Index: app/l10n_util_mac.mm |
=================================================================== |
--- app/l10n_util_mac.mm (revision 32429) |
+++ app/l10n_util_mac.mm (working copy) |
@@ -5,16 +5,59 @@ |
#import <Foundation/Foundation.h> |
#include "app/l10n_util_mac.h" |
#include "base/sys_string_conversions.h" |
+#include "base/lazy_instance.h" |
+namespace { |
+ |
+class OverrideLocaleHolder { |
+ public: |
+ OverrideLocaleHolder() {} |
+ const std::string& value() const { return value_; } |
+ void set_value(const std::string override_value) { value_ = override_value; } |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(OverrideLocaleHolder); |
+ std::string value_; |
+}; |
+ |
+base::LazyInstance<OverrideLocaleHolder> |
+ override_locale_holder(base::LINKER_INITIALIZED); |
+ |
+} // namespace |
+ |
namespace l10n_util { |
-std::string GetApplicationLocale(const std::wstring& pref_locale) { |
- // NOTE: The Win/Linux version of this calls out to CheckAndResolveLocale |
- // to do some remapping. Since Mac is using real locales that Cocoa has |
- // to be able to load, that shouldn't be needed. |
- return [[[NSLocale currentLocale] localeIdentifier] UTF8String]; |
+const std::string& GetLocaleOverride() { |
+ return override_locale_holder.Get().value(); |
} |
+void OverrideLocaleWithCocoaLocale() { |
+ // NSBundle really should only be called on the main thread. |
+ DCHECK([NSThread isMainThread]); |
+ |
+ // Chrome really only has one concept of locale, but Mac OS X has locale and |
+ // language that can be set independently. After talking with Chrome UX folks |
+ // (Cole), the best path from an experience point of view is to map the Mac OS |
+ // X language into the Chrome locale. This way strings like "Yesterday" and |
+ // "Today" are in the same language as raw dates like "March 20, 1999" (Chrome |
+ // strings resources vs ICU generated strings). This also makes the Mac acts |
+ // like other Chrome platforms. |
+ NSArray* languageList = [[NSBundle mainBundle] preferredLocalizations]; |
+ NSString* firstLocale = [languageList objectAtIndex:0]; |
+ // Mac OS X uses "_" instead of "-", so swap to get a real locale value. |
+ std::string locale_value = |
+ [[firstLocale stringByReplacingOccurrencesOfString:@"_" |
+ withString:@"-"] UTF8String]; |
+ |
+ // On disk the "en-US" resources are just "en" (http://crbug.com/25578), so |
+ // the reverse mapping is done here to continue to feed Chrome the same values |
+ // in all cases on all platforms. (l10n_util maps en to en-US if it gets |
+ // passed this on the command line) |
+ if (locale_value == "en") |
+ locale_value = "en-US"; |
+ |
+ override_locale_holder.Get().set_value(locale_value); |
+} |
+ |
// Remove the Windows-style accelerator marker and change "..." into an |
// ellipsis. Returns the result in an autoreleased NSString. |
NSString* FixUpWindowsStyleLabel(const string16& label) { |