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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/window_event_dispatcher.h" | 5 #include "ui/aura/window_event_dispatcher.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
| 11 #include "ui/aura/client/capture_client.h" | 11 #include "ui/aura/client/capture_client.h" |
| 12 #include "ui/aura/client/cursor_client.h" | 12 #include "ui/aura/client/cursor_client.h" |
| 13 #include "ui/aura/client/event_client.h" | 13 #include "ui/aura/client/event_client.h" |
| 14 #include "ui/aura/client/focus_client.h" | 14 #include "ui/aura/client/focus_client.h" |
| 15 #include "ui/aura/client/screen_position_client.h" | 15 #include "ui/aura/client/screen_position_client.h" |
| 16 #include "ui/aura/env.h" | 16 #include "ui/aura/env.h" |
| 17 #include "ui/aura/window.h" | 17 #include "ui/aura/window.h" |
| 18 #include "ui/aura/window_delegate.h" | 18 #include "ui/aura/window_delegate.h" |
| 19 #include "ui/aura/window_targeter.h" | 19 #include "ui/aura/window_targeter.h" |
| 20 #include "ui/aura/window_tracker.h" | 20 #include "ui/aura/window_tracker.h" |
| 21 #include "ui/aura/window_tree_host.h" | 21 #include "ui/aura/window_tree_host.h" |
| 22 #include "ui/base/hit_test.h" | 22 #include "ui/base/hit_test.h" |
| 23 #include "ui/compositor/dip_util.h" | 23 #include "ui/compositor/dip_util.h" |
| 24 #include "ui/events/event.h" | 24 #include "ui/events/event.h" |
| 25 #include "ui/events/gestures/gesture_recognizer.h" | 25 #include "ui/events/gestures/gesture_recognizer.h" |
| 26 #include "ui/events/gestures/gesture_types.h" | 26 #include "ui/events/gestures/gesture_types.h" |
| 27 #include "ui/events/gestures/unified_gesture_detector_enabled.h" | |
|
jdduke (slow)
2014/08/01 14:27:22
Looks like we don't need this include anymore?
tdresser
2014/08/01 18:54:00
Done.
| |
| 27 | 28 |
| 28 typedef ui::EventDispatchDetails DispatchDetails; | 29 typedef ui::EventDispatchDetails DispatchDetails; |
| 29 | 30 |
| 30 namespace aura { | 31 namespace aura { |
| 31 | 32 |
| 32 namespace { | 33 namespace { |
| 33 | 34 |
| 34 // Returns true if |target| has a non-client (frame) component at |location|, | 35 // Returns true if |target| has a non-client (frame) component at |location|, |
| 35 // in window coordinates. | 36 // in window coordinates. |
| 36 bool IsNonClientLocation(Window* target, const gfx::Point& location) { | 37 bool IsNonClientLocation(Window* target, const gfx::Point& location) { |
| (...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 153 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint( | 154 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint( |
| 154 const gfx::Point& point) { | 155 const gfx::Point& point) { |
| 155 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE, | 156 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE, |
| 156 ui::EF_NONE); | 157 ui::EF_NONE); |
| 157 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED); | 158 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED); |
| 158 } | 159 } |
| 159 | 160 |
| 160 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, | 161 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, |
| 161 Window* window, | 162 Window* window, |
| 162 ui::EventResult result) { | 163 ui::EventResult result) { |
| 163 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; | 164 ui::TouchEvent orig_event(*static_cast<const ui::TouchEvent*>(event), |
| 164 gestures.reset(ui::GestureRecognizer::Get()-> | 165 static_cast<Window*>(window), |
| 165 ProcessTouchEventForGesture(*event, result, window)); | 166 this->window()); |
| 167 // Once we've fully migrated to the unified gesture detector, we won't need to | |
| 168 // pass an event here. | |
| 169 scoped_ptr<ui::GestureRecognizer::Gestures> gestures( | |
| 170 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck( | |
| 171 orig_event, result, window)); | |
| 166 DispatchDetails details = ProcessGestures(gestures.get()); | 172 DispatchDetails details = ProcessGestures(gestures.get()); |
| 167 if (details.dispatcher_destroyed) | 173 if (details.dispatcher_destroyed) |
| 168 return; | 174 return; |
| 169 } | 175 } |
| 170 | 176 |
