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Side by Side Diff: ppapi/tests/test_graphics_3d.cc

Issue 397183002: Add PPAPI interface for OpenGL ES 2.0 Vertex Array Objects. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 6 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ppapi/tests/test_graphics_3d.h" 5 #include "ppapi/tests/test_graphics_3d.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 #include <stdio.h> 9 #include <stdio.h>
10 #include <stdlib.h> 10 #include <stdlib.h>
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107 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); 107 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
108 glClear(GL_COLOR_BUFFER_BIT); 108 glClear(GL_COLOR_BUFFER_BIT);
109 109
110 // Ask about a couple of extensions via glGetString. If an extension is 110 // Ask about a couple of extensions via glGetString. If an extension is
111 // available, try a couple of trivial calls. This test is not intended 111 // available, try a couple of trivial calls. This test is not intended
112 // to be exhaustive; check the source can compile, link, and run without 112 // to be exhaustive; check the source can compile, link, and run without
113 // crashing. 113 // crashing.
114 ASSERT_NE(NULL, glGetString(GL_VERSION)); 114 ASSERT_NE(NULL, glGetString(GL_VERSION));
115 const char* ext = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); 115 const char* ext = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
116 if (strstr(ext, "GL_EXT_occlusion_query_boolean")) { 116 if (strstr(ext, "GL_EXT_occlusion_query_boolean")) {
117 GLuint a_query; 117 GLuint a_query = 0;
118 GLboolean is_a_query;
119 glGenQueriesEXT(1, &a_query); 118 glGenQueriesEXT(1, &a_query);
120 ASSERT_NE(0, a_query); 119 ASSERT_NE(0, a_query);
121 glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, a_query); 120 glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, a_query);
122 is_a_query = glIsQueryEXT(a_query); 121 GLboolean is_a_query = glIsQueryEXT(a_query);
123 ASSERT_EQ(is_a_query, GL_TRUE); 122 ASSERT_EQ(is_a_query, GL_TRUE);
124 glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); 123 glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
125 glDeleteQueriesEXT(1, &a_query); 124 glDeleteQueriesEXT(1, &a_query);
126 } 125 }
127 if (strstr(ext, "GL_ANGLE_instanced_arrays")) { 126 if (strstr(ext, "GL_ANGLE_instanced_arrays")) {
128 glDrawArraysInstancedANGLE(GL_TRIANGLE_STRIP, 0, 0, 0); 127 glDrawArraysInstancedANGLE(GL_TRIANGLE_STRIP, 0, 0, 0);
129 } 128 }
129 if (strstr(ext, "GL_OES_vertex_array_object")) {
130 GLuint a_vertex_array = 0;
131 glGenVertexArraysOES(1, &a_vertex_array);
132 ASSERT_NE(0, a_vertex_array);
133 glBindVertexArrayOES(a_vertex_array);
134 GLboolean is_a_vertex_array = glIsVertexArrayOES(a_vertex_array);
135 ASSERT_EQ(is_a_vertex_array, GL_TRUE);
136 glBindVertexArrayOES(0);
137 glDeleteVertexArraysOES(1, &a_vertex_array);
138 }
130 glSetCurrentContextPPAPI(kInvalidContext); 139 glSetCurrentContextPPAPI(kInvalidContext);
131 140
132 int32_t rv = SwapBuffersSync(&context); 141 int32_t rv = SwapBuffersSync(&context);
133 ASSERT_EQ(PP_OK, rv); 142 ASSERT_EQ(PP_OK, rv);
134 143
135 PASS(); 144 PASS();
136 } 145 }
137 146
138 int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D* context) { 147 int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D* context) {
139 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); 148 TestCompletionCallback callback(instance_->pp_instance(), callback_type());
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189 ASSERT_EQ(NULL, glGetString(GL_VERSION)); 198 ASSERT_EQ(NULL, glGetString(GL_VERSION));
190 ASSERT_EQ(-1, glGetUniformLocation(0, NULL)); 199 ASSERT_EQ(-1, glGetUniformLocation(0, NULL));
191 ASSERT_EQ(GL_FALSE, glIsBuffer(0)); 200 ASSERT_EQ(GL_FALSE, glIsBuffer(0));
192 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); 201 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
193 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); 202 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
194 glClear(GL_COLOR_BUFFER_BIT); 203 glClear(GL_COLOR_BUFFER_BIT);
195 204
196 PASS(); 205 PASS();
197 } 206 }
198 207
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