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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ppapi/tests/test_graphics_3d.h" | 5 #include "ppapi/tests/test_graphics_3d.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 #include <stdio.h> | 9 #include <stdio.h> |
10 #include <stdlib.h> | 10 #include <stdlib.h> |
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120 ASSERT_NE(0, a_query); | 120 ASSERT_NE(0, a_query); |
121 glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, a_query); | 121 glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, a_query); |
122 is_a_query = glIsQueryEXT(a_query); | 122 is_a_query = glIsQueryEXT(a_query); |
123 ASSERT_EQ(is_a_query, GL_TRUE); | 123 ASSERT_EQ(is_a_query, GL_TRUE); |
124 glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); | 124 glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); |
125 glDeleteQueriesEXT(1, &a_query); | 125 glDeleteQueriesEXT(1, &a_query); |
126 } | 126 } |
127 if (strstr(ext, "GL_ANGLE_instanced_arrays")) { | 127 if (strstr(ext, "GL_ANGLE_instanced_arrays")) { |
128 glDrawArraysInstancedANGLE(GL_TRIANGLE_STRIP, 0, 0, 0); | 128 glDrawArraysInstancedANGLE(GL_TRIANGLE_STRIP, 0, 0, 0); |
129 } | 129 } |
130 if (strstr(ext, "GL_OES_vertex_array_object")) { | |
131 GLuint a_vertex_array; | |
piman
2014/07/16 23:32:40
nit: = 0
Zachary Kuznia
2014/07/17 04:41:28
Done. Fixed the one above, too.
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132 GLboolean is_a_vertex_array; | |
piman
2014/07/16 23:32:40
nit: declare on first use
Zachary Kuznia
2014/07/17 04:41:27
Done.
| |
133 glGenVertexArraysOES(1, &a_vertex_array); | |
134 ASSERT_NE(0, a_vertex_array); | |
135 glBindVertexArrayOES(a_vertex_array); | |
136 is_a_vertex_array = glIsVertexArrayOES(a_vertex_array); | |
137 ASSERT_EQ(is_a_vertex_array, GL_TRUE); | |
138 glBindVertexArrayOES(0); | |
139 glDeleteVertexArraysOES(1, &a_vertex_array); | |
140 } | |
130 glSetCurrentContextPPAPI(kInvalidContext); | 141 glSetCurrentContextPPAPI(kInvalidContext); |
131 | 142 |
132 int32_t rv = SwapBuffersSync(&context); | 143 int32_t rv = SwapBuffersSync(&context); |
133 ASSERT_EQ(PP_OK, rv); | 144 ASSERT_EQ(PP_OK, rv); |
134 | 145 |
135 PASS(); | 146 PASS(); |
136 } | 147 } |
137 | 148 |
138 int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D* context) { | 149 int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D* context) { |
139 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); | 150 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); |
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189 ASSERT_EQ(NULL, glGetString(GL_VERSION)); | 200 ASSERT_EQ(NULL, glGetString(GL_VERSION)); |
190 ASSERT_EQ(-1, glGetUniformLocation(0, NULL)); | 201 ASSERT_EQ(-1, glGetUniformLocation(0, NULL)); |
191 ASSERT_EQ(GL_FALSE, glIsBuffer(0)); | 202 ASSERT_EQ(GL_FALSE, glIsBuffer(0)); |
192 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); | 203 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); |
193 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | 204 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
194 glClear(GL_COLOR_BUFFER_BIT); | 205 glClear(GL_COLOR_BUFFER_BIT); |
195 | 206 |
196 PASS(); | 207 PASS(); |
197 } | 208 } |
198 | 209 |
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