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Unified Diff: include/gpu/GrBackendEffectFactory.h

Issue 394213002: Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: Created 6 years, 5 months ago
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Index: include/gpu/GrBackendEffectFactory.h
diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h
index ef9e436401d72466f64603c1e4b1672b95646ef8..32f14f27460955a0f99939faaaef27a4d87ec9b3 100644
--- a/include/gpu/GrBackendEffectFactory.h
+++ b/include/gpu/GrBackendEffectFactory.h
@@ -14,12 +14,22 @@
#include "SkTypes.h"
#include "SkTArray.h"
+/** Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
+ effect object. Also tracks equivalence of shaders generated via a key. Each factory instance
+ is assigned a generation ID at construction. The ID of the return of GrEffect::getFactory()
+ is used as a type identifier. Thus a GrEffect subclass must return a singleton from
+ getFactory(). GrEffect subclasses should use the derived class GrTBackendEffectFactory that is
+ templated on the GrEffect subclass as their factory object. It requires that the GrEffect
+ subclass has a nested class (or typedef) GLEffect which is its GL implementation and a subclass
+ of GrGLEffect.
+ */
+
class GrGLEffect;
class GrGLCaps;
class GrDrawEffect;
/**
- * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key.
+ * Used by effects to build their keys. It incorpates each per-effect key into a larger shader key.
*/
class GrEffectKeyBuilder {
public:
@@ -32,14 +42,6 @@
fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
}
- /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
- add*() call. */
- uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
- SkASSERT(count > 0);
- fCount += count;
- return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
- }
-
size_t size() const { return sizeof(uint32_t) * fCount; }
private:
@@ -47,74 +49,43 @@
int fCount; // number of uint32_ts added to fData by the effect.
};
-/**
- * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
- * effect object. It also tracks equivalence of shaders generated via a key. The factory for an
- * effect is accessed via GrEffect::getFactory(). Each factory instance is assigned an ID at
- * construction. The ID of GrEffect::getFactory() is used as a type identifier. Thus, a GrEffect
- * subclass must always return the same object from getFactory() and that factory object must be
- * unique to the GrEffect subclass (and unique from any further derived subclasses).
- *
- * Rather than subclassing this class themselves, it is recommended that GrEffect authors use
- * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as:
- *
- * const GrBackendEffectFactory& MyEffect::getFactory() const {
- * return GrTBackendEffectFactory<MyEffect>::getInstance();
- * }
- *
- * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments.
- */
class GrBackendEffectFactory : SkNoncopyable {
public:
typedef uint32_t EffectKey;
- /**
- * Generates an effect's key. The key is based on the aspects of the GrEffect object's
- * configuration that affect GLSL code generation. Two GrEffect instances that would cause
- * this->createGLInstance()->emitCode() to produce different code must produce different keys.
- */
- virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
-
- /**
- * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL
- * program and to manage updating uniforms for the program when it is used.
- */
+ virtual bool getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0;
- /**
- * Produces a human-reable name for the effect.
- */
+ bool operator ==(const GrBackendEffectFactory& b) const {
+ return fEffectClassID == b.fEffectClassID;
+ }
+ bool operator !=(const GrBackendEffectFactory& b) const {
+ return !(*this == b);
+ }
+
virtual const char* name() const = 0;
- /**
- * A unique value for every instance of this factory. It is automatically incorporated into the
- * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a
- * GrEffect subclass and not necessarily across subclasses.
- */
- uint32_t effectClassID() const { return fEffectClassID; }
-
protected:
- GrBackendEffectFactory() : fEffectClassID(GenID()) {}
- virtual ~GrBackendEffectFactory() {}
-
-private:
enum {
kIllegalEffectClassID = 0,
};
- static uint32_t GenID() {
+ GrBackendEffectFactory() {
+ fEffectClassID = kIllegalEffectClassID;
+ }
+ virtual ~GrBackendEffectFactory() {}
+
+ static int32_t GenID() {
// fCurrEffectClassID has been initialized to kIllegalEffectClassID. The
// atomic inc returns the old value not the incremented value. So we add
// 1 to the returned value.
- uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1;
- if (!id) {
- SkFAIL("This should never wrap as it should only be called once for each GrEffect "
- "subclass.");
- }
+ int32_t id = sk_atomic_inc(&fCurrEffectClassID) + 1;
return id;
}
- const uint32_t fEffectClassID;
+ int32_t fEffectClassID;
+
+private:
static int32_t fCurrEffectClassID;
};
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