Chromium Code Reviews| Index: ui/events/gestures/gesture_recognizer_impl.cc |
| diff --git a/ui/events/gestures/gesture_recognizer_impl.cc b/ui/events/gestures/gesture_recognizer_impl.cc |
| index 38c07f8ecacd6d06debe667e77c9ae5a40de563e..099d29f0112973af828b491cf255fe71110afd45 100644 |
| --- a/ui/events/gestures/gesture_recognizer_impl.cc |
| +++ b/ui/events/gestures/gesture_recognizer_impl.cc |
| @@ -288,26 +288,54 @@ void GestureRecognizerImpl::DispatchGestureEvent(GestureEvent* event) { |
| } |
| } |
| -ScopedVector<GestureEvent>* GestureRecognizerImpl::ProcessTouchEventForGesture( |
| +bool GestureRecognizerImpl::ProcessTouchEventPreDispatch( |
| const TouchEvent& event, |
| - ui::EventResult result, |
| - GestureConsumer* target) { |
| - SetupTargets(event, target); |
| + GestureConsumer* consumer) { |
| + SetupTargets(event, consumer); |
|
sadrul
2014/08/06 00:46:08
I think this is a slight change in behaviour: we c
tdresser
2014/08/06 12:47:04
Hmmm, good thought. I'll keep it in mind.
|
| - if (!use_unified_gesture_detector_) { |
| - GestureSequence* gesture_sequence = GetGestureSequenceForConsumer(target); |
| - return gesture_sequence->ProcessTouchEventForGesture(event, result); |
| + // If we aren't using the unified GR, we definitely want to dispatch the |
| + // event. |
| + if (!ui::IsUnifiedGestureDetectorEnabled()) |
| + return true; |
| + |
| + if (event.result() & ER_CONSUMED) |
| + return false; |
| + |
| + GestureProviderAura* gesture_provider = |
| + GetGestureProviderForConsumer(consumer); |
| + return gesture_provider->OnTouchEvent(event); |
| +} |
| + |
| +GestureRecognizer::Gestures* |
| +GestureRecognizerImpl::ProcessTouchEventPostDispatch( |
| + const TouchEvent& event, |
| + ui::EventResult result, |
| + GestureConsumer* consumer) { |
| + if (ui::IsUnifiedGestureDetectorEnabled()) { |
| + GestureProviderAura* gesture_provider = |
| + GetGestureProviderForConsumer(consumer); |
| + gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
| + return gesture_provider->GetAndResetPendingGestures(); |
| } else { |
| + GestureSequence* gesture_sequence = GetGestureSequenceForConsumer(consumer); |
| + return gesture_sequence->ProcessTouchEventForGesture(event, result); |
| + } |
| +} |
| + |
| +GestureRecognizer::Gestures* GestureRecognizerImpl::ProcessTouchEventOnAsyncAck( |
| + const TouchEvent& event, |
| + ui::EventResult result, |
| + GestureConsumer* consumer) { |
| + if (ui::IsUnifiedGestureDetectorEnabled()) { |
| + if (result & ui::ER_CONSUMED) |
| + return NULL; |
| GestureProviderAura* gesture_provider = |
| - GetGestureProviderForConsumer(target); |
| - // TODO(tdresser) - detect gestures eagerly. |
| - if (!(result & ER_CONSUMED)) { |
| - if (gesture_provider->OnTouchEvent(event)) { |
| - gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
| - return gesture_provider->GetAndResetPendingGestures(); |
| - } |
| - } |
| - return NULL; |
| + GetGestureProviderForConsumer(consumer); |
| + gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
| + return gesture_provider->GetAndResetPendingGestures(); |
| + } else { |
| + GestureSequence* gesture_sequence = GetGestureSequenceForConsumer(consumer); |
| + return gesture_sequence->ProcessTouchEventForGesture(event, result); |
| } |
| } |