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Unified Diff: ui/file_manager/gallery/js/image_editor/viewport.js

Issue 398263002: Gallery: Random fixes for the Viewport class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed. Created 6 years, 5 months ago
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Index: ui/file_manager/gallery/js/image_editor/viewport.js
diff --git a/ui/file_manager/gallery/js/image_editor/viewport.js b/ui/file_manager/gallery/js/image_editor/viewport.js
index 4e744174593df1eef1993aa75ee199316ab14458..5f63d1b8c5bfa999300c67fc4b93fd883331622f 100644
--- a/ui/file_manager/gallery/js/image_editor/viewport.js
+++ b/ui/file_manager/gallery/js/image_editor/viewport.js
@@ -24,6 +24,27 @@ function Viewport() {
this.screenBounds_ = new Rect();
/**
+ * Bounds of the image element on screen without zoom and offset.
+ * @type {Rect}
+ * @private
+ */
+ this.imageElementBoundsOnScreen_ = null;
+
+ /**
+ * Bounds of the image with zoom and offset.
+ * @type {Rect}
+ * @private
+ */
+ this.imageBoundsOnScreen_ = null;
+
+ /**
+ * Image bounds that is clipped with the screen bounds.
+ * @type {Rect}
+ * @private
+ */
+ this.imageBoundsOnScreenClipped_ = null;
+
+ /**
* Scale from the full resolution image to the screen displayed image. This is
* not zoom operated by users.
* @type {number}
@@ -45,12 +66,28 @@ function Viewport() {
*/
this.zoom_ = 1;
+ /**
+ * Offset specified by user operations.
+ * @type {number}
+ */
this.offsetX_ = 0;
+
+ /**
+ * Offset specified by user operations.
+ * @type {number}
+ */
this.offsetY_ = 0;
+ /**
+ * Generation of the screen size image cache.
+ * This is incremented every time when the size of image cache is changed.
+ * @type {number}
+ * @private
+ */
this.generation_ = 0;
this.update();
+ Object.seal(this);
}
/**
@@ -75,6 +112,7 @@ Viewport.ZOOM_RATIOS = Object.freeze({
*/
Viewport.prototype.setImageSize = function(width, height) {
this.imageBounds_ = new Rect(width, height);
+ this.update();
this.invalidateCaches();
};
@@ -84,6 +122,7 @@ Viewport.prototype.setImageSize = function(width, height) {
*/
Viewport.prototype.setScreenSize = function(width, height) {
this.screenBounds_ = new Rect(width, height);
+ this.update();
this.invalidateCaches();
};
@@ -95,9 +134,9 @@ Viewport.prototype.setZoomIndex = function(zoomIndex) {
// Ignore the invalid zoomIndex.
if (!Viewport.ZOOM_RATIOS[zoomIndex.toString()])
return;
-
this.zoomIndex_ = zoomIndex;
this.zoom_ = Viewport.ZOOM_RATIOS[zoomIndex];
+ this.update();
};
/**
@@ -109,40 +148,18 @@ Viewport.prototype.getZoomIndex = function() {
};
/**
- * Set the size by an HTML element.
- *
- * @param {HTMLElement} frame The element acting as the "screen".
- */
-Viewport.prototype.sizeByFrame = function(frame) {
- this.setScreenSize(frame.clientWidth, frame.clientHeight);
-};
-
-/**
- * Set the size and scale to fit an HTML element.
- *
- * @param {HTMLElement} frame The element acting as the "screen".
- */
-Viewport.prototype.sizeByFrameAndFit = function(frame) {
- var wasFitting = this.getScale() == this.getFittingScale();
- this.sizeByFrame(frame);
- var minScale = this.getFittingScale();
- if (wasFitting || (this.getScale() < minScale)) {
- this.setScale(minScale, true);
- }
-};
-
-/**
* @return {number} Scale.
*/
Viewport.prototype.getScale = function() { return this.scale_; };
/**
* @param {number} scale The new scale.
- * @param {boolean} notify True if the change should be reflected in the UI.
*/
-Viewport.prototype.setScale = function(scale, notify) {
- if (this.scale_ == scale) return;
+Viewport.prototype.setScale = function(scale) {
+ if (this.scale_ == scale)
+ return;
this.scale_ = scale;
+ this.update();
this.invalidateCaches();
};
@@ -174,8 +191,7 @@ Viewport.prototype.getFittingScaleForImageSize_ = function(width, height) {
* Set the scale to fit the image into the screen.
