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Side by Side Diff: Source/platform/graphics/filters/PointLightSource.h

Issue 395813002: Resolve light-source position/direction when updated (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
(...skipping 23 matching lines...) Expand all
34 return adoptRef(new PointLightSource(position)); 34 return adoptRef(new PointLightSource(position));
35 } 35 }
36 36
37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa tSize& offset) const OVERRIDE 37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa tSize& offset) const OVERRIDE
38 { 38 {
39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); 39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z());
40 return adoptRef(new PointLightSource(position)); 40 return adoptRef(new PointLightSource(position));
41 } 41 }
42 42
43 const FloatPoint3D& position() const { return m_position; } 43 const FloatPoint3D& position() const { return m_position; }
44 virtual bool setX(float) OVERRIDE; 44 virtual bool setPosition(const FloatPoint3D&) OVERRIDE;
45 virtual bool setY(float) OVERRIDE;
46 virtual bool setZ(float) OVERRIDE;
47 45
48 virtual void initPaintingData(PaintingData&) const OVERRIDE; 46 virtual void initPaintingData(PaintingData&) const OVERRIDE;
49 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; 47 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE;
50 48
51 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; 49 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE;
52 50
53 private: 51 private:
54 PointLightSource(const FloatPoint3D& position) 52 PointLightSource(const FloatPoint3D& position)
55 : LightSource(LS_POINT) 53 : LightSource(LS_POINT)
56 , m_position(position) 54 , m_position(position)
57 { 55 {
58 } 56 }
59 57
60 FloatPoint3D m_position; 58 FloatPoint3D m_position;
61 }; 59 };
62 60
63 } // namespace WebCore 61 } // namespace WebCore
64 62
65 #endif // PointLightSource_h 63 #endif // PointLightSource_h
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