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| 1 /* | |
| 2 * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. | |
| 3 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo
bile.com/) | |
| 4 * | |
| 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | |
| 6 * | |
| 7 * Other contributors: | |
| 8 * Robert O'Callahan <roc+@cs.cmu.edu> | |
| 9 * David Baron <dbaron@fas.harvard.edu> | |
| 10 * Christian Biesinger <cbiesinger@web.de> | |
| 11 * Randall Jesup <rjesup@wgate.com> | |
| 12 * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> | |
| 13 * Josh Soref <timeless@mac.com> | |
| 14 * Boris Zbarsky <bzbarsky@mit.edu> | |
| 15 * | |
| 16 * This library is free software; you can redistribute it and/or | |
| 17 * modify it under the terms of the GNU Lesser General Public | |
| 18 * License as published by the Free Software Foundation; either | |
| 19 * version 2.1 of the License, or (at your option) any later version. | |
| 20 * | |
| 21 * This library is distributed in the hope that it will be useful, | |
| 22 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 23 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 24 * Lesser General Public License for more details. | |
| 25 * | |
| 26 * You should have received a copy of the GNU Lesser General Public | |
| 27 * License along with this library; if not, write to the Free Software | |
| 28 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 US
A | |
| 29 * | |
| 30 * Alternatively, the contents of this file may be used under the terms | |
| 31 * of either the Mozilla Public License Version 1.1, found at | |
| 32 * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public | |
| 33 * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html | |
| 34 * (the "GPL"), in which case the provisions of the MPL or the GPL are | |
| 35 * applicable instead of those above. If you wish to allow use of your | |
| 36 * version of this file only under the terms of one of those two | |
| 37 * licenses (the MPL or the GPL) and not to allow others to use your | |
| 38 * version of this file under the LGPL, indicate your decision by | |
| 39 * deletingthe provisions above and replace them with the notice and | |
| 40 * other provisions required by the MPL or the GPL, as the case may be. | |
| 41 * If you do not delete the provisions above, a recipient may use your | |
| 42 * version of this file under any of the LGPL, the MPL or the GPL. | |
| 43 */ | |
| 44 | |
| 45 #include "config.h" | |
| 46 | |
| 47 #include "core/rendering/RenderMarquee.h" | |
| 48 | |
| 49 #include "core/HTMLNames.h" | |
| 50 #include "core/html/HTMLMarqueeElement.h" | |
| 51 #include "core/frame/FrameView.h" | |
| 52 #include "core/frame/UseCounter.h" | |
| 53 #include "core/rendering/RenderLayer.h" | |
| 54 #include "core/rendering/RenderView.h" | |
| 55 #include "platform/LengthFunctions.h" | |
| 56 | |
| 57 namespace blink { | |
| 58 | |
| 59 using namespace HTMLNames; | |
| 60 | |
| 61 RenderMarquee::RenderMarquee(HTMLMarqueeElement* element) | |
| 62 : RenderBlockFlow(element) | |
| 63 , m_currentLoop(0) | |
| 64 , m_totalLoops(0) | |
| 65 , m_timer(element, &HTMLMarqueeElement::timerFired) | |
| 66 , m_start(0) | |
| 67 , m_end(0) | |
| 68 , m_speed(0) | |
| 69 , m_reset(false) | |
| 70 , m_suspended(false) | |
| 71 , m_stopped(false) | |
| 72 , m_direction(MAUTO) | |
| 73 { | |
| 74 UseCounter::count(document(), UseCounter::HTMLMarqueeElement); | |
| 75 } | |
| 76 | |
| 77 RenderMarquee::~RenderMarquee() | |
| 78 { | |
| 79 } | |
| 80 | |
| 81 int RenderMarquee::marqueeSpeed() const | |
| 82 { | |
| 83 int result = style()->marqueeSpeed(); | |
| 84 if (Node* node = this->node()) | |
| 85 result = std::max(result, toHTMLMarqueeElement(node)->minimumDelay()); | |
| 86 return result; | |
| 87 } | |
| 88 | |
| 89 EMarqueeDirection RenderMarquee::direction() const | |
| 90 { | |
| 91 // FIXME: Support the CSS3 "auto" value for determining the direction of the
marquee. | |
| 92 // For now just map MAUTO to MBACKWARD | |
| 93 EMarqueeDirection result = style()->marqueeDirection(); | |
| 94 TextDirection dir = style()->direction(); | |
| 95 if (result == MAUTO) | |
| 96 result = MBACKWARD; | |
| 97 if (result == MFORWARD) | |
| 98 result = (dir == LTR) ? MRIGHT : MLEFT; | |
| 99 if (result == MBACKWARD) | |
