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Side by Side Diff: Source/core/rendering/compositing/GraphicsLayerUpdater.h

Issue 397733004: Allow assertions to be enabled in Blink Release builds. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed config.gni. Minor cleanups. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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41 41
42 enum UpdateType { 42 enum UpdateType {
43 DoNotForceUpdate, 43 DoNotForceUpdate,
44 ForceUpdate, 44 ForceUpdate,
45 }; 45 };
46 46
47 void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidati on); 47 void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidati on);
48 48
49 bool needsRebuildTree() const { return m_needsRebuildTree; } 49 bool needsRebuildTree() const { return m_needsRebuildTree; }
50 50
51 #if ASSERT_ENABLED 51 #if ENABLE(ASSERT)
52 static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&); 52 static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&);
53 #endif 53 #endif
54 54
55 private: 55 private:
56 class UpdateContext; 56 class UpdateContext;
57 57
58 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector< RenderLayer*>& layersNeedingPaintInvalidation); 58 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector< RenderLayer*>& layersNeedingPaintInvalidation);
59 59
60 bool m_needsRebuildTree; 60 bool m_needsRebuildTree;
61 }; 61 };
62 62
63 } // namespace WebCore 63 } // namespace WebCore
64 64
65 #endif // GraphicsLayerUpdater_h 65 #endif // GraphicsLayerUpdater_h
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