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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #if SK_SUPPORT_GPU | 8 #if SK_SUPPORT_GPU |
| 9 | 9 |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 42 REPORTER_ASSERT(reporter, !layers[i]->isAtlased()); | 42 REPORTER_ASSERT(reporter, !layers[i]->isAtlased()); |
| 43 } | 43 } |
| 44 | 44 |
| 45 } | 45 } |
| 46 | 46 |
| 47 // This test case exercises the public API of the GrLayerCache class. | 47 // This test case exercises the public API of the GrLayerCache class. |
| 48 // In particular it checks its interaction with the resource cache (w.r.t. | 48 // In particular it checks its interaction with the resource cache (w.r.t. |
| 49 // locking & unlocking textures). | 49 // locking & unlocking textures). |
| 50 // TODO: need to add checks on VRAM usage! | 50 // TODO: need to add checks on VRAM usage! |
| 51 DEF_GPUTEST(GpuLayerCache, reporter, factory) { | 51 DEF_GPUTEST(GpuLayerCache, reporter, factory) { |
| 52 for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { |
| 53 GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContext
Type) i; |
| 52 | 54 |
| 53 GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); | 55 if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { |
| 54 if (NULL == context) { | 56 continue; |
| 55 return; | 57 } |
| 56 } | |
| 57 | 58 |
| 58 SkPictureRecorder recorder; | 59 GrContext* context = factory->get(glCtxType); |
| 59 recorder.beginRecording(1, 1); | |
| 60 SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); | |
| 61 | 60 |
| 62 GrLayerCache cache(context); | 61 if (NULL == context) { |
| 62 continue; |
| 63 } |
| 63 | 64 |
| 64 create_layers(reporter, &cache, *picture); | 65 SkPictureRecorder recorder; |
| 66 recorder.beginRecording(1, 1); |
| 67 SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); |
| 65 | 68 |
| 66 // Lock the layers making them all 512x512 | 69 GrLayerCache cache(context); |
| 67 GrTextureDesc desc; | |
| 68 desc.fWidth = 512; | |
| 69 desc.fHeight = 512; | |
| 70 desc.fConfig = kSkia8888_GrPixelConfig; | |
| 71 | 70 |
| 72 for (int i = 0; i < kNumLayers; ++i) { | 71 create_layers(reporter, &cache, *picture); |
| 73 GrCachedLayer* layer = cache.findLayer(picture, i); | |
| 74 REPORTER_ASSERT(reporter, NULL != layer); | |
| 75 | 72 |
| 76 bool foundInCache = cache.lock(layer, desc); | 73 // Lock the layers making them all 512x512 |
| 77 REPORTER_ASSERT(reporter, !foundInCache); | 74 GrTextureDesc desc; |
| 78 foundInCache = cache.lock(layer, desc); | 75 desc.fWidth = 512; |
| 79 REPORTER_ASSERT(reporter, foundInCache); | 76 desc.fHeight = 512; |
| 77 desc.fConfig = kSkia8888_GrPixelConfig; |
| 80 | 78 |
| 81 REPORTER_ASSERT(reporter, NULL != layer->texture()); | 79 for (int i = 0; i < kNumLayers; ++i) { |
| 80 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 81 REPORTER_ASSERT(reporter, NULL != layer); |
| 82 |
| 83 bool foundInCache = cache.lock(layer, desc); |
| 84 REPORTER_ASSERT(reporter, !foundInCache); |
| 85 foundInCache = cache.lock(layer, desc); |
| 86 REPORTER_ASSERT(reporter, foundInCache); |
| 87 |
| 88 REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| 82 #if USE_ATLAS | 89 #if USE_ATLAS |
| 83 // The first 4 layers should be in the atlas (and thus have non-empty | 90 // The first 4 layers should be in the atlas (and thus have non-empt
y |
| 84 // rects) | 91 // rects) |
| 85 if (i < 4) { | 92 if (i < 4) { |
| 86 REPORTER_ASSERT(reporter, layer->isAtlased()); | 93 REPORTER_ASSERT(reporter, layer->isAtlased()); |
| 87 } else { | 94 } else { |
