Index: base/debug/debugger.h |
=================================================================== |
--- base/debug/debugger.h (revision 0) |
+++ base/debug/debugger.h (working copy) |
@@ -2,95 +2,38 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-// This is a cross platform interface for helper functions related to debuggers. |
-// You should use this to test if you're running under a debugger, and if you |
-// would like to yield (breakpoint) into the debugger. |
+// This is a cross platform interface for helper functions related to |
+// debuggers. You should use this to test if you're running under a debugger, |
+// and if you would like to yield (breakpoint) into the debugger. |
-#ifndef BASE_DEBUG_UTIL_H_ |
-#define BASE_DEBUG_UTIL_H_ |
+#ifndef BASE_DEBUG_DEBUGGER_H |
+#define BASE_DEBUG_DEBUGGER_H |
#pragma once |
-#include <iosfwd> |
+namespace base { |
+namespace debug { |
-#include "base/basictypes.h" |
+// Starts the registered system-wide JIT debugger to attach it to specified |
+// process. |
+bool SpawnDebuggerOnProcess(unsigned process_id); |
-#if defined(OS_WIN) |
-struct _EXCEPTION_POINTERS; |
-#endif |
+// Waits wait_seconds seconds for a debugger to attach to the current process. |
+// When silent is false, an exception is thrown when a debugger is detected. |
+bool WaitForDebugger(int wait_seconds, bool silent); |
-// A stacktrace can be helpful in debugging. For example, you can include a |
-// stacktrace member in a object (probably around #ifndef NDEBUG) so that you |
-// can later see where the given object was created from. |
-class StackTrace { |
- public: |
- // Creates a stacktrace from the current location |
- StackTrace(); |
+// Returns true if the given process is being run under a debugger. |
+// |
+// On OS X, the underlying mechanism doesn't work when the sandbox is enabled. |
+// To get around this, this function caches its value. |
+// |
+// WARNING: Because of this, on OS X, a call MUST be made to this function |
+// BEFORE the sandbox is enabled. |
+bool BeingDebugged(); |
- // Note that the default copy constructor and assignment constructors |
- // are OK. |
+// Break into the debugger, assumes a debugger is present. |
+void BreakDebugger(); |
-#if defined(OS_WIN) |
- // Creates a stacktrace for an exception. |
- // Note: this function will throw an import not found (StackWalk64) exception |
- // on system without dbghelp 5.1. |
- StackTrace(_EXCEPTION_POINTERS* exception_pointers); |
-#endif |
- // Gets an array of instruction pointer values. |
- // count: (output) the number of elements in the returned array |
- const void *const *Addresses(size_t* count); |
- // Prints a backtrace to stderr |
- void PrintBacktrace(); |
+} // namespace debug |
+} // namespace base |
- // Resolves backtrace to symbols and write to stream. |
- void OutputToStream(std::ostream* os); |
- |
- private: |
- // From http://msdn.microsoft.com/en-us/library/bb204633.aspx, |
- // the sum of FramesToSkip and FramesToCapture must be less than 63, |
- // so set it to 62. Even if on POSIX it could be a larger value, it usually |
- // doesn't give much more information. |
- static const int MAX_TRACES = 62; |
- void* trace_[MAX_TRACES]; |
- int count_; |
-}; |
- |
-class DebugUtil { |
- public: |
- // Starts the registered system-wide JIT debugger to attach it to specified |
- // process. |
- static bool SpawnDebuggerOnProcess(unsigned process_id); |
- |
- // Waits wait_seconds seconds for a debugger to attach to the current process. |
- // When silent is false, an exception is thrown when a debugger is detected. |
- static bool WaitForDebugger(int wait_seconds, bool silent); |
- |
- // Are we running under a debugger? |
- // On OS X, the underlying mechanism doesn't work when the sandbox is enabled. |
- // To get around this, this function caches its value. |
- // WARNING: Because of this, on OS X, a call MUST be made to this function |
- // BEFORE the sandbox is enabled. |
- static bool BeingDebugged(); |
- |
- // Break into the debugger, assumes a debugger is present. |
- static void BreakDebugger(); |
- |
-#if defined(OS_MACOSX) |
- // On Mac OS X, it can take a really long time for the OS crash handler to |
- // process a Chrome crash when debugging symbols are available. This |
- // translates into a long wait until the process actually dies. This call |
- // disables Apple Crash Reporter entirely. |
- static void DisableOSCrashDumps(); |
-#endif // defined(OS_MACOSX) |
- |
- // This should be used only in test code. |
- static void SuppressDialogs() { |
- suppress_dialogs_ = true; |
- } |
- |
- private: |
- // If true, avoid displaying any dialogs that could cause problems |
- // in non-interactive environments. |
- static bool suppress_dialogs_; |
-}; |
- |
-#endif // BASE_DEBUG_UTIL_H_ |
+#endif // BASE_DEBUG_DEBUGGER_H |