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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 398603004: Generalize mask helper a bit for compression (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Clarity in organization Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
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95 fMatrix = *matrix; 95 fMatrix = *matrix;
96 } else { 96 } else {
97 fMatrix.setIdentity(); 97 fMatrix.setIdentity();
98 } 98 }
99 99
100 // Now translate so the bound's UL corner is at the origin 100 // Now translate so the bound's UL corner is at the origin
101 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, 101 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
102 -resultBounds.fTop * SK_Scalar1); 102 -resultBounds.fTop * SK_Scalar1);
103 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), 103 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
104 resultBounds.height()); 104 resultBounds.height());
105 #if GR_COMPRESS_ALPHA_MASK
106 // Make sure that the width is a multiple of 16 so that we can use
107 // specialized SIMD instructions that compress 4 blocks at a time.
108 const int cmpWidth = (bounds.fRight + 15) & ~15;
109 const int cmpHeight = (bounds.fBottom + 3) & ~3;
110 #else
111 const int cmpWidth = bounds.fRight;
112 const int cmpHeight = bounds.fBottom;
113 #endif
105 114
106 if (!fBM.allocPixels(SkImageInfo::MakeA8(bounds.fRight, bounds.fBottom))) { 115 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) {
107 return false; 116 return false;
108 } 117 }
118
109 sk_bzero(fBM.getPixels(), fBM.getSafeSize()); 119 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
110 120
111 sk_bzero(&fDraw, sizeof(fDraw)); 121 sk_bzero(&fDraw, sizeof(fDraw));
112 fRasterClip.setRect(bounds); 122 fRasterClip.setRect(bounds);
113 fDraw.fRC = &fRasterClip; 123 fDraw.fRC = &fRasterClip;
114 fDraw.fClip = &fRasterClip.bwRgn(); 124 fDraw.fClip = &fRasterClip.bwRgn();
115 fDraw.fMatrix = &fMatrix; 125 fDraw.fMatrix = &fMatrix;
116 fDraw.fBitmap = &fBM; 126 fDraw.fBitmap = &fBM;
117 return true; 127 return true;
118 } 128 }
119 129
120 /** 130 /**
121 * Get a texture (from the texture cache) of the correct size & format. 131 * Get a texture (from the texture cache) of the correct size & format.
122 * Return true on success; false on failure. 132 * Return true on success; false on failure.
123 */ 133 */
124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 134 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
125 GrTextureDesc desc; 135 GrTextureDesc desc;
126 desc.fWidth = fBM.width(); 136 desc.fWidth = fBM.width();
127 desc.fHeight = fBM.height(); 137 desc.fHeight = fBM.height();
138 desc.fConfig = kAlpha_8_GrPixelConfig;
128 139
129 #if GR_COMPRESS_ALPHA_MASK 140 #if GR_COMPRESS_ALPHA_MASK
130 static const int kLATCBlockSize = 4; 141 static const int kCompressedBlockSize = 4;
131 if (desc.fWidth % kLATCBlockSize == 0 && desc.fHeight % kLATCBlockSize == 0) { 142 static const GrPixelConfig kCompressedConfig = kR11_EAC_GrPixelConfig;
132 desc.fConfig = kLATC_GrPixelConfig; 143
133 } else { 144 if (desc.fWidth % kCompressedBlockSize == 0 &&
134 #endif 145 desc.fHeight % kCompressedBlockSize == 0) {
146 desc.fConfig = kCompressedConfig;
147 }
148
149 // If this config isn't supported then we should fall back to A8
150 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
135 desc.fConfig = kAlpha_8_GrPixelConfig; 151 desc.fConfig = kAlpha_8_GrPixelConfig;
136 #if GR_COMPRESS_ALPHA_MASK
137 } 152 }
138 #endif 153 #endif
139 154
140 texture->set(fContext, desc); 155 texture->set(fContext, desc);
141 return NULL != texture->texture(); 156 return NULL != texture->texture();
142 } 157 }
143 158
144 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, 159 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc,
145 const void *data, int rowbytes) { 160 const void *data, int rowbytes) {
146 // If we aren't reusing scratch textures we don't need to flush before 161 // If we aren't reusing scratch textures we don't need to flush before
147 // writing since no one else will be using 'texture' 162 // writing since no one else will be using 'texture'
148 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); 163 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
149 164
150 // Since we're uploading to it, and it's compressed, 'texture' shouldn't 165 // Since we're uploading to it, and it's compressed, 'texture' shouldn't
151 // have a render target. 166 // have a render target.