| 88 #endif | 95 #endif |
| 89 REPORTER_ASSERT(reporter, !layer->isAtlased()); | 96 REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| 90 #if USE_ATLAS | 97 #if USE_ATLAS |
| 98 } |
| 99 #endif |
| 91 } | 100 } |
| 101 |
| 102 // Unlock the textures |
| 103 for (int i = 0; i < kNumLayers; ++i) { |
| 104 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 105 REPORTER_ASSERT(reporter, NULL != layer); |
| 106 |
| 107 cache.unlock(layer); |
| 108 } |
| 109 |
| 110 for (int i = 0; i < kNumLayers; ++i) { |
| 111 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 112 REPORTER_ASSERT(reporter, NULL != layer); |
| 113 |
| 114 #if USE_ATLAS |
| 115 // The first 4 layers should be in the atlas (and thus do not |
| 116 // currently unlock). The final layer should be unlocked. |
| 117 if (i < 4) { |
| 118 REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| 119 REPORTER_ASSERT(reporter, layer->isAtlased()); |
| 120 } else { |
| 121 #endif |
| 122 REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| 123 REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| 124 #if USE_ATLAS |
| 125 } |
| 126 #endif |
| 127 } |
| 128 |
| 129 // Free them all SkGpuDevice-style. This will not free up the |
| 130 // atlas' texture but will eliminate all the layers. |
| 131 cache.purge(picture); |
| 132 |
| 133 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| 134 // TODO: add VRAM/resource cache check here |
| 135 #if 0 |
| 136 // Re-create the layers |
| 137 create_layers(reporter, &cache, picture); |
| 138 |
| 139 // Free them again GrContext-style. This should free up everything. |
| 140 cache.freeAll(); |
| 141 |
| 142 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| 143 // TODO: add VRAM/resource cache check here |
| 92 #endif | 144 #endif |
| 93 } | 145 } |
| 94 | |
| 95 // Unlock the textures | |
| 96 for (int i = 0; i < kNumLayers; ++i) { | |
| 97 GrCachedLayer* layer = cache.findLayer(picture, i); | |
| 98 REPORTER_ASSERT(reporter, NULL != layer); | |
| 99 | |
| 100 cache.unlock(layer); | |
| 101 } | |
| 102 | |
| 103 for (int i = 0; i < kNumLayers; ++i) { | |
| 104 GrCachedLayer* layer = cache.findLayer(picture, i); | |
| 105 REPORTER_ASSERT(reporter, NULL != layer); | |
| 106 | |
| 107 #if USE_ATLAS | |
| 108 // The first 4 layers should be in the atlas (and thus do not | |
| 109 // currently unlock). The final layer should be unlocked. | |
| 110 if (i < 4) { | |
| 111 REPORTER_ASSERT(reporter, NULL != layer->texture()); | |
| 112 REPORTER_ASSERT(reporter, layer->isAtlased()); | |
| 113 } else { | |
| 114 #endif | |
| 115 REPORTER_ASSERT(reporter, NULL == layer->texture()); | |
| 116 REPORTER_ASSERT(reporter, !layer->isAtlased()); | |
| 117 #if USE_ATLAS | |
| 118 } | |
| 119 #endif | |
| 120 } | |
| 121 | |
| 122 // Free them all SkGpuDevice-style. This will not free up the | |
| 123 // atlas' texture but will eliminate all the layers. | |
| 124 cache.purge(picture); | |
| 125 | |
| 126 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
| 127 // TODO: add VRAM/resource cache check here | |
| 128 #if 0 | |
| 129 // Re-create the layers | |
| 130 create_layers(reporter, &cache, picture); | |
| 131 | |
| 132 // Free them again GrContext-style. This should free up everything. | |
| 133 cache.freeAll(); | |
| 134 | |
| 135 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | |
| 136 // TODO: add VRAM/resource cache check here | |
| 137 #endif | |
| 138 } | 146 } |
| 139 | 147 |
| 140 #endif | 148 #endif |
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