*/
Viewport.prototype.fitImage = function() {
- var scale = this.getFittingScale();
- this.setScale(scale, true);
+ this.setScale(this.getFittingScale());
};
/**
@@ -216,15 +232,13 @@ Viewport.prototype.getImageBounds = function() { return this.imageBounds_; };
Viewport.prototype.getScreenBounds = function() { return this.screenBounds_; };
/**
- * @return {Rect} The visible part of the image, in image coordinates.
+ * @return {Rect} The size of screen cache canvas.
*/
-Viewport.prototype.getImageClipped = function() { return this.imageClipped_; };
-
-/**
- * @return {Rect} The visible part of the image, in screen coordinates.
- */
-Viewport.prototype.getScreenClipped = function() {
- return this.screenClipped_;
+Viewport.prototype.getDeviceBounds = function() {
+ var size = this.getImageElementBoundsOnScreen();
+ return new Rect(
+ size.width * window.devicePixelRatio,
+ size.height * window.devicePixelRatio);
};
/**
@@ -244,7 +258,24 @@ Viewport.prototype.invalidateCaches = function() { this.generation_++; };
* @return {Rect} The image bounds in screen coordinates.
*/
Viewport.prototype.getImageBoundsOnScreen = function() {
- return this.imageOnScreen_;
+ return this.imageBoundsOnScreen_;
+};
+
+/**
+ * The image bounds in screen coordinates.
+ * This returns the bounds of element before applying zoom and offset.
+ * @return {Rect}
+ */
+Viewport.prototype.getImageElementBoundsOnScreen = function() {
+ return this.imageElementBoundsOnScreen_;
+};
+
+/**
+ * The image bounds on screen, which is clipped with the screen size.
+ * @return {Rect}
+ */
+Viewport.prototype.getImageBoundsOnScreenClipped = function() {
+ return this.imageBoundsOnScreenClipped_;
};
/**
@@ -260,7 +291,7 @@ Viewport.prototype.screenToImageSize = function(size) {
* @return {number} X in image coordinates.
*/
Viewport.prototype.screenToImageX = function(x) {
- return Math.round((x - this.imageOnScreen_.left) / this.getScale());
+ return Math.round((x - this.imageBoundsOnScreen_.left) / this.getScale());
};
/**
@@ -268,7 +299,7 @@ Viewport.prototype.screenToImageX = function(x) {
* @return {number} Y in image coordinates.
*/
Viewport.prototype.screenToImageY = function(y) {
- return Math.round((y - this.imageOnScreen_.top) / this.getScale());
+ return Math.round((y - this.imageBoundsOnScreen_.top) / this.getScale());
};
/**
@@ -296,7 +327,7 @@ Viewport.prototype.imageToScreenSize = function(size) {
* @return {number} X in screen coordinates.
*/
Viewport.prototype.imageToScreenX = function(x) {
- return Math.round(this.imageOnScreen_.left + x * this.getScale());
+ return Math.round(this.imageBoundsOnScreen_.left + x * this.getScale());
};
/**
@@ -304,7 +335,7 @@ Viewport.prototype.imageToScreenX = function(x) {
* @return {number} Y in screen coordinates.
*/
Viewport.prototype.imageToScreenY = function(y) {
- return Math.round(this.imageOnScreen_.top + y * this.getScale());
+ return Math.round(this.imageBoundsOnScreen_.top + y * this.getScale());
};
/**
@@ -320,34 +351,6 @@ Viewport.prototype.imageToScreenRect = function(rect) {
};
/**
- * Convert a rectangle from screen coordinates to 'device' coordinates.
- *
- * This conversion enlarges the original rectangle devicePixelRatio times
- * with the screen center as a fixed point.
- *
- * @param {Rect} rect Rectangle in screen coordinates.
- * @return {Rect} Rectangle in device coordinates.
- */
-Viewport.prototype.screenToDeviceRect = function(rect) {
- var ratio = window.devicePixelRatio;
- var screenCenterX = Math.round(
- this.screenBounds_.left + this.screenBounds_.width / 2);
- var screenCenterY = Math.round(
- this.screenBounds_.top + this.screenBounds_.height / 2);
- return new Rect(screenCenterX + (rect.left - screenCenterX) * ratio,
- screenCenterY + (rect.top - screenCenterY) * ratio,
- rect.width * ratio,
- rect.height * ratio);
-};
-
-/**
- * @return {Rect} The visible part of the image, in device coordinates.
