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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "bindings/core/v8/V8ImageData.h" | 32 #include "bindings/core/v8/V8ImageData.h" |
| 33 | 33 |
| 34 #include "bindings/core/v8/custom/V8Uint8ClampedArrayCustom.h" | 34 #include "bindings/core/v8/custom/V8Uint8ClampedArrayCustom.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace blink { |
| 37 | 37 |
| 38 v8::Handle<v8::Object> wrap(ImageData* impl, v8::Handle<v8::Object> creationCont
ext, v8::Isolate* isolate) | 38 v8::Handle<v8::Object> wrap(ImageData* impl, v8::Handle<v8::Object> creationCont
ext, v8::Isolate* isolate) |
| 39 { | 39 { |
| 40 ASSERT(impl); | 40 ASSERT(impl); |
| 41 v8::Handle<v8::Object> wrapper = V8ImageData::createWrapper(impl, creationCo
ntext, isolate); | 41 v8::Handle<v8::Object> wrapper = V8ImageData::createWrapper(impl, creationCo
ntext, isolate); |
| 42 if (!wrapper.IsEmpty()) { | 42 if (!wrapper.IsEmpty()) { |
| 43 // Create a V8 Uint8ClampedArray object. | 43 // Create a V8 Uint8ClampedArray object. |
| 44 v8::Handle<v8::Value> pixelArray = toV8(impl->data(), creationContext, i
solate); | 44 v8::Handle<v8::Value> pixelArray = toV8(impl->data(), creationContext, i
solate); |
| 45 // Set the "data" property of the ImageData object to | 45 // Set the "data" property of the ImageData object to |
| 46 // the created v8 object, eliminating the C++ callback | 46 // the created v8 object, eliminating the C++ callback |
| 47 // when accessing the "data" property. | 47 // when accessing the "data" property. |
| 48 if (!pixelArray.IsEmpty()) | 48 if (!pixelArray.IsEmpty()) |
| 49 wrapper->ForceSet(v8AtomicString(isolate, "data"), pixelArray, v8::R
eadOnly); | 49 wrapper->ForceSet(v8AtomicString(isolate, "data"), pixelArray, v8::R
eadOnly); |
| 50 } | 50 } |
| 51 | 51 |
| 52 return wrapper; | 52 return wrapper; |
| 53 } | 53 } |
| 54 | 54 |
| 55 } // namespace WebCore | 55 } // namespace blink |
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