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Side by Side Diff: Source/core/rendering/RenderMarquee.cpp

Issue 394773003: Implement HTMLMarqueeElement's animation in private scripts (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 2 months ago
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1 /*
2 * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
3 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/)
4 *
5 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
6 *
7 * Other contributors:
8 * Robert O'Callahan <roc+@cs.cmu.edu>
9 * David Baron <dbaron@fas.harvard.edu>
10 * Christian Biesinger <cbiesinger@web.de>
11 * Randall Jesup <rjesup@wgate.com>
12 * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
13 * Josh Soref <timeless@mac.com>
14 * Boris Zbarsky <bzbarsky@mit.edu>
15 *
16 * This library is free software; you can redistribute it and/or
17 * modify it under the terms of the GNU Lesser General Public
18 * License as published by the Free Software Foundation; either
19 * version 2.1 of the License, or (at your option) any later version.
20 *
21 * This library is distributed in the hope that it will be useful,
22 * but WITHOUT ANY WARRANTY; without even the implied warranty of
23 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
24 * Lesser General Public License for more details.
25 *
26 * You should have received a copy of the GNU Lesser General Public
27 * License along with this library; if not, write to the Free Software
28 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 US A
29 *
30 * Alternatively, the contents of this file may be used under the terms
31 * of either the Mozilla Public License Version 1.1, found at
32 * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
33 * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
34 * (the "GPL"), in which case the provisions of the MPL or the GPL are
35 * applicable instead of those above. If you wish to allow use of your
36 * version of this file only under the terms of one of those two
37 * licenses (the MPL or the GPL) and not to allow others to use your
38 * version of this file under the LGPL, indicate your decision by
39 * deletingthe provisions above and replace them with the notice and
40 * other provisions required by the MPL or the GPL, as the case may be.
41 * If you do not delete the provisions above, a recipient may use your
42 * version of this file under any of the LGPL, the MPL or the GPL.
43 */
44
45 #include "config.h"
46
47 #include "core/rendering/RenderMarquee.h"
48
49 #include "core/HTMLNames.h"
50 #include "core/html/HTMLMarqueeElement.h"
51 #include "core/frame/FrameView.h"
52 #include "core/frame/UseCounter.h"
53 #include "core/rendering/RenderLayer.h"
54 #include "core/rendering/RenderView.h"
55 #include "platform/LengthFunctions.h"
56
57 namespace blink {
58
59 using namespace HTMLNames;
60
61 RenderMarquee::RenderMarquee(HTMLMarqueeElement* element)
62 : RenderBlockFlow(element)
63 , m_currentLoop(0)
64 , m_totalLoops(0)
65 , m_timer(element, &HTMLMarqueeElement::timerFired)
66 , m_start(0)
67 , m_end(0)
68 , m_speed(0)
69 , m_reset(false)
70 , m_suspended(false)
71 , m_stopped(false)
72 , m_direction(MAUTO)
73 {
74 UseCounter::count(document(), UseCounter::HTMLMarqueeElement);
75 }
76
77 RenderMarquee::~RenderMarquee()
78 {
79 }
80
81 int RenderMarquee::marqueeSpeed() const
82 {
83 int result = style()->marqueeSpeed();
84 if (Node* node = this->node())
85 result = std::max(result, toHTMLMarqueeElement(node)->minimumDelay());
86 return result;
87 }
88
89 EMarqueeDirection RenderMarquee::direction() const
90 {
91 // FIXME: Support the CSS3 "auto" value for determining the direction of the marquee.
92 // For now just map MAUTO to MBACKWARD
93 EMarqueeDirection result = style()->marqueeDirection();
94 TextDirection dir = style()->direction();
95 if (result == MAUTO)
96 result = MBACKWARD;
97 if (result == MFORWARD)
98 result = (dir == LTR) ? MRIGHT : MLEFT;
99 if (result == MBACKWARD)
100 result = (dir == LTR) ? MLEFT : MRIGHT;
101
102 // Now we have the real direction. Next we check to see if the increment is negative.
