Index: cc/layers/picture_layer_impl.cc |
diff --git a/cc/layers/picture_layer_impl.cc b/cc/layers/picture_layer_impl.cc |
index 179bd35843e01efe9fcfcddce528ee9240c92e79..7bd66cd99235894398f168b0c394030a95ac0834 100644 |
--- a/cc/layers/picture_layer_impl.cc |
+++ b/cc/layers/picture_layer_impl.cc |
@@ -412,7 +412,8 @@ void PictureLayerImpl::UpdateTiles( |
// resourceless software draw, so don't update them. |
if (!layer_tree_impl()->resourceless_software_draw()) { |
visible_rect_for_tile_priority_ = visible_content_rect(); |
- viewport_size_for_tile_priority_ = layer_tree_impl()->DrawViewportSize(); |
+ viewport_rect_for_tile_priority_ = |
+ layer_tree_impl()->ViewportRectForTilePriority(); |
screen_space_transform_for_tile_priority_ = screen_space_transform(); |
} |
@@ -470,16 +471,22 @@ void PictureLayerImpl::UpdateTilePriorities( |
if (!tiling_needs_update) |
return; |
- // Use visible_content_rect, unless it's empty. If it's empty, then |
- // try to inverse project the viewport into layer space and use that. |
+ // If visible_rect_for_tile_priority_ is empty or |
+ // viewport_rect_for_tile_priority_ is set to be different from the device |
+ // viewport, try to inverse project the viewport into layer space and use |
+ // that. Otherwise just use visible_rect_for_tile_priority_ |
gfx::Rect visible_rect_in_content_space = visible_rect_for_tile_priority_; |
- if (visible_rect_in_content_space.IsEmpty()) { |
- gfx::Transform screen_to_layer(gfx::Transform::kSkipInitialization); |
- if (screen_space_transform_for_tile_priority_.GetInverse( |
- &screen_to_layer)) { |
+ |
+ if (visible_rect_in_content_space.IsEmpty() || |
+ layer_tree_impl()->DeviceViewport() != viewport_rect_for_tile_priority_) { |
+ gfx::Transform view_to_layer(gfx::Transform::kSkipInitialization); |
+ |
+ if (screen_space_transform_for_tile_priority_.GetInverse(&view_to_layer)) { |
+ // Transform from view space to content space. |
visible_rect_in_content_space = |
gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
- screen_to_layer, gfx::Rect(viewport_size_for_tile_priority_))); |
+ view_to_layer, viewport_rect_for_tile_priority_)); |
+ |
visible_rect_in_content_space.Intersect(gfx::Rect(content_bounds())); |
} |
} |