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Unified Diff: ui/aura/window_event_dispatcher.cc

Issue 393953012: Eager Gesture Recognition on Aura (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address Jared's comments, and fix some compilation issues. Created 6 years, 5 months ago
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Index: ui/aura/window_event_dispatcher.cc
diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc
index 2e42a9559614609352bad7f2b3e80ff9ba60bdd0..7e2b48bcbeacfb58e8456ceaf55817e7df4feff7 100644
--- a/ui/aura/window_event_dispatcher.cc
+++ b/ui/aura/window_event_dispatcher.cc
@@ -160,9 +160,14 @@ DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
Window* window,
ui::EventResult result) {
- scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
- gestures.reset(ui::GestureRecognizer::Get()->
- ProcessTouchEventForGesture(*event, result, window));
+ ui::TouchEvent orig_event(*static_cast<const ui::TouchEvent*>(event),
+ static_cast<Window*>(window),
+ this->window());
+ // Once we've fully migrated to the unified gesture detector, we won't need to
sadrul 2014/08/01 21:00:06 Do you mean 'eager' instead of 'unified'?
tdresser 2014/08/05 14:40:14 Done.
+ // pass an event here.
+ scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
+ ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
+ orig_event, result, window));
DispatchDetails details = ProcessGestures(gestures.get());
if (details.dispatcher_destroyed)
return;
@@ -485,13 +490,20 @@ ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
// being dispatched.
if (dispatching_held_event_ || !held_move_event_ ||
!held_move_event_->IsTouchEvent()) {
- ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
- static_cast<Window*>(event.target()), window());
- // Get the list of GestureEvents from GestureRecognizer.
+ // If the event is being handled asynchronously, ignore it.
+ if(event.result() & ui::ER_CONSUMED)
+ return details;
scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
- gestures.reset(ui::GestureRecognizer::Get()->
- ProcessTouchEventForGesture(orig_event, event.result(),
- static_cast<Window*>(target)));
+
+ // Once we've fully migrated to the unified gesture detector, we won't
sadrul 2014/08/01 21:00:06 ditto
tdresser 2014/08/05 14:40:14 Done.
+ // need to pass an event here.
+ ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
+ static_cast<Window*>(event.target()),
+ window());
+ gestures.reset(
+ ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
+ orig_event, event.result(), static_cast<Window*>(target)));
+
return ProcessGestures(gestures.get());
}
}
@@ -866,6 +878,21 @@ void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
NOTREACHED();
break;
}
+
+ if (dispatching_held_event_ || !held_move_event_ ||
+ !held_move_event_->IsTouchEvent()) {
+ ui::TouchEvent orig_event(
+ static_cast<const ui::TouchEvent&>(*event), target, window());
+
+ // If the touch event is invalid in some way, the gesture recognizer will
+ // reject it. In this case, stop the touch from reaching the next event
+ // phase.
+ if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event,
+ target)) {
+ event->SetHandled();
+ }
+ }
+
PreDispatchLocatedEvent(target, event);
}

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