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Side by Side Diff: Source/bindings/core/v8/custom/V8CanvasRenderingContext2DCustom.cpp

Issue 398673003: Rename WebCore namespace to blink in bindings and web (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 26 matching lines...) Expand all
37 #include "bindings/core/v8/V8HTMLCanvasElement.h" 37 #include "bindings/core/v8/V8HTMLCanvasElement.h"
38 #include "bindings/core/v8/V8HTMLImageElement.h" 38 #include "bindings/core/v8/V8HTMLImageElement.h"
39 #include "bindings/core/v8/V8HTMLVideoElement.h" 39 #include "bindings/core/v8/V8HTMLVideoElement.h"
40 #include "bindings/core/v8/V8ImageData.h" 40 #include "bindings/core/v8/V8ImageData.h"
41 #include "core/html/canvas/CanvasGradient.h" 41 #include "core/html/canvas/CanvasGradient.h"
42 #include "core/html/canvas/CanvasPattern.h" 42 #include "core/html/canvas/CanvasPattern.h"
43 #include "core/html/canvas/CanvasRenderingContext2D.h" 43 #include "core/html/canvas/CanvasRenderingContext2D.h"
44 #include "core/html/canvas/CanvasStyle.h" 44 #include "core/html/canvas/CanvasStyle.h"
45 #include "platform/geometry/FloatRect.h" 45 #include "platform/geometry/FloatRect.h"
46 46
47 namespace WebCore { 47 namespace blink {
48 48
49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec t> creationContext, v8::Isolate* isolate) 49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec t> creationContext, v8::Isolate* isolate)
50 { 50 {
51 if (style->canvasGradient()) 51 if (style->canvasGradient())
52 return toV8(style->canvasGradient(), creationContext, isolate); 52 return toV8(style->canvasGradient(), creationContext, isolate);
53 53
54 if (style->canvasPattern()) 54 if (style->canvasPattern())
55 return toV8(style->canvasPattern(), creationContext, isolate); 55 return toV8(style->canvasPattern(), creationContext, isolate);
56 56
57 return v8String(isolate, style->color()); 57 return v8String(isolate, style->color());
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92 { 92 {
93 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older()); 93 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older());
94 if (RefPtr<CanvasStyle> canvasStyle = toCanvasStyle(value, info.GetIsolate() )) { 94 if (RefPtr<CanvasStyle> canvasStyle = toCanvasStyle(value, info.GetIsolate() )) {
95 impl->setFillStyle(canvasStyle); 95 impl->setFillStyle(canvasStyle);
96 } else { 96 } else {
97 TOSTRING_VOID(V8StringResource<>, colorString, value); 97 TOSTRING_VOID(V8StringResource<>, colorString, value);
98 impl->setFillColor(colorString); 98 impl->setFillColor(colorString);
99 } 99 }
100 } 100 }
101 101
102 } // namespace WebCore 102 } // namespace blink
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