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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 394213002: Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h" 12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h" 13 #include "GrGpuGL.h"
14 14
15 #include "SkChecksum.h" 15 #include "SkChecksum.h"
16 16
17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage, 17 static inline bool get_key_and_update_stats(const GrEffectStage& stage,
18 const GrGLCaps& caps, 18 const GrGLCaps& caps,
19 bool useExplicitLocalCoords, 19 bool useExplicitLocalCoords,
20 GrEffectKeyBuilder* b, 20 GrEffectKeyBuilder* b,
21 uint16_t* effectKeySize, 21 bool* setTrueIfReadsDst,
22 bool* setTrueIfReadsDst, 22 bool* setTrueIfReadsPos,
23 bool* setTrueIfReadsPos, 23 bool* setTrueIfHasVertexCode) {
24 bool* setTrueIfHasVertexCode) {
25 const GrBackendEffectFactory& factory = stage.getEffect()->getFactory(); 24 const GrBackendEffectFactory& factory = stage.getEffect()->getFactory();
26 GrDrawEffect drawEffect(stage, useExplicitLocalCoords); 25 GrDrawEffect drawEffect(stage, useExplicitLocalCoords);
27 if (stage.getEffect()->willReadDstColor()) { 26 if (stage.getEffect()->willReadDstColor()) {
28 *setTrueIfReadsDst = true; 27 *setTrueIfReadsDst = true;
29 } 28 }
30 if (stage.getEffect()->willReadFragmentPosition()) { 29 if (stage.getEffect()->willReadFragmentPosition()) {
31 *setTrueIfReadsPos = true; 30 *setTrueIfReadsPos = true;
32 } 31 }
33 if (stage.getEffect()->hasVertexCode()) { 32 if (stage.getEffect()->hasVertexCode()) {
34 *setTrueIfHasVertexCode = true; 33 *setTrueIfHasVertexCode = true;
35 } 34 }
36 factory.getGLEffectKey(drawEffect, caps, b); 35 return factory.getGLEffectKey(drawEffect, caps, b);
37 size_t size = b->size();
38 if (size > SK_MaxU16) {
39 *effectKeySize = 0; // suppresses a warning.
40 return false;
41 }
42 *effectKeySize = SkToU16(size);
43 if (!GrGLProgramEffects::GenEffectMetaKey(drawEffect, caps, b)) {
44 return false;
45 }
46 return true;
47 } 36 }
48 37
49 bool GrGLProgramDesc::Build(const GrDrawState& drawState, 38 bool GrGLProgramDesc::Build(const GrDrawState& drawState,
50 GrGpu::DrawType drawType, 39 GrGpu::DrawType drawType,
51 GrDrawState::BlendOptFlags blendOpts, 40 GrDrawState::BlendOptFlags blendOpts,
52 GrBlendCoeff srcCoeff, 41 GrBlendCoeff srcCoeff,
53 GrBlendCoeff dstCoeff, 42 GrBlendCoeff dstCoeff,
54 const GrGpuGL* gpu, 43 const GrGpuGL* gpu,
55 const GrDeviceCoordTexture* dstCopy, 44 const GrDeviceCoordTexture* dstCopy,
56 SkTArray<const GrEffectStage*, true>* colorStages, 45 SkTArray<const GrEffectStage*, true>* colorStages,
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 // We use vertexshader-less shader programs only when drawing paths. 98 // We use vertexshader-less shader programs only when drawing paths.
110 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType || 99 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType ||
111 GrGpu::kDrawPaths_DrawType == drawType); 100 GrGpu::kDrawPaths_DrawType == drawType);
112 int numStages = 0; 101 int numStages = 0;
113 if (!skipColor) { 102 if (!skipColor) {
114 numStages += drawState.numColorStages() - firstEffectiveColorStage; 103 numStages += drawState.numColorStages() - firstEffectiveColorStage;
115 } 104 }
116 if (!skipCoverage) { 105 if (!skipCoverage) {
117 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage ; 106 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage ;
118 } 107 }
119 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); 108 GR_STATIC_ASSERT(0 == kEffectKeyLengthsOffset % sizeof(uint32_t));
120 // Make room for everything up to and including the array of offsets to effe ct keys. 109 // Make room for everything up to and including the array of offsets to effe ct keys.
