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1 /* | 1 /* |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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37 #include "bindings/core/v8/V8HTMLCanvasElement.h" | 37 #include "bindings/core/v8/V8HTMLCanvasElement.h" |
38 #include "bindings/core/v8/V8HTMLImageElement.h" | 38 #include "bindings/core/v8/V8HTMLImageElement.h" |
39 #include "bindings/core/v8/V8HTMLVideoElement.h" | 39 #include "bindings/core/v8/V8HTMLVideoElement.h" |
40 #include "bindings/core/v8/V8ImageData.h" | 40 #include "bindings/core/v8/V8ImageData.h" |
41 #include "core/html/canvas/CanvasGradient.h" | 41 #include "core/html/canvas/CanvasGradient.h" |
42 #include "core/html/canvas/CanvasPattern.h" | 42 #include "core/html/canvas/CanvasPattern.h" |
43 #include "core/html/canvas/CanvasRenderingContext2D.h" | 43 #include "core/html/canvas/CanvasRenderingContext2D.h" |
44 #include "core/html/canvas/CanvasStyle.h" | 44 #include "core/html/canvas/CanvasStyle.h" |
45 #include "platform/geometry/FloatRect.h" | 45 #include "platform/geometry/FloatRect.h" |
46 | 46 |
47 namespace WebCore { | 47 namespace blink { |
48 | 48 |
49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec
t> creationContext, v8::Isolate* isolate) | 49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec
t> creationContext, v8::Isolate* isolate) |
50 { | 50 { |
51 if (style->canvasGradient()) | 51 if (style->canvasGradient()) |
52 return toV8(style->canvasGradient(), creationContext, isolate); | 52 return toV8(style->canvasGradient(), creationContext, isolate); |
53 | 53 |
54 if (style->canvasPattern()) | 54 if (style->canvasPattern()) |
55 return toV8(style->canvasPattern(), creationContext, isolate); | 55 return toV8(style->canvasPattern(), creationContext, isolate); |
56 | 56 |
57 return v8String(isolate, style->color()); | 57 return v8String(isolate, style->color()); |
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92 { | 92 { |
93 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H
older()); | 93 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H
older()); |
94 if (RefPtr<CanvasStyle> canvasStyle = toCanvasStyle(value, info.GetIsolate()
)) { | 94 if (RefPtr<CanvasStyle> canvasStyle = toCanvasStyle(value, info.GetIsolate()
)) { |
95 impl->setFillStyle(canvasStyle); | 95 impl->setFillStyle(canvasStyle); |
96 } else { | 96 } else { |
97 TOSTRING_VOID(V8StringResource<>, colorString, value); | 97 TOSTRING_VOID(V8StringResource<>, colorString, value); |
98 impl->setFillColor(colorString); | 98 impl->setFillColor(colorString); |
99 } | 99 } |
100 } | 100 } |
101 | 101 |
102 } // namespace WebCore | 102 } // namespace blink |
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