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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BASE_BIT_CAST_H_ | |
| 6 #define BASE_BIT_CAST_H_ | |
| 7 | |
| 8 #include <string.h> | |
| 9 | |
| 10 // bit_cast<Dest,Source> is a template function that implements the equivalent | |
| 11 // of "*reinterpret_cast<Dest*>(&source)". We need this in very low-level | |
| 12 // functions like the protobuf library and fast math support. | |
| 13 // | |
| 14 // float f = 3.14159265358979; | |
| 15 // int i = bit_cast<int32_t>(f); | |
| 16 // // i = 0x40490fdb | |
| 17 // | |
| 18 // The classical address-casting method is: | |
| 19 // | |
| 20 // // WRONG | |
| 21 // float f = 3.14159265358979; // WRONG | |
| 22 // int i = * reinterpret_cast<int*>(&f); // WRONG | |
| 23 // | |
| 24 // The address-casting method actually produces undefined behavior according to | |
| 25 // the ISO C++98 specification, section 3.10 ("basic.lval"), paragraph 15. | |
| 26 // (This did not substantially change in C++11.) Roughly, this section says: if | |
| 27 // an object in memory has one type, and a program accesses it with a different | |
| 28 // type, then the result is undefined behavior for most values of "different | |
| 29 // type". | |
| 30 // | |
| 31 // This is true for any cast syntax, either *(int*)&f or | |
| 32 // *reinterpret_cast<int*>(&f). And it is particularly true for conversions | |
| 33 // between integral lvalues and floating-point lvalues. | |
| 34 // | |
| 35 // The purpose of this paragraph is to allow optimizing compilers to assume that | |
| 36 // expressions with different types refer to different memory. Compilers are | |
| 37 // known to take advantage of this. So a non-conforming program quietly | |
| 38 // produces wildly incorrect output. | |
| 39 // | |
| 40 // The problem is not the use of reinterpret_cast. The problem is type punning: | |
| 41 // holding an object in memory of one type and reading its bits back using a | |
| 42 // different type. | |
| 43 // | |
| 44 // The C++ standard is more subtle and complex than this, but that is the basic | |
| 45 // idea. | |
| 46 // | |
| 47 // Anyways ... | |
| 48 // | |
| 49 // bit_cast<> calls memcpy() which is blessed by the standard, especially by the | |
| 50 // example in section 3.9 . Also, of course, bit_cast<> wraps up the nasty | |
| 51 // logic in one place. | |
| 52 // | |
| 53 // Fortunately memcpy() is very fast. In optimized mode, compilers replace | |
| 54 // calls to memcpy() with inline object code when the size argument is a | |
| 55 // compile-time constant. On a 32-bit system, memcpy(d,s,4) compiles to one | |
| 56 // load and one store, and memcpy(d,s,8) compiles to two loads and two stores. | |
| 57 // | |
| 58 // WARNING: if Dest or Source is a non-POD type, the result of the memcpy | |
| 59 // is likely to surprise you. | |
| 60 | |
| 61 template <class Dest, class Source> | |
| 62 inline Dest bit_cast(const Source& source) { | |
|
brettw
2016/01/13 19:16:23
We can do this in a follow-up if you prefer, but t
tapted
2016/01/13 21:59:27
Yeah I considered moving it to base:: at the same
| |
| 63 static_assert(sizeof(Dest) == sizeof(Source), | |
| 64 "bit_cast requires source and destination to be the same size"); | |
| 65 | |
| 66 Dest dest; | |
| 67 memcpy(&dest, &source, sizeof(dest)); | |
| 68 return dest; | |
| 69 } | |
| 70 | |
| 71 #endif // BASE_BIT_CAST_H_ | |
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