DescriptionNaCl SDK: Demonstrate use of pp::View::GetDeviceScale for 3D
Demonstrate in the NaCl SDK API demo for pp::Graphics3D how to
use full device resolution on HiDPI displays. For Graphics3D it
is simply a matter of sizing the texture in device pixels, by
multiplying the width/height by view.GetDeviceScale().
BUG=196253
TEST=Build NaCl SDK, run with --force-device-scale-factor=2
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=283952
Patch Set 1 #
Total comments: 2
Patch Set 2 : Add comment. #Messages
Total messages: 7 (0 generated)
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