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1 /* | 1 /* |
2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> | 2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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29 inline SVGFESpotLightElement::SVGFESpotLightElement(Document& document) | 29 inline SVGFESpotLightElement::SVGFESpotLightElement(Document& document) |
30 : SVGFELightElement(SVGNames::feSpotLightTag, document) | 30 : SVGFELightElement(SVGNames::feSpotLightTag, document) |
31 { | 31 { |
32 ScriptWrappable::init(this); | 32 ScriptWrappable::init(this); |
33 } | 33 } |
34 | 34 |
35 DEFINE_NODE_FACTORY(SVGFESpotLightElement) | 35 DEFINE_NODE_FACTORY(SVGFESpotLightElement) |
36 | 36 |
37 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const | 37 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const |
38 { | 38 { |
39 FloatPoint3D pos(x()->currentValue()->value(), y()->currentValue()->value(),
z()->currentValue()->value()); | 39 return SpotLightSource::create(filter->resolve3dPoint(position()), filter->r
esolve3dPoint(pointsAt()), specularExponent()->currentValue()->value(), limiting
ConeAngle()->currentValue()->value()); |
40 FloatPoint3D direction(pointsAtX()->currentValue()->value(), pointsAtY()->cu
rrentValue()->value(), pointsAtZ()->currentValue()->value()); | |
41 | |
42 return SpotLightSource::create(filter->resolve3dPoint(pos), filter->resolve3
dPoint(direction), specularExponent()->currentValue()->value(), limitingConeAngl
e()->currentValue()->value()); | |
43 } | 40 } |
44 | 41 |
45 } | 42 } |
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