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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef V8GCForContextDispose_h | 31 #ifndef V8GCForContextDispose_h |
32 #define V8GCForContextDispose_h | 32 #define V8GCForContextDispose_h |
33 | 33 |
34 #include "platform/Timer.h" | 34 #include "platform/Timer.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace blink { |
37 | 37 |
38 class V8GCForContextDispose { | 38 class V8GCForContextDispose { |
39 public: | 39 public: |
40 void notifyContextDisposed(bool isMainFrame); | 40 void notifyContextDisposed(bool isMainFrame); |
41 void notifyIdleSooner(double maximumFireInterval); | 41 void notifyIdleSooner(double maximumFireInterval); |
42 | 42 |
43 static V8GCForContextDispose& instanceTemplate(); | 43 static V8GCForContextDispose& instanceTemplate(); |
44 | 44 |
45 private: | 45 private: |
46 V8GCForContextDispose(); // Use instance() instead. | 46 V8GCForContextDispose(); // Use instance() instead. |
47 void pseudoIdleTimerFired(Timer<V8GCForContextDispose>*); | 47 void pseudoIdleTimerFired(Timer<V8GCForContextDispose>*); |
48 | 48 |
49 Timer<V8GCForContextDispose> m_pseudoIdleTimer; | 49 Timer<V8GCForContextDispose> m_pseudoIdleTimer; |
50 bool m_didDisposeContextForMainFrame; | 50 bool m_didDisposeContextForMainFrame; |
51 }; | 51 }; |
52 | 52 |
53 } | 53 } |
54 | 54 |
55 #endif // V8GCForContextDispose_h | 55 #endif // V8GCForContextDispose_h |
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