| 100 result = (dir == LTR) ? MLEFT : MRIGHT; | |
| 101 | |
| 102 // Now we have the real direction. Next we check to see if the increment is
negative. | |
| 103 // If so, then we reverse the direction. | |
| 104 Length increment = style()->marqueeIncrement(); | |
| 105 if (increment.isNegative()) | |
| 106 result = static_cast<EMarqueeDirection>(-result); | |
| 107 | |
| 108 return result; | |
| 109 } | |
| 110 | |
| 111 bool RenderMarquee::isHorizontal() const | |
| 112 { | |
| 113 return direction() == MLEFT || direction() == MRIGHT; | |
| 114 } | |
| 115 | |
| 116 int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge
) | |
| 117 { | |
| 118 if (isHorizontal()) { | |
| 119 bool ltr = style()->isLeftToRightDirection(); | |
| 120 LayoutUnit clientWidth = this->clientWidth(); | |
| 121 LayoutUnit contentWidth = ltr ? maxPreferredLogicalWidth() : minPreferre
dLogicalWidth(); | |
| 122 if (ltr) | |
| 123 contentWidth += (paddingRight() - borderLeft()); | |
| 124 else { | |
| 125 contentWidth = width() - contentWidth; | |
| 126 contentWidth += (paddingLeft() - borderRight()); | |
| 127 } | |
| 128 if (dir == MRIGHT) { | |
| 129 if (stopAtContentEdge) | |
| 130 return std::max<LayoutUnit>(0, ltr ? (contentWidth - clientWidth
) : (clientWidth - contentWidth)); | |
| 131 else | |
| 132 return ltr ? contentWidth : clientWidth; | |
| 133 } | |
| 134 else { | |
| 135 if (stopAtContentEdge) | |
| 136 return std::min<LayoutUnit>(0, ltr ? (contentWidth - clientWidth
) : (clientWidth - contentWidth)); | |
| 137 else | |
| 138 return ltr ? -clientWidth : -contentWidth; | |
| 139 } | |
| 140 } | |
| 141 else { | |
| 142 int contentHeight = layoutOverflowRect().maxY() - borderTop() + paddingB
ottom(); | |
| 143 int clientHeight = this->clientHeight(); | |
| 144 if (dir == MUP) { | |
| 145 if (stopAtContentEdge) | |
| 146 return std::min(contentHeight - clientHeight, 0); | |
| 147 else | |
| 148 return -clientHeight; | |
| 149 } | |
| 150 else { | |
| 151 if (stopAtContentEdge) | |
| 152 return std::max(contentHeight - clientHeight, 0); | |
| 153 else | |
| 154 return contentHeight; | |
| 155 } | |
| 156 } | |
| 157 } | |
| 158 | |
| 159 void RenderMarquee::start() | |
| 160 { | |
| 161 if (m_timer.isActive() || style()->marqueeIncrement().isZero()) | |
| 162 return; | |
| 163 | |
| 164 if (!m_suspended && !m_stopped) { | |
| 165 if (isHorizontal()) | |
| 166 layer()->scrollableArea()->scrollToOffset(IntSize(m_start, 0)); | |
| 167 else | |
| 168 layer()->scrollableArea()->scrollToOffset(IntSize(0, m_start)); | |
| 169 } else { | |
| 170 m_suspended = false; | |
| 171 m_stopped = false; | |
| 172 } | |
| 173 | |
| 174 m_timer.startRepeating(speed() * 0.001, FROM_HERE); | |
| 175 } | |
| 176 | |
| 177 void RenderMarquee::suspend() | |
| 178 { | |
| 179 m_timer.stop(); | |
| 180 m_suspended = true; | |
| 181 } | |
| 182 | |
| 183 void RenderMarquee::stop() | |
| 184 { | |
| 185 m_timer.stop(); | |
| 186 m_stopped = true; | |
| 187 } | |
| 188 | |
| 189 void RenderMarquee::updateMarqueePosition() | |
| 190 { | |
| 191 bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops); | |
| 192 if (activate) { | |
| 193 EMarqueeBehavior behavior = style()->marqueeBehavior(); | |
| 194 m_start = computePosition(direction(), behavior == MALTERNATE); | |
| 195 m_end = computePosition(reverseDirection(), behavior == MALTERNATE || be
havior == MSLIDE); | |
| 196 if (!m_stopped) { | |
| 197 // Hits in compositing/overflow/do-not-repaint-if-scrolling-composit
ed-layers.html during layout. | |
| 198 DisableCompositingQueryAsserts disabler; | |
| 199 start(); | |
| 200 } | |
| 201 } | |
| 202 } | |
| 203 | |
| 204 const char* RenderMarquee::renderName() const | |
| 205 { | |
| 206 if (isFloating()) | |
| 207 return "RenderMarquee (floating)"; | |
| 208 if (isOutOfFlowPositioned()) | |
| 209 return "RenderMarquee (positioned)"; | |
| 210 if (isAnonymous()) | |
| 211 return "RenderMarquee (generated)"; | |
| 212 if (isRelPositioned()) | |
| 213 return "RenderMarquee (relative positioned)"; | |
| 214 return "RenderMarquee"; | |
| 215 | |
| 216 } | |
| 217 | |
| 218 void RenderMarquee::styleDidChange(StyleDifference difference, const RenderStyle
* oldStyle) | |
| 219 { | |
| 220 RenderBlockFlow::styleDidChange(difference, oldStyle); | |
| 221 | |
| 222 RenderStyle* s = style(); | |
| 223 | |
