Index: android_webview/browser/hardware_renderer.cc |
diff --git a/android_webview/browser/hardware_renderer.cc b/android_webview/browser/hardware_renderer.cc |
index 511969e34f0c029d7d4a0256d319e6e2023e4bc9..c63238331b75d5665815ba28f5f6380721df8e99 100644 |
--- a/android_webview/browser/hardware_renderer.cc |
+++ b/android_webview/browser/hardware_renderer.cc |
@@ -144,6 +144,21 @@ void HardwareRenderer::DrawGL(bool stencil_enabled, |
if (last_egl_context_ != current_context) |
DLOG(WARNING) << "EGLContextChanged"; |
+ gfx::Transform transform(gfx::Transform::kSkipInitialization); |
+ transform.matrix().setColMajorf(draw_info->transform); |
+ transform.Translate(scroll_offset_.x(), scroll_offset_.y()); |
+ |
+ // Need to post the new transform matrix back to child compositor |
+ // because there is no onDraw during a Render Thread animation, and child |
+ // compositor might not have the tiles rasterized as the animation goes on. |
+ ParentCompositorDrawConstraints draw_constraints( |
+ draw_info->is_layer, transform, gfx::Rect(viewport_)); |
+ if (!draw_constraints_.Equals(draw_constraints)) { |
+ draw_constraints_ = draw_constraints; |
+ shared_renderer_state_->PostExternalDrawConstraintsToChildCompositor( |
+ draw_constraints); |
+ } |
+ |
scoped_ptr<DrawGLInput> input = shared_renderer_state_->PassDrawGLInput(); |
if (!resource_collection_.get()) { |
resource_collection_ = new cc::DelegatedFrameResourceCollection; |
@@ -194,9 +209,6 @@ void HardwareRenderer::DrawGL(bool stencil_enabled, |
draw_info->clip_bottom - draw_info->clip_top); |
stencil_enabled_ = stencil_enabled; |
- gfx::Transform transform(gfx::Transform::kSkipInitialization); |
- transform.matrix().setColMajorf(draw_info->transform); |
- transform.Translate(scroll_offset_.x(), scroll_offset_.y()); |
delegated_layer_->SetTransform(transform); |
gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext); |