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Side by Side Diff: src/core/SkDraw.cpp

Issue 395603002: Simplify flattening to just write enough to call the factory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: simplify xfermodes, fix SkLayerDrawLooper Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDraw.h" 8 #include "SkDraw.h"
9 #include "SkBlitter.h" 9 #include "SkBlitter.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
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2012 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; 2012 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
2013 2013
2014 private: 2014 private:
2015 SkMatrix fDstToUnit; 2015 SkMatrix fDstToUnit;
2016 SkPMColor fColors[3]; 2016 SkPMColor fColors[3];
2017 2017
2018 typedef SkShader::Context INHERITED; 2018 typedef SkShader::Context INHERITED;
2019 }; 2019 };
2020 2020
2021 SK_TO_STRING_OVERRIDE() 2021 SK_TO_STRING_OVERRIDE()
2022 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTriColorShader) 2022 SK_DECLARE_NOT_FLATTENABLE_PROCS(SkTriColorShader)
2023 2023
2024 protected: 2024 protected:
2025 SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {}
2026
2027 virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE { 2025 virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE {
2028 return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, rec) ); 2026 return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, rec) );
2029 } 2027 }
2030 2028
2031 private: 2029 private:
2032 typedef SkShader INHERITED; 2030 typedef SkShader INHERITED;
2033 }; 2031 };
2034 2032
2035 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S kColor colors[], 2033 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S kColor colors[],
2036 int index0, int index1, int index2) { 2034 int index0, int index1, int index2) {
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2375 mask->fImage = SkMask::AllocImage(size); 2373 mask->fImage = SkMask::AllocImage(size);
2376 memset(mask->fImage, 0, mask->computeImageSize()); 2374 memset(mask->fImage, 0, mask->computeImageSize());
2377 } 2375 }
2378 2376
2379 if (SkMask::kJustComputeBounds_CreateMode != mode) { 2377 if (SkMask::kJustComputeBounds_CreateMode != mode) {
2380 draw_into_mask(*mask, devPath, style); 2378 draw_into_mask(*mask, devPath, style);
2381 } 2379 }
2382 2380
2383 return true; 2381 return true;
2384 } 2382 }
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