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Unified Diff: Source/core/rendering/RenderMarquee.cpp

Issue 394773003: Implement HTMLMarqueeElement's animation in private scripts (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 2 months ago
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Index: Source/core/rendering/RenderMarquee.cpp
diff --git a/Source/core/rendering/RenderMarquee.cpp b/Source/core/rendering/RenderMarquee.cpp
deleted file mode 100644
index 4608ed2282ae345628513acebdd457c6c6523a5a..0000000000000000000000000000000000000000
--- a/Source/core/rendering/RenderMarquee.cpp
+++ /dev/null
@@ -1,327 +0,0 @@
-/*
- * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
- * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
- *
- * Portions are Copyright (C) 1998 Netscape Communications Corporation.
- *
- * Other contributors:
- * Robert O'Callahan <roc+@cs.cmu.edu>
- * David Baron <dbaron@fas.harvard.edu>
- * Christian Biesinger <cbiesinger@web.de>
- * Randall Jesup <rjesup@wgate.com>
- * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
- * Josh Soref <timeless@mac.com>
- * Boris Zbarsky <bzbarsky@mit.edu>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Alternatively, the contents of this file may be used under the terms
- * of either the Mozilla Public License Version 1.1, found at
- * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
- * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
- * (the "GPL"), in which case the provisions of the MPL or the GPL are
- * applicable instead of those above. If you wish to allow use of your
- * version of this file only under the terms of one of those two
- * licenses (the MPL or the GPL) and not to allow others to use your
- * version of this file under the LGPL, indicate your decision by
- * deletingthe provisions above and replace them with the notice and
- * other provisions required by the MPL or the GPL, as the case may be.
- * If you do not delete the provisions above, a recipient may use your
- * version of this file under any of the LGPL, the MPL or the GPL.
- */
-
-#include "config.h"
-
-#include "core/rendering/RenderMarquee.h"
-
-#include "core/HTMLNames.h"
-#include "core/html/HTMLMarqueeElement.h"
-#include "core/frame/FrameView.h"
-#include "core/frame/UseCounter.h"
-#include "core/rendering/RenderLayer.h"
-#include "core/rendering/RenderView.h"
-#include "platform/LengthFunctions.h"
-
-namespace blink {
-
-using namespace HTMLNames;
-
-RenderMarquee::RenderMarquee(HTMLMarqueeElement* element)
- : RenderBlockFlow(element)
- , m_currentLoop(0)
- , m_totalLoops(0)
- , m_timer(element, &HTMLMarqueeElement::timerFired)
- , m_start(0)
- , m_end(0)
- , m_speed(0)
- , m_reset(false)
- , m_suspended(false)
- , m_stopped(false)
- , m_direction(MAUTO)
-{
- UseCounter::count(document(), UseCounter::HTMLMarqueeElement);
-}
-
-RenderMarquee::~RenderMarquee()
-{
-}
-
-int RenderMarquee::marqueeSpeed() const
-{
- int result = style()->marqueeSpeed();
- if (Node* node = this->node())
- result = std::max(result, toHTMLMarqueeElement(node)->minimumDelay());
- return result;
-}
-
-EMarqueeDirection RenderMarquee::direction() const
-{
- // FIXME: Support the CSS3 "auto" value for determining the direction of the marquee.
- // For now just map MAUTO to MBACKWARD
- EMarqueeDirection result = style()->marqueeDirection();
- TextDirection dir = style()->direction();
- if (result == MAUTO)
- result = MBACKWARD;
- if (result == MFORWARD)
- result = (dir == LTR) ? MRIGHT : MLEFT;
- if (result == MBACKWARD)
- result = (dir == LTR) ? MLEFT : MRIGHT;
-
- // Now we have the real direction. Next we check to see if the increment is negative.
- // If so, then we reverse the direction.
- Length increment = style()->marqueeIncrement();
- if (increment.isNegative())
- result = static_cast<EMarqueeDirection>(-result);
-
- return result;
-}
-
-bool RenderMarquee::isHorizontal() const
-{
- return direction() == MLEFT || direction() == MRIGHT;
-}
-
-int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge)
-{
- if (isHorizontal()) {
- bool ltr = style()->isLeftToRightDirection();
- LayoutUnit clientWidth = this->clientWidth();
- LayoutUnit contentWidth = ltr ? maxPreferredLogicalWidth() : minPreferredLogicalWidth();
- if (ltr)
- contentWidth += (paddingRight() - borderLeft());
- else {
- contentWidth = width() - contentWidth;
- contentWidth += (paddingLeft() - borderRight());
- }
- if (dir == MRIGHT) {
- if (stopAtContentEdge)
- return std::max<LayoutUnit>(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));
- else
- return ltr ? contentWidth : clientWidth;
- }
- else {
- if (stopAtContentEdge)
- return std::min<LayoutUnit>(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));
- else
- return ltr ? -clientWidth : -contentWidth;
- }
- }
- else {
- int contentHeight = layoutOverflowRect().maxY() - borderTop() + paddingBottom();
- int clientHeight = this->clientHeight();
- if (dir == MUP) {
- if (stopAtContentEdge)
- return std::min(contentHeight - clientHeight, 0);
- else
- return -clientHeight;
- }
- else {
- if (stopAtContentEdge)
- return std::max(contentHeight - clientHeight, 0);
- else
- return contentHeight;
- }
- }
-}
-
-void RenderMarquee::start()
-{
- if (m_timer.isActive() || style()->marqueeIncrement().isZero())
- return;
-
- if (!m_suspended && !m_stopped) {
- if (isHorizontal())
- layer()->scrollableArea()->scrollToOffset(IntSize(m_start, 0));
- else
- layer()->scrollableArea()->scrollToOffset(IntSize(0, m_start));
- } else {
- m_suspended = false;
- m_stopped = false;
- }
-
- m_timer.startRepeating(speed() * 0.001, FROM_HERE);
-}
-
-void RenderMarquee::suspend()
-{
- m_timer.stop();
- m_suspended = true;
-}
-
-void RenderMarquee::stop()
-{
- m_timer.stop();
- m_stopped = true;
-}
-
-void RenderMarquee::updateMarqueePosition()
-{
- bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
- if (activate) {
- EMarqueeBehavior behavior = style()->marqueeBehavior();
- m_start = computePosition(direction(), behavior == MALTERNATE);
- m_end = computePosition(reverseDirection(), behavior == MALTERNATE || behavior == MSLIDE);
- if (!m_stopped) {
- // Hits in compositing/overflow/do-not-repaint-if-scrolling-composited-layers.html during layout.