152 SkASSERT(NULL == texture->asRenderTarget()); 167 SkASSERT(NULL == texture->asRenderTarget());
153 168
154 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, 169 texture->writePixels(0, 0, desc.fWidth, desc.fHeight,
155 desc.fConfig, data, rowbytes, 170 desc.fConfig, data, rowbytes,
156 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); 171 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
157 } 172 }
158 173
174 void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrTextureDesc & desc) {
175
176 SkASSERT(GrPixelConfigIsCompressed(desc.fConfig));
177
178 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format;
179
180 // Choose the format required by the texture descriptor.
181 switch(desc.fConfig) {
182 case kLATC_GrPixelConfig:
183 format = SkTextureCompressor::kLATC_Format;
184 break;
185 case kR11_EAC_GrPixelConfig:
186 format = SkTextureCompressor::kR11_EAC_Format;
187 break;
188 default:
189 SkFAIL("Unrecognized texture compression format.");
190 break;
191 }
192
193 SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, for mat));
194 SkASSERT(NULL != cmpData);
195
196 this->sendTextureData(texture, desc, cmpData->data(), 0);
197 }
198
159 /** 199 /**
160 * Move the result of the software mask generation back to the gpu 200 * Move the result of the software mask generation back to the gpu
161 */ 201 */
162 void GrSWMaskHelper::toTexture(GrTexture *texture) { 202 void GrSWMaskHelper::toTexture(GrTexture *texture) {
163 SkAutoLockPixels alp(fBM); 203 SkAutoLockPixels alp(fBM);
164 204
165 GrTextureDesc desc; 205 GrTextureDesc desc;
166 desc.fWidth = fBM.width(); 206 desc.fWidth = fBM.width();
167 desc.fHeight = fBM.height(); 207 desc.fHeight = fBM.height();
168 desc.fConfig = texture->config(); 208 desc.fConfig = texture->config();
169 209
170 // First see if we should compress this texture before uploading. 210 // First see if we should compress this texture before uploading.
171 if (texture->config() == kLATC_GrPixelConfig) { 211 if (GrPixelConfigIsCompressed(texture->config())) {
172 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; 212 this->compressTextureData(texture, desc);
173 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM , format));
174 SkASSERT(NULL != latcData);
175
176 this->sendTextureData(texture, desc, latcData->data(), 0);
177 } else { 213 } else {
178 // Looks like we have to send a full A8 texture. 214 // Looks like we have to send a full A8 texture.
179 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); 215 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes());
180 } 216 }
181 } 217 }
182 218
183 //////////////////////////////////////////////////////////////////////////////// 219 ////////////////////////////////////////////////////////////////////////////////
184 /** 220 /**
185 * Software rasterizes path to A8 mask (possibly using the context's matrix) 221 * Software rasterizes path to A8 mask (possibly using the context's matrix)
186 * and uploads the result to a scratch texture. Returns the resulting 222 * and uploads the result to a scratch texture. Returns the resulting
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236 maskMatrix.preConcat(drawState->getViewMatrix()); 272 maskMatrix.preConcat(drawState->getViewMatrix());
237 273
238 drawState->addCoverageEffect( 274 drawState->addCoverageEffect(
239 GrSimpleTextureEffect::Create(texture, 275 GrSimpleTextureEffect::Create(texture,
240 maskMatrix, 276 maskMatrix,
241 GrTextureParams::kNone_Fi lterMode, 277 GrTextureParams::kNone_Fi lterMode,
242 kPosition_GrCoordSet))->u nref(); 278 kPosition_GrCoordSet))->u nref();
243 279
244 target->drawSimpleRect(dstRect); 280 target->drawSimpleRect(dstRect);
245 } 281 }
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