103 // If so, then we reverse the direction.
104 Length increment = style()->marqueeIncrement();
105 if (increment.isNegative())
106 result = static_cast<EMarqueeDirection>(-result);
107
108 return result;
109 }
110
111 bool RenderMarquee::isHorizontal() const
112 {
113 return direction() == MLEFT || direction() == MRIGHT;
114 }
115
116 int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge )
117 {
118 if (isHorizontal()) {
119 bool ltr = style()->isLeftToRightDirection();
120 LayoutUnit clientWidth = this->clientWidth();
121 LayoutUnit contentWidth = ltr ? maxPreferredLogicalWidth() : minPreferre dLogicalWidth();
122 if (ltr)
123 contentWidth += (paddingRight() - borderLeft());
124 else {
125 contentWidth = width() - contentWidth;
126 contentWidth += (paddingLeft() - borderRight());
127 }
128 if (dir == MRIGHT) {
129 if (stopAtContentEdge)
130 return std::max<LayoutUnit>(0, ltr ? (contentWidth - clientWidth ) : (clientWidth - contentWidth));
131 else
132 return ltr ? contentWidth : clientWidth;
133 }
134 else {
135 if (stopAtContentEdge)
136 return std::min<LayoutUnit>(0, ltr ? (contentWidth - clientWidth ) : (clientWidth - contentWidth));
137 else
138 return ltr ? -clientWidth : -contentWidth;
139 }
140 }
141 else {
142 int contentHeight = layoutOverflowRect().maxY() - borderTop() + paddingB ottom();
143 int clientHeight = this->clientHeight();
144 if (dir == MUP) {
145 if (stopAtContentEdge)
146 return std::min(contentHeight - clientHeight, 0);
147 else
148 return -clientHeight;
149 }
150 else {
151 if (stopAtContentEdge)
152 return std::max(contentHeight - clientHeight, 0);
153 else
154 return contentHeight;
155 }
156 }
157 }
158
159 void RenderMarquee::start()
160 {
161 if (m_timer.isActive() || style()->marqueeIncrement().isZero())
162 return;
163
164 if (!m_suspended && !m_stopped) {
165 if (isHorizontal())
166 layer()->scrollableArea()->scrollToOffset(IntSize(m_start, 0));
167 else
168 layer()->scrollableArea()->scrollToOffset(IntSize(0, m_start));
169 } else {
170 m_suspended = false;
171 m_stopped = false;
172 }
173
174 m_timer.startRepeating(speed() * 0.001, FROM_HERE);
175 }
176
177 void RenderMarquee::suspend()
178 {
179 m_timer.stop();
180 m_suspended = true;
181 }
182
183 void RenderMarquee::stop()
184 {
185 m_timer.stop();
186 m_stopped = true;
187 }
188
189 void RenderMarquee::updateMarqueePosition()
190 {
191 bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
192 if (activate) {
193 EMarqueeBehavior behavior = style()->marqueeBehavior();
194 m_start = computePosition(direction(), behavior == MALTERNATE);
195 m_end = computePosition(reverseDirection(), behavior == MALTERNATE || be havior == MSLIDE);
196 if (!m_stopped) {
197 // Hits in compositing/overflow/do-not-repaint-if-scrolling-composit ed-layers.html during layout.
198 DisableCompositingQueryAsserts disabler;
199 start();
200 }
201 }
202 }
203
204 const char* RenderMarquee::renderName() const
205 {
206 if (isFloating())
207 return "RenderMarquee (floating)";
208 if (isOutOfFlowPositioned())
209 return "RenderMarquee (positioned)";
210 if (isAnonymous())
211 return "RenderMarquee (generated)";
212 if (isRelPositioned())
213 return "RenderMarquee (relative positioned)";
214 return "RenderMarquee";
215
216 }
217
218 void RenderMarquee::styleDidChange(StyleDifference difference, const RenderStyle * oldStyle)
219 {
220 RenderBlockFlow::styleDidChange(difference, oldStyle);
221
222 RenderStyle* s = style();
223
224 if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopC ount() && m_currentLoop >= m_totalLoops))
225 m_currentLoop = 0; // When direction changes or our loopCount is a small er number than our current loop, reset our loop.
