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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #if SK_SUPPORT_GPU | 8 #if SK_SUPPORT_GPU |
9 | 9 |
10 #include "GrContext.h" | 10 #include "GrContext.h" |
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42 REPORTER_ASSERT(reporter, !layers[i]->isAtlased()); | 42 REPORTER_ASSERT(reporter, !layers[i]->isAtlased()); |
43 } | 43 } |
44 | 44 |
45 } | 45 } |
46 | 46 |
47 // This test case exercises the public API of the GrLayerCache class. | 47 // This test case exercises the public API of the GrLayerCache class. |
48 // In particular it checks its interaction with the resource cache (w.r.t. | 48 // In particular it checks its interaction with the resource cache (w.r.t. |
49 // locking & unlocking textures). | 49 // locking & unlocking textures). |
50 // TODO: need to add checks on VRAM usage! | 50 // TODO: need to add checks on VRAM usage! |
51 DEF_GPUTEST(GpuLayerCache, reporter, factory) { | 51 DEF_GPUTEST(GpuLayerCache, reporter, factory) { |
| 52 for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { |
| 53 GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContext
Type) i; |
52 | 54 |
53 GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); | 55 if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { |
54 if (NULL == context) { | 56 continue; |
55 return; | 57 } |
56 } | |
57 | 58 |
58 SkPictureRecorder recorder; | 59 GrContext* context = factory->get(glCtxType); |
59 recorder.beginRecording(1, 1); | |
60 SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); | |
61 | 60 |
62 GrLayerCache cache(context); | 61 if (NULL == context) { |
| 62 continue; |
| 63 } |
63 | 64 |
64 create_layers(reporter, &cache, *picture); | 65 SkPictureRecorder recorder; |
| 66 recorder.beginRecording(1, 1); |
| 67 SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); |
65 | 68 |
66 // Lock the layers making them all 512x512 | 69 GrLayerCache cache(context); |
67 GrTextureDesc desc; | |
68 desc.fWidth = 512; | |
69 desc.fHeight = 512; | |
70 desc.fConfig = kSkia8888_GrPixelConfig; | |
71 | 70 |
72 for (int i = 0; i < kNumLayers; ++i) { | 71 create_layers(reporter, &cache, *picture); |
73 GrCachedLayer* layer = cache.findLayer(picture, i); | |
74 REPORTER_ASSERT(reporter, NULL != layer); | |
75 | 72 |
76 bool foundInCache = cache.lock(layer, desc); | 73 // Lock the layers making them all 512x512 |
77 REPORTER_ASSERT(reporter, !foundInCache); | 74 GrTextureDesc desc; |
78 foundInCache = cache.lock(layer, desc); | 75 desc.fWidth = 512; |
79 REPORTER_ASSERT(reporter, foundInCache); | 76 desc.fHeight = 512; |
| 77 desc.fConfig = kSkia8888_GrPixelConfig; |
80 | 78 |
81 REPORTER_ASSERT(reporter, NULL != layer->texture()); | 79 for (int i = 0; i < kNumLayers; ++i) { |
| 80 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 81 REPORTER_ASSERT(reporter, NULL != layer); |
| 82 |
| 83 bool foundInCache = cache.lock(layer, desc); |
| 84 REPORTER_ASSERT(reporter, !foundInCache); |
| 85 foundInCache = cache.lock(layer, desc); |
| 86 REPORTER_ASSERT(reporter, foundInCache); |
| 87 |
| 88 REPORTER_ASSERT(reporter, NULL != layer->texture()); |
82 #if USE_ATLAS | 89 #if USE_ATLAS |
83 // The first 4 layers should be in the atlas (and thus have non-empty | 90 // The first 4 layers should be in the atlas (and thus have non-empt
y |
84 // rects) | 91 // rects) |
85 if (i < 4) { | 92 if (i < 4) { |
86 REPORTER_ASSERT(reporter, layer->isAtlased()); | 93 REPORTER_ASSERT(reporter, layer->isAtlased()); |
