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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 395603002: Simplify flattening to just write enough to call the factory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h" 11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h" 12 #include "SkCanvas.h"
13 #include "SkMatrixUtils.h" 13 #include "SkMatrixUtils.h"
14 #include "SkPicture.h" 14 #include "SkPicture.h"
15 #include "SkReadBuffer.h" 15 #include "SkReadBuffer.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #endif 19 #endif
20 20
21 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod e tmy, 21 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod e tmy,
22 const SkMatrix* localMatrix) 22 const SkMatrix* localMatrix)
23 : INHERITED(localMatrix) 23 : INHERITED(localMatrix)
24 , fPicture(SkRef(picture)) 24 , fPicture(SkRef(picture))
25 , fTmx(tmx) 25 , fTmx(tmx)
26 , fTmy(tmy) { } 26 , fTmy(tmy) { }
27 27
28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) 28 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
29 : INHERITED(buffer) { 29 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) : INHERITED(buffer) {
30 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); 30 fTmx = static_cast<SkShader::TileMode>(buffer.read32());
31 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); 31 fTmy = static_cast<SkShader::TileMode>(buffer.read32());
32 fPicture = SkPicture::CreateFromBuffer(buffer); 32 fPicture = SkPicture::CreateFromBuffer(buffer);
33 } 33 }
34 #endif
34 35
35 SkPictureShader::~SkPictureShader() { 36 SkPictureShader::~SkPictureShader() {
36 fPicture->unref(); 37 fPicture->unref();
37 } 38 }
38 39
39 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy, 40 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
40 const SkMatrix* localMatrix) { 41 const SkMatrix* localMatrix) {
41 if (!picture || 0 == picture->width() || 0 == picture->height()) { 42 if (!picture || 0 == picture->width() || 0 == picture->height()) {
42 return NULL; 43 return NULL;
43 } 44 }
44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix)); 45 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix));
45 } 46 }
46 47
48 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) {
49 SkMatrix lm;
50 buffer.readMatrix(&lm);
51 TileMode mx = (TileMode)buffer.read32();
52 TileMode my = (TileMode)buffer.read32();
53 SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromBuffer(buffer));
54 return SkPictureShader::Create(picture, mx, my, &lm);
55 }
56
47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { 57 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
48 this->INHERITED::flatten(buffer); 58 buffer.writeMatrix(this->getLocalMatrix());
49
50 buffer.write32(fTmx); 59 buffer.write32(fTmx);
51 buffer.write32(fTmy); 60 buffer.write32(fTmy);
52 fPicture->flatten(buffer); 61 fPicture->flatten(buffer);
53 } 62 }
54 63
55 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri x* localM) const { 64 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri x* localM) const {
56 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0); 65 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0);
57 66
58 SkMatrix m; 67 SkMatrix m;
59 m.setConcat(matrix, this->getLocalMatrix()); 68 m.setConcat(matrix, this->getLocalMatrix());
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
195 return bitmapShader->asNewEffect(context, paint, NULL, paintColor, effect); 204 return bitmapShader->asNewEffect(context, paint, NULL, paintColor, effect);
196 } 205 }
197 #else 206 #else
198 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, 207 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
199 const SkMatrix* localMatrix, GrColor* paintCol or, 208 const SkMatrix* localMatrix, GrColor* paintCol or,
200 GrEffect** effect) const { 209 GrEffect** effect) const {
201 SkDEBUGFAIL("Should not call in GPU-less build"); 210 SkDEBUGFAIL("Should not call in GPU-less build");
202 return false; 211 return false;
203 } 212 }
204 #endif 213 #endif
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