| Index: include/gpu/GrBackendEffectFactory.h
|
| diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h
|
| index ef9e436401d72466f64603c1e4b1672b95646ef8..32f14f27460955a0f99939faaaef27a4d87ec9b3 100644
|
| --- a/include/gpu/GrBackendEffectFactory.h
|
| +++ b/include/gpu/GrBackendEffectFactory.h
|
| @@ -14,12 +14,22 @@
|
| #include "SkTypes.h"
|
| #include "SkTArray.h"
|
|
|
| +/** Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
|
| + effect object. Also tracks equivalence of shaders generated via a key. Each factory instance
|
| + is assigned a generation ID at construction. The ID of the return of GrEffect::getFactory()
|
| + is used as a type identifier. Thus a GrEffect subclass must return a singleton from
|
| + getFactory(). GrEffect subclasses should use the derived class GrTBackendEffectFactory that is
|
| + templated on the GrEffect subclass as their factory object. It requires that the GrEffect
|
| + subclass has a nested class (or typedef) GLEffect which is its GL implementation and a subclass
|
| + of GrGLEffect.
|
| + */
|
| +
|
| class GrGLEffect;
|
| class GrGLCaps;
|
| class GrDrawEffect;
|
|
|
| /**
|
| - * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key.
|
| + * Used by effects to build their keys. It incorpates each per-effect key into a larger shader key.
|
| */
|
| class GrEffectKeyBuilder {
|
| public:
|
| @@ -32,14 +42,6 @@
|
| fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
|
| }
|
|
|
| - /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
|
| - add*() call. */
|
| - uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
|
| - SkASSERT(count > 0);
|
| - fCount += count;
|
| - return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
|
| - }
|
| -
|
| size_t size() const { return sizeof(uint32_t) * fCount; }
|
|
|
| private:
|
| @@ -47,74 +49,43 @@
|
| int fCount; // number of uint32_ts added to fData by the effect.
|
| };
|
|
|
| -/**
|
| - * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
|
| - * effect object. It also tracks equivalence of shaders generated via a key. The factory for an
|
| - * effect is accessed via GrEffect::getFactory(). Each factory instance is assigned an ID at
|
| - * construction. The ID of GrEffect::getFactory() is used as a type identifier. Thus, a GrEffect
|
| - * subclass must always return the same object from getFactory() and that factory object must be
|
| - * unique to the GrEffect subclass (and unique from any further derived subclasses).
|
| - *
|
| - * Rather than subclassing this class themselves, it is recommended that GrEffect authors use
|
| - * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as:
|
| - *
|
| - * const GrBackendEffectFactory& MyEffect::getFactory() const {
|
| - * return GrTBackendEffectFactory<MyEffect>::getInstance();
|
| - * }
|
| - *
|
| - * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments.
|
| - */
|
| class GrBackendEffectFactory : SkNoncopyable {
|
| public:
|
| typedef uint32_t EffectKey;
|
|
|
| - /**
|
| - * Generates an effect's key. The key is based on the aspects of the GrEffect object's
|
| - * configuration that affect GLSL code generation. Two GrEffect instances that would cause
|
| - * this->createGLInstance()->emitCode() to produce different code must produce different keys.
|
| - */
|
| - virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
|
| -
|
| - /**
|
| - * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL
|
| - * program and to manage updating uniforms for the program when it is used.
|
| - */
|
| + virtual bool getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
|
| virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0;
|
|
|
| - /**
|
| - * Produces a human-reable name for the effect.
|
| - */
|
| + bool operator ==(const GrBackendEffectFactory& b) const {
|
| + return fEffectClassID == b.fEffectClassID;
|
| + }
|
| + bool operator !=(const GrBackendEffectFactory& b) const {
|
| + return !(*this == b);
|
| + }
|
| +
|
| virtual const char* name() const = 0;
|
|
|
| - /**
|
| - * A unique value for every instance of this factory. It is automatically incorporated into the
|
| - * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a
|
| - * GrEffect subclass and not necessarily across subclasses.
|
| - */
|
| - uint32_t effectClassID() const { return fEffectClassID; }
|
| -
|
| protected:
|
| - GrBackendEffectFactory() : fEffectClassID(GenID()) {}
|
| - virtual ~GrBackendEffectFactory() {}
|
| -
|
| -private:
|
| enum {
|
| kIllegalEffectClassID = 0,
|
| };
|
|
|
| - static uint32_t GenID() {
|
| + GrBackendEffectFactory() {
|
| + fEffectClassID = kIllegalEffectClassID;
|
| + }
|
| + virtual ~GrBackendEffectFactory() {}
|
| +
|
| + static int32_t GenID() {
|
| // fCurrEffectClassID has been initialized to kIllegalEffectClassID. The
|
| // atomic inc returns the old value not the incremented value. So we add
|
| // 1 to the returned value.
|
| - uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1;
|
| - if (!id) {
|
| - SkFAIL("This should never wrap as it should only be called once for each GrEffect "
|
| - "subclass.");
|
| - }
|
| + int32_t id = sk_atomic_inc(&fCurrEffectClassID) + 1;
|
| return id;
|
| }
|
|
|
| - const uint32_t fEffectClassID;
|
| + int32_t fEffectClassID;
|
| +
|
| +private:
|
| static int32_t fCurrEffectClassID;
|
| };
|
|
|
|
|