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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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86 // When a touch event is dispatched to a Window, it may want to process the | 86 // When a touch event is dispatched to a Window, it may want to process the |
87 // touch event asynchronously. In such cases, the window should consume the | 87 // touch event asynchronously. In such cases, the window should consume the |
88 // event during the event dispatch. Once the event is properly processed, the | 88 // event during the event dispatch. Once the event is properly processed, the |
89 // window should let the WindowEventDispatcher know about the result of the | 89 // window should let the WindowEventDispatcher know about the result of the |
90 // event processing, so that gesture events can be properly created and | 90 // event processing, so that gesture events can be properly created and |
91 // dispatched. | 91 // dispatched. |
92 void ProcessedTouchEvent(ui::TouchEvent* event, | 92 void ProcessedTouchEvent(ui::TouchEvent* event, |
93 Window* window, | 93 Window* window, |
94 ui::EventResult result); | 94 ui::EventResult result); |
95 | 95 |
96 // Called before the event is forwarded to the |host_|. | |
sadrul
2014/07/16 21:07:49
Is this comment correct?
tdresser
2014/07/28 18:22:09
OnForwardingTouchEvent is now gone.
| |
97 void OnForwardingTouchEvent(ui::TouchEvent* event, Window* window); | |
98 | |
96 // These methods are used to defer the processing of mouse/touch events | 99 // These methods are used to defer the processing of mouse/touch events |
97 // related to resize. A client (typically a RenderWidgetHostViewAura) can call | 100 // related to resize. A client (typically a RenderWidgetHostViewAura) can call |
98 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves | 101 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves |
99 // once the resize is completed. | 102 // once the resize is completed. |
100 // | 103 // |
101 // More than one hold can be invoked and each hold must be cancelled by a | 104 // More than one hold can be invoked and each hold must be cancelled by a |
102 // release before we resume normal operation. | 105 // release before we resume normal operation. |
103 void HoldPointerMoves(); | 106 void HoldPointerMoves(); |
104 void ReleasePointerMoves(); | 107 void ReleasePointerMoves(); |
105 | 108 |
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262 | 265 |
263 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 266 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
264 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 267 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
265 | 268 |
266 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 269 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
267 }; | 270 }; |
268 | 271 |
269 } // namespace aura | 272 } // namespace aura |
270 | 273 |
271 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 274 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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