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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 395603002: Simplify flattening to just write enough to call the factory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
48 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } 48 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
49 49
50 private: 50 private:
51 SkBitmapProcState* fState; 51 SkBitmapProcState* fState;
52 uint32_t fFlags; 52 uint32_t fFlags;
53 53
54 typedef SkShader::Context INHERITED; 54 typedef SkShader::Context INHERITED;
55 }; 55 };
56 56
57 protected: 57 protected:
58 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
58 SkBitmapProcShader(SkReadBuffer& ); 59 SkBitmapProcShader(SkReadBuffer& );
60 #endif
59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 61 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
60 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE; 62 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
61 63
62 SkBitmap fRawBitmap; // experimental for RLE encoding 64 SkBitmap fRawBitmap; // experimental for RLE encoding
63 uint8_t fTileModeX, fTileModeY; 65 uint8_t fTileModeX, fTileModeY;
64 66
65 private: 67 private:
66 typedef SkShader INHERITED; 68 typedef SkShader INHERITED;
67 }; 69 };
68 70
69 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 71 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
70 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 72 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
71 // an Sk3DBlitter in SkDraw.cpp 73 // an Sk3DBlitter in SkDraw.cpp
72 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 74 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
73 // yet found a situation where the size below isn't big enough. 75 // yet found a situation where the size below isn't big enough.
74 typedef SkSmallAllocator<3, 768> SkTBlitterAllocator; 76 typedef SkSmallAllocator<3, 768> SkTBlitterAllocator;
75 77
76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 78 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
77 // the SkShader. 79 // the SkShader.
78 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 80 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
79 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc); 81 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc);
80 82
81 #endif 83 #endif
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