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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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30 #include "bindings/core/v8/custom/V8Float64ArrayCustom.h" | 30 #include "bindings/core/v8/custom/V8Float64ArrayCustom.h" |
31 #include "bindings/core/v8/custom/V8Int16ArrayCustom.h" | 31 #include "bindings/core/v8/custom/V8Int16ArrayCustom.h" |
32 #include "bindings/core/v8/custom/V8Int32ArrayCustom.h" | 32 #include "bindings/core/v8/custom/V8Int32ArrayCustom.h" |
33 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h" | 33 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h" |
34 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h" | 34 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h" |
35 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h" | 35 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h" |
36 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h" | 36 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h" |
37 #include "bindings/core/v8/custom/V8Uint8ClampedArrayCustom.h" | 37 #include "bindings/core/v8/custom/V8Uint8ClampedArrayCustom.h" |
38 #include <v8.h> | 38 #include <v8.h> |
39 | 39 |
40 namespace WebCore { | 40 namespace blink { |
41 | 41 |
42 using namespace WTF; | 42 using namespace WTF; |
43 | 43 |
44 ArrayBufferView* V8ArrayBufferView::toNative(v8::Handle<v8::Object> object) | 44 ArrayBufferView* V8ArrayBufferView::toNative(v8::Handle<v8::Object> object) |
45 { | 45 { |
46 ASSERT(object->IsArrayBufferView()); | 46 ASSERT(object->IsArrayBufferView()); |
47 void* viewPtr = object->GetAlignedPointerFromInternalField(v8DOMWrapperObjec
tIndex); | 47 void* viewPtr = object->GetAlignedPointerFromInternalField(v8DOMWrapperObjec
tIndex); |
48 if (viewPtr) | 48 if (viewPtr) |
49 return reinterpret_cast<ArrayBufferView*>(viewPtr); | 49 return reinterpret_cast<ArrayBufferView*>(viewPtr); |
50 | 50 |
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80 } | 80 } |
81 ASSERT_NOT_REACHED(); | 81 ASSERT_NOT_REACHED(); |
82 return 0; | 82 return 0; |
83 } | 83 } |
84 | 84 |
85 ArrayBufferView* V8ArrayBufferView::toNativeWithTypeCheck(v8::Isolate* isolate,
v8::Handle<v8::Value> value) | 85 ArrayBufferView* V8ArrayBufferView::toNativeWithTypeCheck(v8::Isolate* isolate,
v8::Handle<v8::Value> value) |
86 { | 86 { |
87 return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::t
oNative(v8::Handle<v8::Object>::Cast(value)) : 0; | 87 return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::t
oNative(v8::Handle<v8::Object>::Cast(value)) : 0; |
88 } | 88 } |
89 | 89 |
90 } // namespace WebCore | 90 } // namespace blink |
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