| 224 if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopC
ount() && m_currentLoop >= m_totalLoops)) | |
| 225 m_currentLoop = 0; // When direction changes or our loopCount is a small
er number than our current loop, reset our loop. | |
| 226 | |
| 227 m_totalLoops = s->marqueeLoopCount(); | |
| 228 m_direction = s->marqueeDirection(); | |
| 229 | |
| 230 // Hack for WinIE. In WinIE, a value of 0 or lower for the loop count for SL
IDE means to only do | |
| 231 // one loop. | |
| 232 if (m_totalLoops <= 0 && s->marqueeBehavior() == MSLIDE) | |
| 233 m_totalLoops = 1; | |
| 234 | |
| 235 // Hack alert: Set the white-space value to nowrap for horizontal marquees w
ith inline children, thus ensuring | |
| 236 // all the text ends up on one line by default. Limit this hack to the <marq
uee> element to emulate | |
| 237 // WinIE's behavior. Someone using CSS3 can use white-space: nowrap on their
own to get this effect. | |
| 238 // Second hack alert: Set the text-align back to auto. WinIE completely igno
res text-align on the | |
| 239 // marquee element. | |
| 240 // FIXME: Bring these up with the CSS WG. | |
| 241 if (isHorizontal() && childrenInline()) { | |
| 242 s->setWhiteSpace(NOWRAP); | |
| 243 s->setTextAlign(TASTART); | |
| 244 } | |
| 245 | |
| 246 // Legacy hack - multiple browsers default vertical marquees to 200px tall. | |
| 247 if (!isHorizontal() && s->height().isAuto()) | |
| 248 s->setHeight(Length(200, Fixed)); | |
| 249 | |
| 250 if (speed() != marqueeSpeed()) { | |
| 251 m_speed = marqueeSpeed(); | |
| 252 if (m_timer.isActive()) | |
| 253 m_timer.startRepeating(speed() * 0.001, FROM_HERE); | |
| 254 } | |
| 255 | |
| 256 // Check the loop count to see if we should now stop. | |
| 257 bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops); | |
| 258 if (activate && !m_timer.isActive()) | |
| 259 setNeedsLayoutAndFullPaintInvalidation(); | |
| 260 else if (!activate && m_timer.isActive()) | |
| 261 m_timer.stop(); | |
| 262 } | |
| 263 | |
| 264 void RenderMarquee::layoutBlock(bool relayoutChildren) | |
| 265 { | |
| 266 RenderBlockFlow::layoutBlock(relayoutChildren); | |
| 267 | |
| 268 updateMarqueePosition(); | |
| 269 } | |
| 270 | |
| 271 void RenderMarquee::timerFired() | |
| 272 { | |
| 273 // FIXME: Why do we need to check the view and not just the RenderMarquee it
self? | |
| 274 if (view()->needsLayout()) | |
| 275 return; | |
| 276 | |
| 277 if (m_reset) { | |
| 278 m_reset = false; | |
| 279 if (isHorizontal()) | |
| 280 layer()->scrollableArea()->scrollToXOffset(m_start); | |
| 281 else | |
| 282 layer()->scrollableArea()->scrollToYOffset(m_start); | |
| 283 return; | |
| 284 } | |
| 285 | |
| 286 RenderStyle* s = style(); | |
| 287 | |
| 288 int endPoint = m_end; | |
| 289 int range = m_end - m_start; | |
| 290 int newPos; | |
| 291 if (range == 0) | |
| 292 newPos = m_end; | |
| 293 else { | |
| 294 bool addIncrement = direction() == MUP || direction() == MLEFT; | |
| 295 bool isReversed = s->marqueeBehavior() == MALTERNATE && m_currentLoop %
2; | |
| 296 if (isReversed) { | |
| 297 // We're going in the reverse direction. | |
| 298 endPoint = m_start; | |
| 299 range = -range; | |
| 300 addIncrement = !addIncrement; | |
| 301 } | |
| 302 bool positive = range > 0; | |
| 303 int clientSize = (isHorizontal() ? clientWidth() : clientHeight()); | |
| 304 int increment = abs(intValueForLength(style()->marqueeIncrement(), clien
tSize)); | |
| 305 int currentPos = (isHorizontal() ? layer()->scrollableArea()->scrollXOff
set() : layer()->scrollableArea()->scrollYOffset()); | |
| 306 newPos = currentPos + (addIncrement ? increment : -increment); | |
| 307 if (positive) | |
| 308 newPos = std::min(newPos, endPoint); | |
| 309 else | |
| 310 newPos = std::max(newPos, endPoint); | |
| 311 } | |
| 312 | |
| 313 if (newPos == endPoint) { | |
| 314 m_currentLoop++; | |
| 315 if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops) | |
| 316 m_timer.stop(); | |
| 317 else if (s->marqueeBehavior() != MALTERNATE) | |
| 318 m_reset = true; | |
| 319 } | |
| 320 | |
| 321 if (isHorizontal()) | |
| 322 layer()->scrollableArea()->scrollToXOffset(newPos); | |
| 323 else | |
| 324 layer()->scrollableArea()->scrollToYOffset(newPos); | |
| 325 } | |
| 326 | |
| 327 } // namespace blink | |
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