- */
-Viewport.prototype.getDeviceClipped = function() {
- return this.screenToDeviceRect(this.getScreenClipped());
-};
-
-/**
* @return {boolean} True if some part of the image is clipped by the screen.
*/
Viewport.prototype.isClipped = function() {
@@ -395,44 +398,46 @@ Viewport.prototype.clampOffsetY_ = function(y) {
};
/**
+ * @private
+ */
+Viewport.prototype.getCenteredRect_ = function(
+ width, height, offsetX, offsetY) {
+ return new Rect(
+ ~~((this.screenBounds_.width - width) / 2) + offsetX,
+ ~~((this.screenBounds_.height - height) / 2) + offsetY,
+ width,
+ height);
+};
+
+/**
* Recalculate the viewport parameters.
*/
Viewport.prototype.update = function() {
var scale = this.getScale();
- // Image bounds in screen coordinates.
- this.imageOnScreen_ = new Rect(
- this.getMarginX_(),
- this.getMarginY_(),
- Math.round(this.imageBounds_.width * scale),
- Math.round(this.imageBounds_.height * scale));
-
- // A visible part of the image in image coordinates.
- this.imageClipped_ = new Rect(this.imageBounds_);
-
- // A visible part of the image in screen coordinates.
- this.screenClipped_ = new Rect(this.screenBounds_);
-
- // Adjust for the offset.
- if (this.imageOnScreen_.left < 0) {
- this.imageOnScreen_.left +=
- Math.round(this.clampOffsetX_(this.offsetX_) * scale);
- this.imageClipped_.left = Math.round(-this.imageOnScreen_.left / scale);
- this.imageClipped_.width = Math.round(this.screenBounds_.width / scale);
- } else {
- this.screenClipped_.left = this.imageOnScreen_.left;
- this.screenClipped_.width = this.imageOnScreen_.width;
- }
+ // Image bounds on screen.
+ this.imageBoundsOnScreen_ = this.getCenteredRect_(
+ ~~(this.imageBounds_.width * scale * this.zoom_),
+ ~~(this.imageBounds_.height * scale * this.zoom_),
+ this.offsetX_,
+ this.offsetY_);
- if (this.imageOnScreen_.top < 0) {
- this.imageOnScreen_.top +=
- Math.round(this.clampOffsetY_(this.offsetY_) * scale);
- this.imageClipped_.top = Math.round(-this.imageOnScreen_.top / scale);
- this.imageClipped_.height = Math.round(this.screenBounds_.height / scale);
- } else {
- this.screenClipped_.top = this.imageOnScreen_.top;
- this.screenClipped_.height = this.imageOnScreen_.height;
- }
+ // Image bounds of element (that is not applied zoom and offset) on screen.
+ this.imageElementBoundsOnScreen_ = this.getCenteredRect_(
+ ~~(this.imageBounds_.width * scale),
+ ~~(this.imageBounds_.height * scale),
+ 0,
+ 0);
+
+ // Image bounds on screen cliped with the screen bounds.
+ var left = Math.max(this.imageBoundsOnScreen_.left, 0);
+ var top = Math.max(this.imageBoundsOnScreen_.top, 0);
+ var right = Math.min(
+ this.imageBoundsOnScreen_.right, this.screenBounds_.width);
+ var bottom = Math.min(
+ this.imageBoundsOnScreen_.bottom, this.screenBounds_.height);
+ this.imageBoundsOnScreenClipped_ = new Rect(
+ left, top, right - left, bottom - top);
};
/**
@@ -512,10 +517,9 @@ Viewport.prototype.getInverseTransformForCroppedImage =
* @return {string} Transformation description.
*/
Viewport.prototype.getScreenRectTransformForImage = function(screenRect) {
- var screenImageWidth = this.imageBounds_.width * this.getScale();
- var screenImageHeight = this.imageBounds_.height * this.getScale();
- var scaleX = screenRect.width / screenImageWidth;
- var scaleY = screenRect.height / screenImageHeight;
+ var imageBounds = this.getImageElementBoundsOnScreen();
+ var scaleX = screenRect.width / imageBounds.width;
+ var scaleY = screenRect.height / imageBounds.height;
var screenWidth = this.screenBounds_.width;
var screenHeight = this.screenBounds_.height;
var dx = screenRect.left + screenRect.width / 2 - screenWidth / 2;
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