Chromium Code Reviews| Index: content/browser/renderer_host/compositing_iosurface_layer_mac.h |
| diff --git a/content/browser/renderer_host/compositing_iosurface_layer_mac.h b/content/browser/renderer_host/compositing_iosurface_layer_mac.h |
| index 91033144f64e42f57b58ca914b43a4d508b05d12..8efe292e93236acea048d54d1729f86cebe4ab63 100644 |
| --- a/content/browser/renderer_host/compositing_iosurface_layer_mac.h |
| +++ b/content/browser/renderer_host/compositing_iosurface_layer_mac.h |
| @@ -11,43 +11,85 @@ |
| #include "base/memory/ref_counted.h" |
| #include "base/timer/timer.h" |
| +@class CompositingIOSurfaceLayer; |
| + |
| namespace content { |
| class CompositingIOSurfaceMac; |
| class CompositingIOSurfaceContext; |
| -class CompositingIOSurfaceLayerHelper; |
| +// The interface through which the CompositingIOSurfaceLayer calls back into |
| +// the structrue that created it (RenderWidgetHostViewMac or |
| +// BrowserCompositorViewMac). |
| class CompositingIOSurfaceLayerClient { |
| public: |
| virtual void AcceleratedLayerDidDrawFrame(bool succeeded) = 0; |
| }; |
| +// CompositingIOSurfaceLayerHelper provides C++ functionality needed for the |
| +// CompositingIOSurfaceLayer class, and does most of the heavy lifting for the |
| +// class. |
| +// TODO(ccameron): This class should own CompositingIOSurfaceLayer, rather than |
| +// vice versa. |
| +class CompositingIOSurfaceLayerHelper { |
| + public: |
| + CompositingIOSurfaceLayerHelper(CompositingIOSurfaceLayerClient* client, |
| + CompositingIOSurfaceLayer* layer); |
| + ~CompositingIOSurfaceLayerHelper(); |
| + |
| + // Called when the CompositingIOSurfaceLayer gets a new frame. |
| + void GotNewFrame(); |
| + |
| + // Called when -[CompositingIOSurfaceLayer canDrawInCGLContext] is called, |
| + // and is passed the result that will be returned. This manages transitioning |
| + // the layer in and out of asynchronous mode, and some logging. |
| + void CanDrawCalled(bool needs_display); |
| + |
| + // Called whenever -[CompositingIOSurfaceLayer drawInCGLContext] draws a |
| + // frame, or when we need to ack a frame that (due to the vagaries of |
| + // CoreAnimation) happens not to have drawn. |
| + void AckPendingFrame(bool success); |
| + |
| + // Immediately draw a frame (disregarding vsync) and ensure that the frame is |
| + // acknowledged. |
| + void ImmediatelyForceDisplayAndAck(); |
| + |
| + private: |
| + void TimerFired(); |
| + |
| + // The client that the owning layer was created with. |
| + content::CompositingIOSurfaceLayerClient* client_; |
|
miu
2014/07/16 22:31:55
nit: Please make const since client_ is never modi
ccameron
2014/07/17 02:30:02
Done.
|
| + |
| + // The layer that owns this helper. |
| + CompositingIOSurfaceLayer* layer_; |
|
miu
2014/07/16 22:31:55
ditto: pointer should be const.
ccameron
2014/07/17 02:30:02
Done.
|
| + |
| + // This is set when a frame is received, and un-set when the frame is drawn. |
| + bool has_pending_frame_; |
| + |
| + // Incremented every time that this layer is asked to draw but does not have |
| + // new content to draw. |
| + uint64 did_not_draw_counter_; |
| + |
| + // The browser places back-pressure on the GPU by not acknowledging swap |
| + // calls until they appear on the screen. This can lead to hangs if the |
| + // view is moved offscreen (among other things). Prevent hangs by always |
| + // acknowledging the frame after timeout of 1/6th of a second has passed. |
| + base::DelayTimer<CompositingIOSurfaceLayerHelper> timer_; |
| +}; |
| + |
| } // namespace content |
| // The CoreAnimation layer for drawing accelerated content. |
| @interface CompositingIOSurfaceLayer : CAOpenGLLayer { |
| @private |
| - content::CompositingIOSurfaceLayerClient* client_; |
| scoped_refptr<content::CompositingIOSurfaceMac> iosurface_; |
| scoped_refptr<content::CompositingIOSurfaceContext> context_; |
| - // The browser places back-pressure on the GPU by not acknowledging swap |
| - // calls until they appear on the screen. This can lead to hangs if the |
| - // view is moved offscreen (among other things). Prevent hangs by always |
| - // acknowledging the frame after timeout of 1/6th of a second has passed. |
| scoped_ptr<content::CompositingIOSurfaceLayerHelper> helper_; |
| - scoped_ptr<base::DelayTimer<content::CompositingIOSurfaceLayerHelper>> timer_; |
| // Used to track when canDrawInCGLContext should return YES. This can be |
| // in response to receiving a new compositor frame, or from any of the events |
| // that cause setNeedsDisplay to be called on the layer. |
| BOOL needs_display_; |
|
miu
2014/07/16 22:31:55
IMHO, this state should be moved into the helper c
ccameron
2014/07/17 02:30:02
Moved.
|
| - |
| - // This is set when a frame is received, and un-set when the frame is drawn. |
| - BOOL has_pending_frame_; |
| - |
| - // Incremented every time that this layer is asked to draw but does not have |
| - // new content to draw. |
| - uint64 did_not_draw_counter_; |
| } |
| - (content::CompositingIOSurfaceMac*)iosurface; |
| @@ -58,7 +100,8 @@ class CompositingIOSurfaceLayerClient { |
| withScaleFactor:(float)scale_factor |
| withClient:(content::CompositingIOSurfaceLayerClient*)client; |
| -// Mark that the client is no longer valid and cannot be called back into. |
| +// Mark that the client is no longer valid and cannot be called back into. This |
| +// must be called before the layer is destroyed. |
| - (void)resetClient; |
| // Called when a new frame is received. |