Index: Source/core/svg/SVGFESpotLightElement.cpp |
diff --git a/Source/core/svg/SVGFESpotLightElement.cpp b/Source/core/svg/SVGFESpotLightElement.cpp |
index 8d1d081fbae46871245c0e0702651a91fdff8677..84ecb847609c861366caa7cb1e424e8030f2c2c7 100644 |
--- a/Source/core/svg/SVGFESpotLightElement.cpp |
+++ b/Source/core/svg/SVGFESpotLightElement.cpp |
@@ -36,10 +36,7 @@ DEFINE_NODE_FACTORY(SVGFESpotLightElement) |
PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const |
{ |
- FloatPoint3D pos(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value()); |
- FloatPoint3D direction(pointsAtX()->currentValue()->value(), pointsAtY()->currentValue()->value(), pointsAtZ()->currentValue()->value()); |
- |
- return SpotLightSource::create(filter->resolve3dPoint(pos), filter->resolve3dPoint(direction), specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value()); |
+ return SpotLightSource::create(filter->resolve3dPoint(position()), filter->resolve3dPoint(pointsAt()), specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value()); |
} |
} |