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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkFilterShader.h" | 8 #include "SkFilterShader.h" |
9 | 9 |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
12 #include "SkWriteBuffer.h" | 12 #include "SkWriteBuffer.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkString.h" | 14 #include "SkString.h" |
15 | 15 |
16 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) { | 16 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) { |
17 fShader = shader; | 17 fShader = shader; |
18 shader->ref(); | 18 shader->ref(); |
19 | 19 |
20 fFilter = filter; | 20 fFilter = filter; |
21 filter->ref(); | 21 filter->ref(); |
22 } | 22 } |
23 | 23 |
24 SkFilterShader::SkFilterShader(SkReadBuffer& buffer) | 24 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
25 : INHERITED(buffer) { | 25 SkFilterShader::SkFilterShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
26 fShader = buffer.readShader(); | 26 fShader = buffer.readShader(); |
27 fFilter = buffer.readColorFilter(); | 27 fFilter = buffer.readColorFilter(); |
28 } | 28 } |
| 29 #endif |
29 | 30 |
30 SkFilterShader::~SkFilterShader() { | 31 SkFilterShader::~SkFilterShader() { |
31 fFilter->unref(); | 32 fFilter->unref(); |
32 fShader->unref(); | 33 fShader->unref(); |
33 } | 34 } |
34 | 35 |
| 36 SkFlattenable* SkFilterShader::CreateProc(SkReadBuffer& buffer) { |
| 37 SkAutoTUnref<SkShader> shader(buffer.readShader()); |
| 38 SkAutoTUnref<SkColorFilter> filter(buffer.readColorFilter()); |
| 39 if (!shader.get() || !filter.get()) { |
| 40 return NULL; |
| 41 } |
| 42 return SkNEW_ARGS(SkFilterShader, (shader, filter)); |
| 43 } |
| 44 |
35 void SkFilterShader::flatten(SkWriteBuffer& buffer) const { | 45 void SkFilterShader::flatten(SkWriteBuffer& buffer) const { |
36 this->INHERITED::flatten(buffer); | |
37 buffer.writeFlattenable(fShader); | 46 buffer.writeFlattenable(fShader); |
38 buffer.writeFlattenable(fFilter); | 47 buffer.writeFlattenable(fFilter); |
39 } | 48 } |
40 | 49 |
41 uint32_t SkFilterShader::FilterShaderContext::getFlags() const { | 50 uint32_t SkFilterShader::FilterShaderContext::getFlags() const { |
42 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha
der); | 51 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha
der); |
43 | 52 |
44 uint32_t shaderF = fShaderContext->getFlags(); | 53 uint32_t shaderF = fShaderContext->getFlags(); |
45 uint32_t filterF = filterShader.fFilter->getFlags(); | 54 uint32_t filterF = filterShader.fFilter->getFlags(); |
46 | 55 |
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
102 str->append("Shader: "); | 111 str->append("Shader: "); |
103 fShader->toString(str); | 112 fShader->toString(str); |
104 str->append(" Filter: "); | 113 str->append(" Filter: "); |
105 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added | 114 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added |
106 | 115 |
107 this->INHERITED::toString(str); | 116 this->INHERITED::toString(str); |
108 | 117 |
109 str->append(")"); | 118 str->append(")"); |
110 } | 119 } |
111 #endif | 120 #endif |
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