Index: android_webview/browser/hardware_renderer.cc |
diff --git a/android_webview/browser/hardware_renderer.cc b/android_webview/browser/hardware_renderer.cc |
index eaf34a9a595dc71eacaf0f6ec1ff76be77a5bd59..818d3c5c99aa9cbfb23464a3da96c36c8fc60a9e 100644 |
--- a/android_webview/browser/hardware_renderer.cc |
+++ b/android_webview/browser/hardware_renderer.cc |
@@ -191,6 +191,21 @@ void HardwareRenderer::DrawGL(bool stencil_enabled, |
if (last_egl_context_ != current_context) |
DLOG(WARNING) << "EGLContextChanged"; |
+ gfx::Transform transform(gfx::Transform::kSkipInitialization); |
+ transform.matrix().setColMajorf(draw_info->transform); |
+ transform.Translate(scroll_offset_.x(), scroll_offset_.y()); |
+ |
+ // Need to post the new transform matrix back to child compositor |
+ // because there is no onDraw during a Render Thread animation, and child |
+ // compositor might not have the tiles rasterized as the animation goes on. |
+ ParentCompositorDrawConstraints draw_constraints( |
+ draw_info->is_layer, transform, gfx::Rect(viewport_)); |
+ if (!draw_constraints_.Equals(draw_constraints)) { |
+ draw_constraints_ = draw_constraints; |
+ shared_renderer_state_->PostExternalDrawConstraintsToChildCompositor( |
+ draw_constraints); |
+ } |
+ |
viewport_.SetSize(draw_info->width, draw_info->height); |
layer_tree_host_->SetViewportSize(viewport_); |
clip_.SetRect(draw_info->clip_left, |
@@ -199,9 +214,6 @@ void HardwareRenderer::DrawGL(bool stencil_enabled, |
draw_info->clip_bottom - draw_info->clip_top); |
stencil_enabled_ = stencil_enabled; |
- gfx::Transform transform(gfx::Transform::kSkipInitialization); |
- transform.matrix().setColMajorf(draw_info->transform); |
- transform.Translate(scroll_offset_.x(), scroll_offset_.y()); |
delegated_layer_->SetTransform(transform); |
gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext); |