitter fRgnBlitter; |
185 }; | 208 }; |
186 | 209 |
187 #endif | 210 #endif |
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