226
227 m_totalLoops = s->marqueeLoopCount();
228 m_direction = s->marqueeDirection();
229
230 // Hack for WinIE. In WinIE, a value of 0 or lower for the loop count for SL IDE means to only do
231 // one loop.
232 if (m_totalLoops <= 0 && s->marqueeBehavior() == MSLIDE)
233 m_totalLoops = 1;
234
235 // Hack alert: Set the white-space value to nowrap for horizontal marquees w ith inline children, thus ensuring
236 // all the text ends up on one line by default. Limit this hack to the <marq uee> element to emulate
237 // WinIE's behavior. Someone using CSS3 can use white-space: nowrap on their own to get this effect.
238 // Second hack alert: Set the text-align back to auto. WinIE completely igno res text-align on the
239 // marquee element.
240 // FIXME: Bring these up with the CSS WG.
241 if (isHorizontal() && childrenInline()) {
242 s->setWhiteSpace(NOWRAP);
243 s->setTextAlign(TASTART);
244 }
245
246 // Legacy hack - multiple browsers default vertical marquees to 200px tall.
247 if (!isHorizontal() && s->height().isAuto())
248 s->setHeight(Length(200, Fixed));
249
250 if (speed() != marqueeSpeed()) {
251 m_speed = marqueeSpeed();
252 if (m_timer.isActive())
253 m_timer.startRepeating(speed() * 0.001, FROM_HERE);
254 }
255
256 // Check the loop count to see if we should now stop.
257 bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
258 if (activate && !m_timer.isActive())
259 setNeedsLayoutAndFullPaintInvalidation();
260 else if (!activate && m_timer.isActive())
261 m_timer.stop();
262 }
263
264 void RenderMarquee::layoutBlock(bool relayoutChildren)
265 {
266 RenderBlockFlow::layoutBlock(relayoutChildren);
267
268 updateMarqueePosition();
269 }
270
271 void RenderMarquee::timerFired()
272 {
273 // FIXME: Why do we need to check the view and not just the RenderMarquee it self?
274 if (view()->needsLayout())
275 return;
276
277 if (m_reset) {
278 m_reset = false;
279 if (isHorizontal())
280 layer()->scrollableArea()->scrollToXOffset(m_start);
281 else
282 layer()->scrollableArea()->scrollToYOffset(m_start);
283 return;
284 }
285
286 RenderStyle* s = style();
287
288 int endPoint = m_end;
289 int range = m_end - m_start;
290 int newPos;
291 if (range == 0)
292 newPos = m_end;
293 else {
294 bool addIncrement = direction() == MUP || direction() == MLEFT;
295 bool isReversed = s->marqueeBehavior() == MALTERNATE && m_currentLoop % 2;
296 if (isReversed) {
297 // We're going in the reverse direction.
298 endPoint = m_start;
299 range = -range;
300 addIncrement = !addIncrement;
301 }
302 bool positive = range > 0;
303 int clientSize = (isHorizontal() ? clientWidth() : clientHeight());
304 int increment = abs(intValueForLength(style()->marqueeIncrement(), clien tSize));
305 int currentPos = (isHorizontal() ? layer()->scrollableArea()->scrollXOff set() : layer()->scrollableArea()->scrollYOffset());
306 newPos = currentPos + (addIncrement ? increment : -increment);
307 if (positive)
308 newPos = std::min(newPos, endPoint);
309 else
310 newPos = std::max(newPos, endPoint);
311 }
312
313 if (newPos == endPoint) {
314 m_currentLoop++;
315 if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops)
316 m_timer.stop();
317 else if (s->marqueeBehavior() != MALTERNATE)
318 m_reset = true;
319 }
320
321 if (isHorizontal())
322 layer()->scrollableArea()->scrollToXOffset(newPos);
323 else
324 layer()->scrollableArea()->scrollToYOffset(newPos);
325 }
326
327 } // namespace blink
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