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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.h

Issue 394213002: Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDesc_DEFINED 8 #ifndef GrGLProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED 9 #define GrGLProgramDesc_DEFINED
10 10
(...skipping 154 matching lines...) Expand 10 before | Expand all | Expand 10 after
165 int8_t fCoverageAttributeIndex; 165 int8_t fCoverageAttributeIndex;
166 166
167 int8_t fColorEffectCnt; 167 int8_t fColorEffectCnt;
168 int8_t fCoverageEffectCnt; 168 int8_t fCoverageEffectCnt;
169 }; 169 };
170 170
171 // The key, stored in fKey, is composed of five parts: 171 // The key, stored in fKey, is composed of five parts:
172 // 1. uint32_t for total key length. 172 // 1. uint32_t for total key length.
173 // 2. uint32_t for a checksum. 173 // 2. uint32_t for a checksum.
174 // 3. Header struct defined above. 174 // 3. Header struct defined above.
175 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f or each 175 // 4. uint32_t offsets to beginning of every effects' key (see 5).
176 // offset and size.
177 // 5. per-effect keys. Each effect's key is a variable length array of uint3 2_t. 176 // 5. per-effect keys. Each effect's key is a variable length array of uint3 2_t.
178 enum { 177 enum {
179 // Part 1.
180 kLengthOffset = 0, 178 kLengthOffset = 0,
181 // Part 2.
182 kChecksumOffset = kLengthOffset + sizeof(uint32_t), 179 kChecksumOffset = kLengthOffset + sizeof(uint32_t),
183 // Part 3.
184 kHeaderOffset = kChecksumOffset + sizeof(uint32_t), 180 kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
185 kHeaderSize = SkAlign4(sizeof(KeyHeader)), 181 kHeaderSize = SkAlign4(sizeof(KeyHeader)),
186 // Part 4. 182 kEffectKeyLengthsOffset = kHeaderOffset + kHeaderSize,
187 // This is the offset in the overall key to the array of per-effect offs et,length pairs.
188 kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
189 }; 183 };
190 184
191 template<typename T, size_t OFFSET> T* atOffset() { 185 template<typename T, size_t OFFSET> T* atOffset() {
192 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET); 186 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET);
193 } 187 }
194 188
195 template<typename T, size_t OFFSET> const T* atOffset() const { 189 template<typename T, size_t OFFSET> const T* atOffset() const {
196 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET); 190 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET);
197 } 191 }
198 192
199 typedef GrBackendEffectFactory::EffectKey EffectKey; 193 typedef GrBackendEffectFactory::EffectKey EffectKey;
200 194
201 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } 195 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
202 196
203 // Shared code between setRandom() and Build().
204 static bool GetEffectKeyAndUpdateStats(const GrEffectStage& stage,
205 const GrGLCaps& caps,
206 bool useExplicitLocalCoords,
207 GrEffectKeyBuilder* b,
208 uint16_t* effectKeySize,
209 bool* setTrueIfReadsDst,
210 bool* setTrueIfReadsPos,
211 bool* setTrueIfHasVertexCode);
212
213 void finalize(); 197 void finalize();
214 198
215 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); } 199 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); }
216 200
217 /** Used to provide effects' keys to their emitCode() function. */ 201 /** Used to provide effects' keys to their emitCode() function. */
218 class EffectKeyProvider { 202 class EffectKeyProvider {
219 public: 203 public:
220 enum EffectType { 204 enum EffectType {
221 kColor_EffectType, 205 kColor_EffectType,
222 kCoverage_EffectType, 206 kCoverage_EffectType,
223 }; 207 };
224 208
225 EffectKeyProvider(const GrGLProgramDesc* desc, EffectType type) : fDesc( desc) { 209 EffectKeyProvider(const GrGLProgramDesc* desc, EffectType type) : fDesc( desc) {
226 // Coverage effect key offsets begin immediately after those of the color effects. 210 // Coverage effect key offsets begin immediately after those of the color effects.
227 fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects() ; 211 fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects() ;
228 } 212 }
229 213
230 EffectKey get(int index) const { 214 EffectKey get(int index) const {
231 const uint16_t* offsets = reinterpret_cast<const uint16_t*>( 215 const uint32_t* offsets = reinterpret_cast<const uint32_t*>(fDesc->f Key.begin() +
232 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); 216 kEffectK eyLengthsOffset);
233 // We store two uint16_ts per effect, one for the offset to the effe ct's key and one for 217 uint32_t offset = offsets[fBaseIndex + index];
234 // its length. Here we just need the offset.
235 uint16_t offset = offsets[2 * (fBaseIndex + index)];
236 return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + off set); 218 return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + off set);
237 } 219 }
238 private: 220 private:
239 const GrGLProgramDesc* fDesc; 221 const GrGLProgramDesc* fDesc;
240 int fBaseIndex; 222 int fBaseIndex;
241 }; 223 };
242 224
243 enum { 225 enum {
244 kMaxPreallocEffects = 8, 226 kMaxPreallocEffects = 8,
245 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size. 227 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size.
246 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + 228 kPreAllocSize = kEffectKeyLengthsOffset +
247 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, 229 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect,
248 }; 230 };
249 231
250 SkSTArray<kPreAllocSize, uint8_t, true> fKey; 232 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
251 233
252 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Split out 234 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Split out
253 // part of GrGLShaderBuilder that is used by effects so that this header doe sn't need to be 235 // part of GrGLShaderBuilder that is used by effects so that this header doe sn't need to be
254 // visible to GrGLEffects. Then make public accessors as necessary and remov e friends. 236 // visible to GrGLEffects. Then make public accessors as necessary and remov e friends.
255 friend class GrGLProgram; 237 friend class GrGLProgram;
256 friend class GrGLShaderBuilder; 238 friend class GrGLShaderBuilder;
257 friend class GrGLFullShaderBuilder; 239 friend class GrGLFullShaderBuilder;
258 friend class GrGLFragmentOnlyShaderBuilder; 240 friend class GrGLFragmentOnlyShaderBuilder;
259 }; 241 };
260 242
261 #endif 243 #endif
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