121 desc->fKey.reset(); 110 desc->fKey.reset();
122 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint32_ t) * numStages); 111 desc->fKey.push_back_n(kEffectKeyLengthsOffset + sizeof(uint32_t) * numStage s);
123 112
124 int offsetAndSizeIndex = 0; 113 size_t offset = desc->fKey.count();
114 int offsetIndex = 0;
125 115
126 bool effectKeySuccess = true; 116 bool effectKeySuccess = true;
127 if (!skipColor) { 117 if (!skipColor) {
128 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); + +s) { 118 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); + +s) {
129 uint16_t* offsetAndSize = 119 uint32_t* offsetLocation = reinterpret_cast<uint32_t*>(desc->fKey.be gin() +
130 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse tsAndLengthOffset + 120 kEffectKeyLen gthsOffset +
131 offsetAndSizeIndex * 2 * sizeof(uint 16_t)); 121 offsetIndex * sizeof(uint32_t));
122 *offsetLocation = offset;
123 ++offsetIndex;
132 124
133 GrEffectKeyBuilder b(&desc->fKey); 125 GrEffectKeyBuilder b(&desc->fKey);
134 uint16_t effectKeySize; 126 effectKeySuccess |= get_key_and_update_stats(drawState.getColorStage (s), gpu->glCaps(),
135 uint32_t effectOffset = desc->fKey.count(); 127 requiresLocalCoordAttri b, &b, &readsDst,
136 effectKeySuccess |= GetEffectKeyAndUpdateStats( 128 &readFragPosition, &has VertexCode);
137 drawState.getColorStage(s), gpu->glCaps(), 129 offset += b.size();
138 requiresLocalCoordAttrib, &b,
139 &effectKeySize, &readsDst,
140 &readFragPosition, &hasVertexCode);
141 effectKeySuccess |= (effectOffset <= SK_MaxU16);
142
143 offsetAndSize[0] = SkToU16(effectOffset);
144 offsetAndSize[1] = effectKeySize;
145 ++offsetAndSizeIndex;
146 } 130 }
147 } 131 }
148 if (!skipCoverage) { 132 if (!skipCoverage) {
149 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStage s(); ++s) { 133 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStage s(); ++s) {
150 uint16_t* offsetAndSize = 134 uint32_t* offsetLocation = reinterpret_cast<uint32_t*>(desc->fKey.be gin() +
151 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse tsAndLengthOffset + 135 kEffectKeyLen gthsOffset +
152 offsetAndSizeIndex * 2 * sizeof(uint 16_t)); 136 offsetIndex * sizeof(uint32_t));
153 137 *offsetLocation = offset;
138 ++offsetIndex;
154 GrEffectKeyBuilder b(&desc->fKey); 139 GrEffectKeyBuilder b(&desc->fKey);
155 uint16_t effectKeySize; 140 effectKeySuccess |= get_key_and_update_stats(drawState.getCoverageSt age(s),
156 uint32_t effectOffset = desc->fKey.count(); 141 gpu->glCaps(), requires LocalCoordAttrib,
157 effectKeySuccess |= GetEffectKeyAndUpdateStats( 142 &b, &readsDst, &readFra gPosition,
158 drawState.getCoverageStage(s), gpu->glCaps() , 143 &hasVertexCode);
159 requiresLocalCoordAttrib, &b, 144 offset += b.size();
160 &effectKeySize, &readsDst,
161 &readFragPosition, &hasVertexCode);
162 effectKeySuccess |= (effectOffset <= SK_MaxU16);
163
164 offsetAndSize[0] = SkToU16(effectOffset);
165 offsetAndSize[1] = effectKeySize;
166 ++offsetAndSizeIndex;
167 } 145 }
168 } 146 }
169 if (!effectKeySuccess) { 147 if (!effectKeySuccess) {
170 desc->fKey.reset(); 148 desc->fKey.reset();
171 return false; 149 return false;
172 } 150 }
173 151
174 KeyHeader* header = desc->header(); 152 KeyHeader* header = desc->header();
175 // make sure any padding in the header is zeroed. 153 // make sure any padding in the header is zeroed.
176 memset(desc->header(), 0, kHeaderSize); 154 memset(desc->header(), 0, kHeaderSize);
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
325 *checksum = 0; 303 *checksum = 0;
326 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength); 304 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength);
327 } 305 }
328 306
329 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 307 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
330 size_t keyLength = other.keyLength(); 308 size_t keyLength = other.keyLength();
331 fKey.reset(keyLength); 309 fKey.reset(keyLength);
332 memcpy(fKey.begin(), other.fKey.begin(), keyLength); 310 memcpy(fKey.begin(), other.fKey.begin(), keyLength);
333 return *this; 311 return *this;
334 } 312 }
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