| 171 void WindowEventDispatcher::HoldPointerMoves() { | 177 void WindowEventDispatcher::HoldPointerMoves() { |
| 172 if (!move_hold_count_) | 178 if (!move_hold_count_) |
| 173 held_event_factory_.InvalidateWeakPtrs(); | 179 held_event_factory_.InvalidateWeakPtrs(); |
| 174 ++move_hold_count_; | 180 ++move_hold_count_; |
| 175 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves", | 181 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves", |
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| 478 old_dispatch_target_ = NULL; | 484 old_dispatch_target_ = NULL; |
| 479 #ifndef NDEBUG | 485 #ifndef NDEBUG |
| 480 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_)); | 486 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_)); |
| 481 #endif | 487 #endif |
| 482 | 488 |
| 483 if (event.IsTouchEvent() && !details.target_destroyed) { | 489 if (event.IsTouchEvent() && !details.target_destroyed) { |
| 484 // Do not let 'held' touch events contribute to any gestures unless it is | 490 // Do not let 'held' touch events contribute to any gestures unless it is |
| 485 // being dispatched. | 491 // being dispatched. |
| 486 if (dispatching_held_event_ || !held_move_event_ || | 492 if (dispatching_held_event_ || !held_move_event_ || |
| 487 !held_move_event_->IsTouchEvent()) { | 493 !held_move_event_->IsTouchEvent()) { |
| 494 // If the event is being handled asynchronously, ignore it. | |
| 495 if(event.result() & ui::ER_CONSUMED) | |
| 496 return details; | |
| 497 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; | |
| 498 | |
| 499 // Once we've fully migrated to the unified gesture detector, we won't | |
| 500 // need to pass an event here. | |
| 488 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), | 501 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), |
| 489 static_cast<Window*>(event.target()), window()); | 502 static_cast<Window*>(event.target()), |
| 490 // Get the list of GestureEvents from GestureRecognizer. | 503 window()); |
| 491 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; | 504 gestures.reset( |
| 492 gestures.reset(ui::GestureRecognizer::Get()-> | 505 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch( |
| 493 ProcessTouchEventForGesture(orig_event, event.result(), | 506 orig_event, event.result(), static_cast<Window*>(target))); |
| 494 static_cast<Window*>(target))); | 507 |
| 495 return ProcessGestures(gestures.get()); | 508 return ProcessGestures(gestures.get()); |
| 496 } | 509 } |
| 497 } | 510 } |
| 498 | 511 |
| 499 return details; | 512 return details; |
| 500 } | 513 } |
| 501 | 514 |
| 502 //////////////////////////////////////////////////////////////////////////////// | 515 //////////////////////////////////////////////////////////////////////////////// |
| 503 // WindowEventDispatcher, ui::GestureEventHelper implementation: | 516 // WindowEventDispatcher, ui::GestureEventHelper implementation: |
| 504 | 517 |
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| 859 held_move_event_.reset(new ui::TouchEvent(*event, target, window())); | 872 held_move_event_.reset(new ui::TouchEvent(*event, target, window())); |
| 860 event->SetHandled(); | 873 event->SetHandled(); |
| 861 return; | 874 return; |
| 862 } | 875 } |
| 863 break; | 876 break; |
| 864 | 877 |
| 865 default: | 878 default: |
| 866 NOTREACHED(); | 879 NOTREACHED(); |
| 867 break; | 880 break; |
| 868 } | 881 } |
| 882 | |
| 883 if (dispatching_held_event_ || !held_move_event_ || | |
| 884 !held_move_event_->IsTouchEvent()) { | |
| 885 ui::TouchEvent orig_event( | |
| 886 static_cast<const ui::TouchEvent&>(*event), target, window()); | |
| 887 | |
| 888 // If the touch event is invalid in some way, the gesture recognizer will | |
| 889 // reject it. In this case, stop the touch from reaching the next event | |
| 890 // phase. | |
| 891 if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event, | |
| 892 target)) { | |
| 893 event->SetHandled(); | |
| 894 } | |
| 895 } | |
| 896 | |
| 869 PreDispatchLocatedEvent(target, event); | 897 PreDispatchLocatedEvent(target, event); |
| 870 } | 898 } |
| 871 | 899 |
| 872 } // namespace aura | 900 } // namespace aura |
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