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Side by Side Diff: Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 398673003: Rename WebCore namespace to blink in bindings and web (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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74 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h" 74 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h"
75 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h" 75 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h"
76 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h" 76 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h"
77 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h" 77 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h"
78 #include "core/dom/ExceptionCode.h" 78 #include "core/dom/ExceptionCode.h"
79 #include "core/html/canvas/WebGLRenderingContext.h" 79 #include "core/html/canvas/WebGLRenderingContext.h"
80 #include "platform/NotImplemented.h" 80 #include "platform/NotImplemented.h"
81 #include "wtf/FastMalloc.h" 81 #include "wtf/FastMalloc.h"
82 #include <limits> 82 #include <limits>
83 83
84 namespace WebCore { 84 namespace blink {
85 85
86 // Allocates new storage via fastMalloc. 86 // Allocates new storage via fastMalloc.
87 // Returns 0 if array failed to convert for any reason. 87 // Returns 0 if array failed to convert for any reason.
88 static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, Exc eptionState& exceptionState) 88 static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, Exc eptionState& exceptionState)
89 { 89 {
90 // Convert the data element-by-element. 90 // Convert the data element-by-element.
91 if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) { 91 if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) {
92 exceptionState.throwTypeError("Array length exceeds supported limit."); 92 exceptionState.throwTypeError("Array length exceeds supported limit.");
93 return 0; 93 return 0;
94 } 94 }
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821 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); 821 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
822 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); 822 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState);
823 } 823 }
824 824
825 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info) 825 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info)
826 { 826 {
827 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); 827 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
828 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); 828 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState);
829 } 829 }
830 830
831 } // namespace WebCore 831 } // namespace blink
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