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Side by Side Diff: src/core/SkBlitter.cpp

Issue 395603002: Simplify flattening to just write enough to call the factory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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707 707
708 this->INHERITED::toString(str); 708 this->INHERITED::toString(str);
709 709
710 str->append(")"); 710 str->append(")");
711 } 711 }
712 #endif 712 #endif
713 713
714 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) 714 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
715 715
716 protected: 716 protected:
717 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
717 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { 718 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) {
718 fProxy = buffer.readShader(); 719 fProxy = buffer.readShader();
719 // Leaving this here until we bump the picture version, though this 720 // Leaving this here until we bump the picture version, though this
720 // shader should never be recorded. 721 // shader should never be recorded.
721 buffer.readColor(); 722 buffer.readColor();
722 } 723 }
724 #endif
723 725
724 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { 726 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE {
725 this->INHERITED::flatten(buffer);
726 buffer.writeFlattenable(fProxy); 727 buffer.writeFlattenable(fProxy);
727 // Leaving this here until we bump the picture version, though this
728 // shader should never be recorded.
729 buffer.writeColor(SkColor());
730 } 728 }
731 729
732 private: 730 private:
733 SkShader* fProxy; 731 SkShader* fProxy;
734 732
735 typedef SkShader INHERITED; 733 typedef SkShader INHERITED;
736 }; 734 };
737 735
736 SkFlattenable* Sk3DShader::CreateProc(SkReadBuffer& buffer) {
737 SkAutoTUnref<SkShader> shader(buffer.readShader());
738 return SkNEW_ARGS(Sk3DShader, (shader));
739 }
740
738 class Sk3DBlitter : public SkBlitter { 741 class Sk3DBlitter : public SkBlitter {
739 public: 742 public:
740 Sk3DBlitter(SkBlitter* proxy, Sk3DShader::Sk3DShaderContext* shaderContext) 743 Sk3DBlitter(SkBlitter* proxy, Sk3DShader::Sk3DShaderContext* shaderContext)
741 : fProxy(proxy) 744 : fProxy(proxy)
742 , f3DShaderContext(shaderContext) 745 , f3DShaderContext(shaderContext)
743 {} 746 {}
744 747
745 virtual void blitH(int x, int y, int width) { 748 virtual void blitH(int x, int y, int width) {
746 fProxy->blitH(x, y, width); 749 fProxy->blitH(x, y, width);
747 } 750 }
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1032 fShaderContext->~Context(); 1035 fShaderContext->~Context();
1033 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 1036 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1034 if (NULL == ctx) { 1037 if (NULL == ctx) {
1035 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 1038 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1036 // the in-place destructor. 1039 // the in-place destructor.
1037 SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShad er, rec)); 1040 SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShad er, rec));
1038 return false; 1041 return false;
1039 } 1042 }
1040 return true; 1043 return true;
1041 } 1044 }
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