87 } else { | 94 } else { |
88 #endif | 95 #endif |
89 REPORTER_ASSERT(reporter, !layer->isAtlased()); | 96 REPORTER_ASSERT(reporter, !layer->isAtlased()); |
90 #if USE_ATLAS | 97 #if USE_ATLAS |
| 98 } |
| 99 #endif |
91 } | 100 } |
| 101 |
| 102 // Unlock the textures |
| 103 for (int i = 0; i < kNumLayers; ++i) { |
| 104 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 105 REPORTER_ASSERT(reporter, NULL != layer); |
| 106 |
| 107 cache.unlock(layer); |
| 108 } |
| 109 |
| 110 for (int i = 0; i < kNumLayers; ++i) { |
| 111 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 112 REPORTER_ASSERT(reporter, NULL != layer); |
| 113 |
| 114 #if USE_ATLAS |
| 115 // The first 4 layers should be in the atlas (and thus do not |
| 116 // currently unlock). The final layer should be unlocked. |
| 117 if (i < 4) { |
| 118 REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| 119 REPORTER_ASSERT(reporter, layer->isAtlased()); |
| 120 } else { |
| 121 #endif |
| 122 REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| 123 REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| 124 #if USE_ATLAS |
| 125 } |
| 126 #endif |
| 127 } |
| 128 |
| 129 // Free them all SkGpuDevice-style. This will not free up the |
| 130 // atlas' texture but will eliminate all the layers. |
| 131 cache.purge(picture); |
| 132 |
| 133 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| 134 // TODO: add VRAM/resource cache check here |
| 135 #if 0 |
| 136 // Re-create the layers |
| 137 create_layers(reporter, &cache, picture); |
| 138 |
| 139 // Free them again GrContext-style. This should free up everything. |
| 140 cache.freeAll(); |
| 141 |
| 142 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| 143 // TODO: add VRAM/resource cache check here |
92 #endif | 144 #endif |
93 } | 145 } |
94 | |
95 // Unlock the textures | |
96 for (int i = 0; i < kNumLayers; ++i) { | |
97 GrCachedLayer* layer = cache.findLayer(picture, i); | |
98 REPORTER_ASSERT(reporter, NULL != layer); | |
99 | |
100 cache.unlock(layer); | |
101 } | |
102 | |
103 for (int i = 0; i < kNumLayers; ++i) { | |
104 GrCachedLayer* layer = cache.findLayer(picture, i); | |
105 REPORTER_ASSERT(reporter, NULL != layer); | |
106 | |
107 #if USE_ATLAS | |
108 // The first 4 layers should be in the atlas (and thus do not | |
109 // currently unlock). The final layer should be unlocked. | |
110 if (i < 4) { | |
111 REPORTER_ASSERT(reporter, NULL != layer->texture()); | |
112 REPORTER_ASSERT(reporter, layer->isAtlased()); | |
113 } else { | |
114 #endif | |
115 REPORTER_ASSERT(reporter, NULL == layer->texture()); | |
116 REPORTER_ASSERT(reporter, !layer->isAtlased()); | |
117 #if USE_ATLAS | |
118 } | |
119 #endif | |
120 } | |
121 | |
122 // Free them all SkGpuDevice-style. This will not free up the | |
123 // atlas' texture but will eliminate all the layers. | |
124 cache.purge(picture); | |
125 | |
126 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
127 // TODO: add VRAM/resource cache check here | |
128 #if 0 | |
129 // Re-create the layers | |
130 create_layers(reporter, &cache, picture); | |
131 | |
132 // Free them again GrContext-style. This should free up everything. | |
133 cache.freeAll(); | |
134 | |
135 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
136 // TODO: add VRAM/resource cache check here | |
137 #endif | |
138 } | 146 } |
139 | 147 |
140 #endif | 148 #endif |
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