- DisableCompositingQueryAsserts disabler;
- start();
- }
- }
-}
-
-const char* RenderMarquee::renderName() const
-{
- if (isFloating())
- return "RenderMarquee (floating)";
- if (isOutOfFlowPositioned())
- return "RenderMarquee (positioned)";
- if (isAnonymous())
- return "RenderMarquee (generated)";
- if (isRelPositioned())
- return "RenderMarquee (relative positioned)";
- return "RenderMarquee";
-
-}
-
-void RenderMarquee::styleDidChange(StyleDifference difference, const RenderStyle* oldStyle)
-{
- RenderBlockFlow::styleDidChange(difference, oldStyle);
-
- RenderStyle* s = style();
-
- if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopCount() && m_currentLoop >= m_totalLoops))
- m_currentLoop = 0; // When direction changes or our loopCount is a smaller number than our current loop, reset our loop.
-
- m_totalLoops = s->marqueeLoopCount();
- m_direction = s->marqueeDirection();
-
- // Hack for WinIE. In WinIE, a value of 0 or lower for the loop count for SLIDE means to only do
- // one loop.
- if (m_totalLoops <= 0 && s->marqueeBehavior() == MSLIDE)
- m_totalLoops = 1;
-
- // Hack alert: Set the white-space value to nowrap for horizontal marquees with inline children, thus ensuring
- // all the text ends up on one line by default. Limit this hack to the <marquee> element to emulate
- // WinIE's behavior. Someone using CSS3 can use white-space: nowrap on their own to get this effect.
- // Second hack alert: Set the text-align back to auto. WinIE completely ignores text-align on the
- // marquee element.
- // FIXME: Bring these up with the CSS WG.
- if (isHorizontal() && childrenInline()) {
- s->setWhiteSpace(NOWRAP);
- s->setTextAlign(TASTART);
- }
-
- // Legacy hack - multiple browsers default vertical marquees to 200px tall.
- if (!isHorizontal() && s->height().isAuto())
- s->setHeight(Length(200, Fixed));
-
- if (speed() != marqueeSpeed()) {
- m_speed = marqueeSpeed();
- if (m_timer.isActive())
- m_timer.startRepeating(speed() * 0.001, FROM_HERE);
- }
-
- // Check the loop count to see if we should now stop.
- bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
- if (activate && !m_timer.isActive())
- setNeedsLayoutAndFullPaintInvalidation();
- else if (!activate && m_timer.isActive())
- m_timer.stop();
-}
-
-void RenderMarquee::layoutBlock(bool relayoutChildren)
-{
- RenderBlockFlow::layoutBlock(relayoutChildren);
-
- updateMarqueePosition();
-}
-
-void RenderMarquee::timerFired()
-{
- // FIXME: Why do we need to check the view and not just the RenderMarquee itself?
- if (view()->needsLayout())
- return;
-
- if (m_reset) {
- m_reset = false;
- if (isHorizontal())
- layer()->scrollableArea()->scrollToXOffset(m_start);
- else
- layer()->scrollableArea()->scrollToYOffset(m_start);
- return;
- }
-
- RenderStyle* s = style();
-
- int endPoint = m_end;
- int range = m_end - m_start;
- int newPos;
- if (range == 0)
- newPos = m_end;
- else {
- bool addIncrement = direction() == MUP || direction() == MLEFT;
- bool isReversed = s->marqueeBehavior() == MALTERNATE && m_currentLoop % 2;
- if (isReversed) {
- // We're going in the reverse direction.
- endPoint = m_start;
- range = -range;
- addIncrement = !addIncrement;
- }
- bool positive = range > 0;
- int clientSize = (isHorizontal() ? clientWidth() : clientHeight());
- int increment = abs(intValueForLength(style()->marqueeIncrement(), clientSize));
- int currentPos = (isHorizontal() ? layer()->scrollableArea()->scrollXOffset() : layer()->scrollableArea()->scrollYOffset());
- newPos = currentPos + (addIncrement ? increment : -increment);
- if (positive)
- newPos = std::min(newPos, endPoint);
- else
- newPos = std::max(newPos, endPoint);
- }
-
- if (newPos == endPoint) {
- m_currentLoop++;
- if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops)
- m_timer.stop();
- else if (s->marqueeBehavior() != MALTERNATE)
- m_reset = true;
- }
-
- if (isHorizontal())
- layer()->scrollableArea()->scrollToXOffset(newPos);
- else
- layer()->scrollableArea()->scrollToYOffset(newPos);
-}
-
-} // namespace blink
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