| Index: net/quic/congestion_control/pacing_sender.cc
|
| diff --git a/net/quic/congestion_control/pacing_sender.cc b/net/quic/congestion_control/pacing_sender.cc
|
| index e84d1f2b01d866acaae5a59798d81f8c253467cf..f0f0e5dd092e19d4c4213585a9861055b936ddbd 100644
|
| --- a/net/quic/congestion_control/pacing_sender.cc
|
| +++ b/net/quic/congestion_control/pacing_sender.cc
|
| @@ -67,9 +67,9 @@ bool PacingSender::OnPacketSent(
|
| }
|
| // The next packet should be sent as soon as the current packets has
|
| // been transferred. We pace at twice the rate of the underlying
|
| - // sender's bandwidth estimate to help ensure that pacing doesn't become
|
| - // a bottleneck.
|
| - const float kPacingAggression = 2;
|
| + // sender's bandwidth estimate during slow start and 1.25x during congestion
|
| + // avoidance to ensure pacing doesn't prevent us from filling the window.
|
| + const float kPacingAggression = sender_->InSlowStart() ? 2 : 1.25;
|
| QuicTime::Delta delay =
|
| BandwidthEstimate().Scale(kPacingAggression).TransferTime(bytes);
|
| // If the last send was delayed, and the alarm took a long time to get
|
| @@ -166,6 +166,10 @@ QuicByteCount PacingSender::GetCongestionWindow() const {
|
| return sender_->GetCongestionWindow();
|
| }
|
|
|
| +bool PacingSender::InSlowStart() const {
|
| + return sender_->InSlowStart();
|
| +}
|
| +
|
| QuicByteCount PacingSender::GetSlowStartThreshold() const {
|
| return sender_->GetSlowStartThreshold();
|
| }
|
|
|