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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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126 | 126 |
127 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState&
paintInvalidationState) | 127 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState&
paintInvalidationState) |
128 { | 128 { |
129 // Note: This is a reduced version of RenderBox::invalidateTreeIfNeeded(). | 129 // Note: This is a reduced version of RenderBox::invalidateTreeIfNeeded(). |
130 // FIXME: Should share code with RenderBox::invalidateTreeIfNeeded(). | 130 // FIXME: Should share code with RenderBox::invalidateTreeIfNeeded(). |
131 ASSERT(!needsLayout()); | 131 ASSERT(!needsLayout()); |
132 | 132 |
133 if (!shouldCheckForPaintInvalidation()) | 133 if (!shouldCheckForPaintInvalidation()) |
134 return; | 134 return; |
135 | 135 |
| 136 if (!shouldCheckForSelfPaintInvalidation()) { |
| 137 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); |
| 138 return; |
| 139 } |
| 140 |
136 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); | 141 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); |
137 | 142 |
138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 143 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | 144 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); |
140 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa
intInvalidation()); | 145 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa
intInvalidation()); |
141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationState.paintInvalidationContainer(), &paintInvalidationState)); | 146 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationState.paintInvalidationContainer(), &paintInvalidationState)); |
142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain
er(), &paintInvalidationState)); | 147 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain
er(), &paintInvalidationState)); |
143 | 148 |
144 // If an ancestor container had its transform changed, then we just | 149 // If an ancestor container had its transform changed, then we just |
145 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation | 150 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation |
146 // will be handled by the container where the transform changed. This essent
ially | 151 // will be handled by the container where the transform changed. This essent
ially |
147 // means that we prune the entire branch for performance. | 152 // means that we prune the entire branch for performance. |
148 if (!SVGRenderSupport::parentTransformDidChange(this)) | 153 if (!SVGRenderSupport::parentTransformDidChange(this)) |
149 return; | 154 return; |
150 | 155 |
151 // If we are set to do a full paint invalidation that means the RenderView w
ill be | 156 // If we are set to do a full paint invalidation that means the RenderView w
ill be |
152 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | 157 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child |
153 // renderers as they'll be covered by the RenderView. | 158 // renderers as they'll be covered by the RenderView. |
154 if (view()->doingFullRepaint()) { | 159 if (view()->doingFullRepaint()) { |
155 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); | 160 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); |
156 return; | 161 return; |
157 } | 162 } |
158 | 163 |
159 invalidatePaintIfNeeded(paintInvalidationState.paintInvalidationContainer(),
oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInval
idationState); | 164 invalidatePaintIfNeeded(paintInvalidationState.paintInvalidationContainer(),
oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInval
idationState); |
160 | 165 |
161 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); | 166 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); |
162 } | 167 } |
163 | 168 |
164 } // namespace WebCore | 169 } // namespace WebCore |
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